Has anyone else tried Competetive matches, two teams of heroes vs each other with an environment deck thrown in for fun?
We've been doing it (more for fun and testing than competition) for a bit and it works pretty well with only some minor changes.
The opposing team is counted as non-heroes and Villain targets, your team is heroes for your cards. Hero cards that destroy ongoing are treated as destroying ongoing and equipment. A few cards have forced us to make some interesting rulings, but most work pretty well, while a few are just pretty worthless.
Environment cards treat the teams as both heroes and villains, so if they hit only heroes, all heroes are targets, if they hit only villains, all heroes are targets.
*For one player may discard. . . enviro effects, we alternated between highest to lowest to lowest to highest giving each player the choice, if you said no, you couldn't change your mind, the order of choice was up tothe lowest (whether to go first or last) it helps balance the play a bit more. Rook city was rough, some cards we had to change a bit to make it work.
So far:
2v2 Wraith and Fixer were sick, Smoke grenades, pipe wrench and driving Mantis made for some hard to damage heroes.
Having Crono put bounties on you is disconcerting.
The Scholar is annoying.
3v3 got tedious and hard to manage with just two of us playing (though we did have tankier, more complex teams).
If anyone else has been playing PVP style add your thoughts, if you haven't, give it a try. Then come add your thoughts.