I'm out of town this weekend, so I'll try to get in Matriarch vs Voss before then
Oh hey, look what I found.
Grand Warlord Voss Vs. The Matriarch
Voss goes first; he plays a Minion, and his Minions pound on Matty a bit and almost destroy the Mask of the Matriarch. The Mask does little on The Matriarch's turn, simply netting her a useless Darken the Sky, but the five Fowl and Muninn she pulls out do make up for it somewhat... Voss adds a Minion to his army and then the Fowl start to fall, which makes Matty very much not happy; a Gene-Bound Guard is somewhat negated by Cramped Quarters Combat, and Voss ends his turn feeling really rather diminished. This feeling is only exacerbated by Matty's Horrid Cacaphony taking out the last of his forces. An Atlantean Font of Power tries to cheer him up, but ends up Darkening the Sky as well as handing him a Minion.
Minions do their Miniony thing, and then Fowl do their Foul thing - Voss is armiless again - and for her next trick Matty brings out a Carrion Field, to shatter any hopes Voss had of maintaining an army. Forced Deployment glimmers hopefully, but Huginn destroys it and the army it pulls is subsequently pecked to death. Then a second Carrion Field. Voss does very little, and Matty puts the last of her targets into play, just before they ALL DIE.
Well, all the Fowl, anyway. The Mystical Defenses have activated. Neither party is paricularly enthused by this development, but Darken The Sky gets Matty her birds back next turn, so she's fine. Until the Defenses do their thing again, at which point she pretty much rips Voss to shreds.
The Matriarch wins!
Didn't you mean to say that Huginn destroyed Forced Deployment? Muninn is the soak/damage buff cohort ;).
Sounds like Lilian had a pretty easy time of it, anyway ;).
Err, yeah, that
Right, well I'm not sure how much interest there still is for this, but betting opens now for the semi-final.
Cosmitron Vs. The Matriarch
Citizen Dawn Vs. The Ennead Vs. La Capitan
The games shall begin some time after the 30th.
Well, I'm just getting in this at the finale, but I'll go
50 on the Matriarch.
I'm assuming the second is a round robin? If so then:
Dawn to beat Ennead 30
Ennead to beat La Capitan 10
Dawn to beat La Capitan 10
If it is a 3-way death match then:
50 on Dawn
I was going for 3-way death match, since that sounds more fun :D
I don't remember how many points I have to vote with AND I don't have enough brainpower/attention span to try to guess who will win these, but I'm looking forward to reading about it.
Cosmitron Vs. The Matriarch
It’s a very strong start for Cosmitron, beginning with a Disintegration Ray and an Electro-Magnetic Railgun, and pulling another Ray and an Electro-Pulse Explosive on his first turn. The Matriarch’s Horrid Cacophony deals with the components, but not the bomb, and she only manages a single Fowl, which thus gives her very little retaliatory damage. Furthermore, until Matty pulls a second Cacophony her retaliation is going to be near useless; Cosmitron’s found himself an Adaptive Plating Subroutine.
Darken The Sky – the second Darken she’s played – is not The Matriarch’s best move, really, netting her only one bird… and it gets flattened by a Collapsing Hallway. There’s the Mask too, but the Explosives deal with that. Two more Fowl pop out next turn, along with Muninn and a Fixed Point, which help a little; another Darken the turn after helps very little at all, and after that Cosmitron, still on 93 hit points, has accrued enough power to finish the old bird off.
Cosmitron Wins!
Yeah, thats what happened with Cosmitron when I played him. Villains can't deal with early turn EPE's because they don't focus fire and it just takes too much out of them to recover.
I bet on Matty because I thought she'd get to flip. Darned Omni keps getting his big guns early.
La Capitan Vs. Citizen Dawn Vs. The Ennead
You join me a little way into the game, since I just lost my report as far as I had it. To recap, La Capitan and Citizen Dawn are both going fairly strong, but mostly tearing chunks out of each other, so while The Ennead are a little bruised, they have some room to breathe. Dawn has also just pulled a Return With The Dawn, netting her a Citizen Dare to join her Citizen Anvil in making most damage go in her favour.
