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Today’s post is an experiment at porting a slightly oddball character from Supers RED to Sentinel Comics. Worked okay, although not as smoothly as my earlier Tiny D6 Supers ports.

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Interesting mix of low Health and strong recovery, I wonder how it would work out in-game.

I don’t recall, maybe I’m just tired - have you done that thing where you specify what a character’s Conviction is before? I’ve always just left it as a die.

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It’s not all that strong recovery since the likely pool is only d8, d8, d6, but the small gap between the top of Red (9) and the bottom of Green (21) it’s quite possible to spike back to Green in one middling-lucky roll, especially with bonuses. Which isn’t as helpful as you’d like, since the scene tracker has probably moved past Green itself, so you don’t get your nice d10 status die back

Looking back at it, I’m starting to suspect 10/8/6 personality types are at a real disadvantage compared to 6/8/10 or the steady-state 8/8/8 ones. You need you big status most in conflict scenes, and 10/8/6 types are guaranteed to lose theirs within (usually) at most two turns and can’t regain it once they do. 6/8/10 types will not only get their two turns from the tracker, they may well have extras from getting beat up early and can cycle in and out of Red multiple times IME if they’re built for it.

It’s more complex than that since 10/8/6 types perform better out of conflict (at least when healed up) and get their best status turns early where a 6/8/10 might not see the tracker even reach Red - but when that happens you’re usually winning anyway, and having your best status locked to Green abilities only is nowhere near as good as it being tied to Red ones. There’s reasons Bohemian would probably be dragging Yellows and Reds forward with twists, letting him get d10,d10,d10 for his P+E self-boost or do Give Time/Shared Trip (or even regenerating early to stay safer) in Yellow.

Presumably playtesting decided things were okay as-is, but a few years of play suggests that “Big Red” status arrays are much more popular (and probably more effective) than “Big Green” ones in my circles, anyway.

It’s one of those things I keep meaning to do consistently, and then promptly forget to more often than not. Figure it makes the character concept a little clearer for readers. Same goes for Formidable villains and their status weakness, and what the stages of a Titan’s status challenge are.

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New game starting up, and that means a new hero PC for me. This one’s a bit of an experiment with the Power Armored source and its peculiar reaction.

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