Was visiting with some friends last night and their kids (ages 7 and 13) really wanted to try out Sentinels. The 7-year-old is amazingly bright and accustomed to playing more complex games, so the three of us gave it a shot.
They picked Ra and K.N.Y.F.E., respectively. I took Legacy and – not surprisingly – I put us up against Baron Blade in Insala Primalis.
I didn't count on our lack of ongoing removal…
Two early backlash fields really put a dent in our options. Legacy was able to heroically intercept two devious disruptions (i.e., we got lucky, and I happened to have played a Heroic Interception the turn before a Devious Disruption came out – twice in a row), but that meant Legacy was incapped pretty quickly.
The 13-year-old realized that both the other characters could destroy ongoings if incapped and they discussed which character they should set up to survive and finish off Blade (which I thought was a great indication of how well they got the game). We set it up so the T-Rex would take out KNYFE, since it was going to hit one of them, anyway.
Eventually, after KNYFE was out, we felt we had a chance, especially since we hoped to send the T-Rex after Blade (as both Blade and Ra were at 8 HP). Ra just had to survive Blade’s next turn, and with Blade’s EoT damage what it is we didn’t think that would be too hard.
Insanely, the T-Rex was joined by a pack of Velociraptors, and together they took Blade to 1 HP! We were really excited and entertained – cheers all around the table!
But Blade then proceeded to take Ra from 8 to 0 on his turn with a couple of shocking card plays and the EoT damage.
(And that was with Ra immune to the Burn, which the 7-year-old was very proud of!)
We were SOOOOOOO close!
Both the kids had a great time and enjoyed the game, even though we lost. Afterwards, we sat around talking about the characters, story, and options available, with me just answering all their questions. Very good time. They loved the art, the style, the flavor text, everything.
As usual, the game just sells itself. 