Same art as the previous oversized cards, just foiled up. OblivAeon arts are the same. This is what we were told would be the case during the Kickstarter.
I’m not finding any update that says the Scions wouldn’t have new art but regardless you’ve confirmed what I wanted to know.
Took 3 hours, but i just got everything transferred into the new box.
… and damn, is it heavy! I’m going to have to find some really stable shelf space for this!
I recommend the floor. The case is 35 lbs when full.
It's increasingly looking like we're going to donate my wife's old stereo/boom box (which she's had since high school and currently gathers dust in our game room), and have OblivAeon take its spot. They're about the same size, all told...
Ours is living on the floor in our spare bedroom for now, so I fully endorse this statement.
Has anyone found the Cthulhu in the art yet?
"The" Cthulhu? Void Guard and the OblivAeon decks have more tentacles than a calamari buffet.
Especially Nixious, who should ideally be nuked from orbit.
I just got done unboxing everything. Holy cow the collector case is everything I wanted it to be. Time will tell how durable the front flap will be, but it’s such a great thing to have to roundout my collection. Just need to hunt down an original Young Legacy and an original Redeemer Fanatic!
Well, Mordengrad and the Nexus both sound like they have great plot stuff going on! Also: Infinitor :,(
My gigantic OblivAeon box arrived today. Lots of fun stuff in there. I'm just now starting to go through it all to make sure the new accessories I'll be posting to my site match the final product.
I'm sad to say the Collector's Box is just too ridiculously big and heavy. It's too deep to fit elegantly on any of my shelves, and when full is much too heavy to be regularly hauled from said shelf to the table. As much as it pains me to say it, I think I'll be donating it to my FLGS to see if they can find it a good home where it will be loved it like it should be loved. I'll be sticking with a standard white 4-column card box plus a shoebox for the printed accessories as a much more practical storage solution.
I just barely got everything unpacked & sorted yesterday, so I haven't really been able to look through much yet.
The thing I did notice is that we somehow missed the individual members of the Ennead having oversized cards. This makes me sad.
There's also a small typo in the comic book which also makes me sad.
Off to work at school registration & then do some pre-term work on getting my classroom straightened up and in order, but maybe I'll be able to look through cards tonight. Tomorrow's probably one of not-very many times that the box is going to leave my house. (Rabit, when/if you figure out your strap/carrying technique, let us know?)
Got this yesterday. No time for Oblivaeon, but we did play a normal game with the new heroes.
Luminary is -so- perfect flavor wise. It's liberating just throwing his devices out and he doesn't care if they get destroyed because it's all feeding back into THE MASTER PLAN - playing incredibly destructive Doomsday devices. Conversely, the female alt-universe Luminary wants to keep them out for her power (and luckily, they aren't hard to get back out). I love Luminary. He's not complex, but he's fun.
Also having all 3 of his blade bots (whatever they are really called, we're going to call them blade bots) out all attacking every turn can just get to silly levels of destruction. With La Commodora's +1 damage buff out, All According to Plan, and devices to spare, they're essentially swinging for 10 damage apiece... yeowch.
For the comic, one thing that would have made it a little better for me would have been having the Xtreme Prime Wardens fight with the regular Prime Wardens, before both sets join the Void Guard in the fight. Especially a little banter between the two Fanatics, e.g., PW Fanatic: "You know it's a little hard to take the other me seriously when she looks like she's dressed for the beach".
I like how three villains were "invited", while Luminary and La Commadora showed themselves in.
I am myself one original Young Legacy short of owning everything ever; managed to track everything else down. My PS printed proxy of Young Legacy is very pretty, but I KNOW it's not the real deal…
Someday…
Question for completionists. Do you consider your collection complete if you have the Chrome character cards or do you still feel the urge to have the non-chrome reprints as well. I have every original variant(even Young Legacy) and I got the Chrome ones, I did not order the standard set of all of them as well but now I am hearing Completionist Guise is different in that one from the other two versions. ARG!!! Damn my need to be complete!!!
I also need to finally donate the $20 and get my Kvothe and Kvothe chrome card
Honestly, I'm probably gonna donate my non-foil promo pack to a fellow gamer, since the art is the same as the foil ones. I do appreciate the alt art for the variants, including the base heroes (and yes, I sometimes just break out my character cards just to look at the art…!). I didn't get the foil Kvothe neither (but I do have the non-foil one though).
I'm surprised, there's very little mechanics discussion here. Well, I just got my game and haven't read everything yet, but I'll start.
