Bit less pink, though.
The Shazam bolts have been deflected and misdirected a number of times in canon, but it always just results in a dud or the wrong person getting the powers for a while (including at least one of the Sivanas, IIRC) rather than a free-willed being. When I first read Johhny Thunder as a kid I remember wondering if the genie was actually a rogue Shazam bolt or otherwise related to the Marvel Family mythos, but no, turned out he’s “just” another variation on the many extradimensional imps DC is plagued with.
Personally, it would depend on the situation and how well they can justify it. I really dislike just saying “no way” to clever Overcomes, but I wouldn’t make it easy. Levin-Brand couldn’t restore his Lightning die size just by sticking his fingers in a wall socket or even nomming on regular high tension wire, but if he had access to a power substation and was willing to damage the electrical grid that would be enough for me. Probably better if he can use villain resources instead. Giant robots and doomsday devices usually come with some pretty powerful generators, but they’re also usually well-protected against interference so maybe multiple Overcomes would be needed.
And really, the only way you lose P/Q dice completely is on Major Twists (which are supposed to be truly awful and last till end of issue) and a couple of villain upgrades (which are also supposed to be awful - they “cost” a whole scene element- but don’t last as a long). Minor Twists just downgrade die sizes, which is painful but you can cope with it for the duration of a scene if it doesn’t happen too often.
FWIW, L-B played fine in last night’s session (and we have another later this weekend), even with him down to a d8 Electricity for most of one scene after he twisted a couple of times to flood the zone with minions by using Spark Motes early. When you start with a d12 losing a step or even two isn’t totally crippling.
The big villain in that scene lacked sweep attacks and I wanted to see what it was like being on the other side of a minion swarm for a change. We had a hefty team Boost both times I did it so I was getting ~9 d6 sparks each time, which made it worth the cost even against a -2 damage reduction on the big guy.
Other than that Levin-Brand did as expected. Good damage output in fights, solid Overcome game for things involving electrical stuff, bounced in and out of Red Health five times in the course of two action scenes. It was a little embarrassing being outraced by a guy on a what amounted to powered roller skates. High point of the evening for me was a whimsical second turn Overcome on a teleport gate the environment had opened up where a lucky-ish 3d6 Teleport + Science + Status roll let me redirect it so everyone coming through got dumped in a nearby vat of “prototype containment gel” for a big fat penalty. Totally worth the minor twist on that one.
Notable quotes, all relating to my lackluster mobility powers:
“Slowest Lightning Bolt In the World!”
“Look, it’s not the length of your high-voltage arc, it’s how you use it.”
“I was thinking of Zeno’s paradox and it slowed me down, okay?”