I figured this was the case, I just had a different understanding of the scenario in my head. Thanks for clarifying though!
I figured this was the case, I just had a different understanding of the scenario in my head. Thanks for clarifying though!
I have been involved in only a small number of OblivAeon games. I think 60-90 minutes is wildly optimistic. I think it would take a concerted effort by expert players to finish in 90 minutes. If I were planning to play, I'd schedule at least three hours.
Very exciting seeing all the filled Ultimate Collector's Cases! I'm a Cauldron fan and intend to put all of it alongside official material in this big box. This also means that I'll use the old dividers (since Cauldron uses the same format as those old dividers and for consistency). Anyone still using the old dividers? I get the feeling that the new dividers are significantly thicker. Also, anyone else intending to store Cauldron in this box?
That's my plan, and probably will finally mix/match them together, rather than using my RC/IR box to hold all of Cauldron and other custom stuff. Also planning to do the same as you and use the older dividers; not a big fan of the new divider design.
Can someone please explain Swift Summoning to me ? , I'm not sure what exactly it is saying
It will make more sense after you read applied numerology.
Basically if you don’t have applied numerology in play:
You reveal the top card of a deck and play it. If it was a one shot you flip a [magic] token.
Just thought about something: Do the old dividers fit in the Collector Case's drawers!? I remember that, according to one of the earlier measurements in a KS update that the current dividers were a tad too big to fit in the case. Has anyone tried to fit the old dividers into the drawers?
Thanks, I had read Applied Numerology , but misunderstood it to be saying that it increased Harpys defended you used a power
The old dividers should fit easily.
I can confirm the old dividers fit. I misplaced some of the new ones and made do for about 5 minutes.
They're much thicker. I love the new design: unlike the old ones, they have a tab at the top, so if you alternate which side you have the tab on it makes searching (particularly the much smaller Environment decks) easier as you can always see the text, unlike the old ones where sometimes they could obscure each other.
I can't say enough good things about the collector's case, it's an excellent piece of design work.
I'm planning on sticking the Cauldron in the mega-box, though I'm not sure how to split them up considering they don't have dividers...but maybe I can repurpose some of the old ones I'll have spare if I use these new ones I see mentioned for the official decks. I'll figure it out when I get there, I suppose ;).
Regarding Oblivaeon play-times...well, the first game I played it took about four hours but that was much earlier in playtesting so many tweaks and changes were made between that game and the next one I played. I think I played it twice more, both games lasting around two hours (can't remember how many players we had for any of these), and we won all of them. First game I think players were limited to just two heroes each (swapping to the second if the first was incapped) and I started as the Idealist, got wiped out in the first couple of turns, and spent the rest of the game as Haka (all heroes rolled randomly) and ended up eating the entire Aeon Men deck, which probably contributed somewhat to our success ;). The next two games I started as Omni-10 and Writhe, respectively, and in both was insta-killed in the first turn by some card of Oblivaeon's along the lines of "Destroy the hero target with the lowest hp". So I just switched to the promo version of the hero I was playing, shuffled my trash into my deck, drew a new hand, and continued :P.
Love the Mission/Reward cards - they make you feel so OP. In the game where I was Omni-10 I ended up with someone having the "buff all Hero damage" Reward (or possibly they pick a hero and only buff the damage of stuff in that hero's play area), something that made all my Equipment into targets that automatically dealt damage at the end(?) of my turn, and Chomposaurus Rex. And of course I was well set up with my own stuff. So I was dishing out an absolutely ridiculous amount of damage every turn even aside from my normal abilities :D.
New thought: Akash'Flora is going to be just hilarious on a team with Ra. Make all Hero damage Fire, make her immune to fire, let the heroes all rock out every turn while the tree just keeps growing.
(Other possibilities: Fanatic could Chastise the tree for as long as she can keep pumping out damage, with some DR in play you could make heavy use of Smoke Bombs or the Stealth Bot, or you could try to get some good Naturalist loops going with the Rhino to keep redirecting damage to him - this would require some pretty substantial card draw, but he can do that!)
So what does Akash-Flora do, exactly? I guess it has...something to do with friendly fire damage?
From what I remember, it starts at something like 5hp but has no maximum - at some point (start or end of turn, probably, I forget) it heals all hero targets for...I think 1hp, maybw two, can't remember now. But it can take damage (it's either hitting itself or Akash'Thriya is doing it) to allow a hero to use a power. Can't remember if it's an "If this takes damage this way..." situation that would prevent stuff like the aforementioned damage immunity situations, though.
Akash'Flora has 3 HP, but can go over that - it has no max HP. At the start of akash 's turn, each hero can use a power, but the tree deals itself 2 damage each time it happens.
At the end of turn, the tree heals itself for 2 HP and then heals two other targets for 1 HP each.
Akash'thrya has ways to heal the tree further.
If can protect the tree from damage, well, free power for everyone !
Just some thoughts: Flesh of the Sun God only makes hero character cards immune to damage, Chastise can’t be played on hero targets, and Smoke Bombs only redirects damage from villain cards.
Double Twist the Ether would work though, wouldn’t it?
That’s a lot of setup to nullify the damage on what can still be a fairly squishy target
Zealous Offense would stop the Self-damage.