So I got the book yesterday and decided to try out character creation. I had a character in mind and tried to choose abilities that would support her power set, so I am well aware she’s nowhere near optimized, but I still felt like sharing:
Smokescreen
Alias: Alexa Stanford
Gender: female
Age: 22
Height: 1.65 m
Eyes: brown
Hair: black
Skin: caucasian
Build: slim
Costume: When Alexa “suits up”, her whole body gets covered in a thick, sooty-black skin. With her movements, cracks form in the skin that immediately meld together again. thick smoke is constantly billowing from those cracks. Her eyes in this form glow like red embers
Backstory: Alexa was possessed by a spirit at the age of fifteen. Under the control of that spirit, she went on a destructive rampage until stopped by a group of villains. The spirit was exorcised from her body, but a tiny part of it remains. That part is no longer strong enough to take control outright, but it is a constant battle of will for Alexa to maintain power over her own body. The more she taps into the spirit’s power of controlling smoke and heat, the harder that battle becomes.
Feeling the spirit grow in power within her, Alexa has decided that she should use that power to make up for her previous misdeeds for as long as she can. And if she is with other heroes, at least someone will be near to take her down when the spirit finally wrests back control.
Background: Former Villain
Power Source: Supernatural
Archetype: Armored
Personality: Distant
Principle of Whispers: You hear a voice in your head that no one else hears. The voice tells you things which might be true or false, but the voice certainly seems to know a lot.
Principle of the Indestructible: You ignore damage from unpowered close-combat weapons and attacks such as clubs and non-powered fists, or basic ranged attacks such as slings and arrows.
Powers:
Fire: 8
Strength: 8
Duplication: 10
Agility: 10
Awareness: 10
Qualities:
Otherworldly Mythos: 10
Imposing: 8
Acrobatics: 6
Close Combat: 10
Possessed: 8
Abilities - Green
Sootskin (Armored): Reduce any physical or energy damage you take by 1 while you are in the Green Zone, 2 while in the Yellow zone, and 3 while in the Red zone
Mirrored Strike (Dual Offense): Attack using Duplication. Attack a second target with your Min die.
Smoke Ring (Living Bulwark): Attack using Fire. Defend another target with your Min die.
Strike from Concealment (Unstoppable Charge): Attack using Agility. ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.
Principle of Whispers: Overcome against a challenge that involves information you have no real way of knowing and use your Max die. You and each ally gain a hero point
Principle of the Indestructible: Overcome in a situation where you charge headlong into danger and use your Max die. You and each ally gain a hero point
Abilities - Yellow
Billowing Cloud (Mass Modification): Boost or Hinder using Fire and apply that to multiple close targets
Smoke and Mirrors (Reach through Veil): When a nearby ally would take damage, Defend that ally by rolling your single status die and move them elsewhere in the same scene.
Abilities - Red
Where there’s Smoke, there’s Fire (Powerful Strike): Attack using Fire. Use your Max + Mid dice
Funnel the Strike (Reactive Defense): When an opponent Attacks, you may become the target of that attack and Defend by rolling your single Close Combat die.
Reveal the Thing Inside (Ultimatum): Hinder using Imposing. Use your Max and Min die. Boost yourself or an ally with your Mid die.
Smoke Shield (Impenetrable Defense): Defend using Duplication with your Max + Mid die against all attacks against you until your next turn
Army of Spirits (Summoned Allies): Use Duplication to create a number of d6 Minions equal to your Mid die. Choose the one same basic action that they each perform. The all act at the start of your turn.
Abilities - Out
Boost an ally by rolling your single red Status die
Comments
Armored really isn’t a very good Archetype, but most of the other choices I rolled didn’t work with the concept at all. It does have the added advantage of turning the skin from a purely cosmetic thing into a valuable part of the character. It also made Indestructible an easy choice for the second Principle.
Fire here is more representative of creating and controlling hot smoke than actual fire for this character.
Before starting chargen, I had envisioned the character more as someone hangs out in the backlines and uses smoke to conceal allies (Defend) or choke and blind enemies (Hinder). The way the dice and abilities fell, she’s more of a front-line tank now, but still does some of that. The duplication power also gave me the idea to have her create duplicates of herself out of smoke, which is more interesting than just formless clouds.
Status dice are 10/8/6 which is not ideal, but it fits very well story-wise. It represents how Alexa has to concentrate more on keeping control of the thing inside her the longer the battle goes.
Red abilites especially were chosen more for flavor than for optimization. If I really wanted to optimize. I’d probably have gone with Eruption + Improved Immunity, both using Fire, for the obvious combo potential.