During Adam's drawing session today on Twitch, he and Christopher answered questions for the group, ranging from the newly announced OblivAeon expansion to the mysterious Parse promo card. I have copied as many of the questions from the 2+ hour conversation as I could, and edited many of the topics that fit together. We also were able to watch the excellent drawings of the Harpy and a promo Parse! Overall, great introduction to the upcoming OblivAeon. Enjoy!
Edit: A few things of note:
- You can watch the feed from today on http://www.twitch.tv/greaterthangames/profile. There is no audio, but awesome to watch.
- There will be 5 heroes, the number of environments "depends on you", and the number of villains is "hard to define"
- Notes on Con, Parse, alternate reality heroes, and the ARG.
Whoops, that looks like a mistake. I was trying to hunt down several original questions and match with answers, but it looks like I misplaced a question to Migrant P with the response from Christopher to the same person. (Very, very tough with all of the questions flying.) I believe the original question refers to the video game. Sorry about the confusion!
if anyone has the time and can grab screenshots of the promo pics for Harpy and Parse to add to the wiki that be awesome! (if you're not comfortable edditing the wiki, pm me with the files)
It came up several times, including questions about incap, I took the direct quotes from the board when there was official responses. That being said, that card is awesome.
Christopher mentioned that you cannot defeat OblivAeon until you figure out how to do so. I know that the whole Legacy thing has been kind of a buzz word lately in the gaming world, but I think it would be really cool to "unlock" certain hidden packets in the game based on what you've done so far in your plays, a la Risk Legacy. Could you just tear into all of the envelopes straight out the gate? Of course, but where would be the fun in that!
Examples for those who don't know Legacy games would be along the lines of: Open this packet when you defeat your second Scion; or, Open this packet after your first loss; or, Open this packet immediately when a Hero target would do more than 12 damage in a single hit. In each envelope would be a little story card, but several new surprises, like maybe an entirely new deck.
I really, really don't want the final expansion to be a Legacy expansion.
I loved Pandemic: Legacy. It's maybe the best game I've ever played. But it's over now. I'm probably never going to play it again. Sentinels, on the other hand, is a game that I play over and over again, and to have the final expansion, the thing we've been building to for years, be something that we can only play a certain number of times, or even just get the most out of a certain number of times, would be deeply disappointing.
That said, the superhero genre is ripe for a Legacy game; heroes and villains change and evolve over the years, new threats appear, et cetera. It's something I've considered trying to design myself, though it's got such a large scope that I'd inevitably mess it up...
EDIT: Fortunately, OblivAeon: Legacy is very unlikely, not least because the idea for this predates Risk: Legacy.
Nah, I don't mean that it ends, or that you rip up cards and the like, as you would in a typical Legacy game...just that portions of the box unlock as you go along. Those additions would remain with your game indefinitely.
This is all in my made-up mind version of the expansion, which I already have in my mind's hands and am mind playing now as you suckers in the real world wait patiently for a KickStarter. Sillies...