Question on Freedom Tower's Rooms, Argent Adept's Songs, Start-&End-of-Turn Effects Coming Into Play, and Can VS Cannot

These may have already been covered, and if so, I dunno where to go looking for them, but here goes:

in the Freedom Tower, do the rooms all stay in once flipped? been having a little back and forth about it since, well, their type of card isn't found elsewhere(that's been noticed by me or my group) and it would seem fairly complicated to have the fighting across different rooms.

with regards to the Argent Adept: can his Harmonies/Melodies/Rhythms be used multiple times in a round by playing differernt instruments in one round?

do cards that have abilites "at end/start of turn" go off if they come in during the phase it comes in? like if the card has a start of turn ability and comes in during the start of turn, does it go off?

if an ongoing card diallows a specific action(like bunker's abilities not allowing playing cards) does that disallow another character's ability which would force said action onto the person with it disallowed?

thank you guys for your time :D

Freedom Tower: Rooms that are covered by Entry Points have no text so do nothing, but otherwise, if it's in play, it has the effects listed. It also doesn't count as a room card so you have to cover up a different card next entry point. Unless you meant domething else by flipped.

Argent Adept: Yes, but the Pipes must select a different Melody card, even if it's a copy. The songs are not limited so multiple copies can ge in play, but only the pipes cares.

Start/End: Yes. Cards played in a phase will go off. at their time in that phase if apropriate.

Disallowed actions: Disallowed actions are completely disallowed, unless another card specifically overrides it, such as Bunker's Ammo Drop. Overrides are rare. Also, keep in mind that however similar they look, put into play and play are different things.

Welcome to the forums.

All rooms stay in play unless they are destroyed or something on the card triggers it's destruction.  

Yes, you can use multiple instruments to activate the same melodies, rhythms, and harmonies multiple times.  They are not powers which is why they can work that way but you still need a power to activate a melody, rhythm, or harmony. 

If you have an ability to put a card into play during start of your turn and that card has a start of turn ability it will trigger during the same start of turn.  Keep in mind the order they were played because that is the order they activate.  This is especially with Omnitron-X who has a lot of components which activate start of turn.  

Depends upon the wording but in most cases the card isn't played.  

Edit: ninjaed and welcome to the forum.  

Welcome!

And moderator(s), you know what I'm going to request, right? ;)

Nope.  :wink:

Welcome to the forums!

Similarly, you can “reveal” cards from your deck or “search” your deck even if you can’t draw cards.

Welcome!

She's gonna want the topic's title changed to something more specific and searchable. 

How's that?

Too wordy

:stuck_out_tongue:

well, if it'll help others the same way it's helped me, AWESOME!

and thank you all for the welcome. this is an amazing game, just some ambiguous rules/play like thingies make for minor issues. thank you all for the help and should another problem arise, i'll deffinately try searching for it. 

Yay! :) Pydro is awesome as usual!

Really? This feels … 20% (+/-5%) less awesome than usual Pydro.

Welcome to the forums Jesse, hope you survive the stay!

Freedom Pydro? Don't worry, he's 'armless.

uhhh… there something i should be worried about? and thank you kindly, though i suspect survivng isn't the problem, it'd be flourishing like a madman!

Only if you're allergic to puns, or Ronway.

Or Ronway puns.

I came up with a ronway pun, but it incapped before I could type it.

There's a right way and a ronway.

I heard that somewhere.