- There doesn't seem to be any point in defeating Scions in Phase 1, and very little point in Phase 2. In phase 1, they get replaced instantly (although the mechanics on Faultless are unclear). In phase 2, one gets replaced every OblivAeon turn, so only if you're lucky enough to kill two in one round will you get a round with only one Scion. Are you meant to just tank them until Phase 3? (Other than the ones that get more dangerous over time, for whom replacing them is a good idea anyway.)
- OblivAeon "flips" (turns the page) when the Inevitable Destruction countdown reaches 0. I don't understand this. You can beat him either by beating him up, or by just letting the destruction happen? Granted, beating him up is the better option, but I don't understand why you're rewarded for failure. It seems like you could win by just flipping the shield card once to make him not immune to damage and letting the countdown run out twice, and only then attacking him.
- On the other hand, it looks like in Phase 3, if the countdown ever reaches 0, he starts erasing a hero every round!? That seems like it's pretty much game over if that ever happens. Whoever he erases might do a tiny bit of plink damage, but that's it unless they get crazy lucky (Action Hero Stuntman with In Medias Res, maybe). This seems like a really frustrating, unsatisfying, and unnecessary mechanic. Maybe it plays differently from how it reads, but it reads badly.
- Speaking of getting removed from the game, I'm unclear on Voss's mechanic. You don't get a new hero when he kills you, but I can't tell what you do get. You don't lose your turn, so I'm guessing you can still change zones and use an incap ability. If I were reading this strictly, I might even infer that, since your hero doesn't get replaced, they become a normal incapped hero per the normal rules, and thus you'd get two incap abilities (one from your existing roster of dead heroes, one from the one Voss killed). I'm assuming you don't just get removed from the game, that's counter to Christopher's design philosophy.
- Am I crazy or, if you're critically low on HP and it looks like Voss is about to usurp OblivAeon, it's a good idea to commit suicide so you get a fresh character before he can kill you off for good?
- Now for heroes. I don't understand how Ahash'Thriya is supposed to work. It seems like her main schtick is to put stuff in the environment deck and then making the environment play or discard a lot, but environments are, much more often than not, bad news for the heroes. She has a bit that mitigates this, but not much. Using her to play the whole environment deck sounds like a really, really bad idea. And the Spirit of the Void variant doesn't look like it can make much use of her Seeds at all--without her main default power, she has a couple of ways of getting Seeds into the environment deck, but not many. And at 3 HP, I don't see them sticking around long enough to make much use of the attack.
- La Comodora confuses me, too. So much of her stuff requires her to discard cards to keep them active, but she doesn't get much card draw. I haven't played her yet, obviously, but looking at her deck I don't understand how she's sustainable.
- Similarly, Lifeline has a lot of self-damage and not much to mitigate it. I'm not sure how he's sustainable either.
That's all my questions for now. Luminary looks surprisingly fun for a Complexity 1, and Harpy makes perfect sense (though I'm unclear on the strategy, I'll figure it out). Champion Studios is hilarious and I really want to hear the story(ies) behind it. Haven't gone through the rest yet.
I can answer some of your questions:
-Each scion you defeat has an immediate reward for beating it and let’s you remove a devastation token. Removing devastation tokens is really useful because that’s the primary mechanism OblivAeon uses for destroying environments and winning the game.
-If you fail to defeat OblivAeon on any page before the countdown reaches zero the game OblivAeon moves on to his next stage anyway. This speeds up the game. However, you will want to defeat OblivAeon on each side if you are able; failure puts you at a major disadvantage in the next stage.
-If the countdown reaches zero on phase 3… that’s really bad! You don’t instantly lose, but you’re going to probably lose in a round or two. If OblivAeon is low on HP, you have 1 last chance to take him out. Otherwise, it’s up to you whether you go out fighting or quit and accept the destruction of the entire multiverse.
-You can kill your hero to refresh before Voss takes over… it’s up to you whether you think it’s worth the loss of set-up. Sometimes it is but often its probably not worth it.
-Akash does accelerate the environment deck but she also adds to it and has amazing environment destruction. Over the course of the game this allows her to really change it’s tempo. She’s definitely one of the harder heroes to get the hang of but she can be really strong. Her promo is much stronger than the base version early in the game but the base version has the edge long term. I personally prefer the base version but power level wise they are probably similar overall.
-I actually think La Comodora’s card draw is really good. I find her to be an incredibly powerful and incredibly versatile hero. I find hand size to generally be less of a factor than set up speed.
-Lifeline can be played in a bunch of different ways as well. He deals himself a ton of damage but has increadible power to compensate… if you like Hunter and Hunted, you’ll love Cosmic Immolation.