The Ennead find a neat way to counteract this though - Rise to Power summons Nuit and nullifies the extra damage. They then let rip with an Elemental Storm, which thanks to Dare deals really rather a lot of damage to The Captain and her crew, enough to take out L'Epéiste and La Paradoja Magnifica, but this may not be as good for Dawn as she thinks, for at that point Maria Helena's Revenge kicks in, tearing through the Ennead, taking out two Citizens and readying Maria Helena to flip.
La Cap flips with four cards under her, brings out Mable and destroys Return With The Dawn, but then Dawn draws That Card and suddenly Maria is rather unhappy... (The Ennead play Sun's Fury, and are at this point mostly spectators to the Dawn-Cap battle.) All Together Now gets The Captain her ship back; Devastating Aurora does very little. Ennead and Mdjai damage means that La Capitan is ready to flip back over...
...And she gets a stellar turn out of it. A Raiding Party starts it off with a gaggle of Crew entering play, followed by a Captain's Orders, and a Temporal Thief combined with her crew tearing through the rest of Dawn'd Citizens readies her for a second flip. This is, however, a very dangerous game; once she starts losing the cards under her, Dawn is going to accumulate five trashed citizens, and that's going to be very hard to deal with... Nothing significant really happens until the start of Maria's next turn, which sees the flip, the appearance of the rest of her crew and the reduction of Dawn to 32HP. (Cappy's at 48 and the Ennead are mostly in the teens, for reference.)
Truth, Atum and Cyrus Hayes enter play, La Capitan deals out some damage, and then so does Dawn, with a Blinding Blast. Between that and her end-of-turn damage, La Capitan's defences are stripped away, right into Dawn's trash, where six Citizens now reside...
Dawn is on 14HP when she flips. I suspect this might be Game Over.
What follows is mostly people fighting around Dawn, and destroying her citizens pretty much every round. The Ennead tear through La Cap's crew with an Explosives Wagon-augmented Elemental Storm, but she is in turn tearing through them, and her crew can come back. The Ennead cannot... Still, both sides are pretty much spent by the time Dawn flips back, and flip back she does, mostly thanks to an Atlantean Font of Power and Citizen Truth shielding her citizens. But with her on 24HP and Cappy and Shu on 6 and 9 respectively, it does not look like this fight will last much longer.
La Capitan fought bravely, but fell to the Ennead, oddly; Shu played a reserved game for a while, then struck out with a double-boosted Elemental Storm, wiping the Captain and bringing Dawn, who had previously played two Healing Lights in quick succession, to 9HP. The environment piles on, dropping Dawn all the way down to three hit points... but then with a mighty Hammer, Shu falls.
DAWN WINS!
The Final:
Cosmitron Vs. Citizen Dawn
12/11/13
Just curiously, how long did that take you to play? (I'm remembering my Organization vs Ennead battle which took over 1.5 hours)
100 on Dawn.
I don't even know how much I still have, but I'm betting that Dawn will triumph.
Also, that sounds like an intense match @.@
I think about two hours?
Yeah, I have to bet on Dawn with That Card. Cosmo's been wiping folks out with EPE but in this match that would just cause Dawn to flip pretty fast and stay merged with the sun for a while.
That was so much fun to visualize! Maybe I'll do some battles like this myself.
Citizen Dawn Vs. Cosmitron
The battlefield is still, very still. Dawn and Omnitron stare each other down; the Citizens ready themselves as the robot’s weapons click into place. Then, in a flash, everything springs to life, and the battle is joined.
Dawn fires off a Devastating Aurora, backlighting the tremendous assault from her people; Omnitron takes just enough damage to smash is weapons, so he switches to a different tactic and takes to the sky. He releases a single S-83 drone before dropping an Electro-Pulse Explosive. Both sides know what this means; if Dawn can successfully merge with the power of the Sun before the bomb kills her, then it renders her nigh-unstoppable. If not… well, it kills her.
Dawn can see this, it seems; she begins to Channel the Eclipse, for death or glory. Omnitron in turn merely pulls out a Railgun, which is of relatively little use; three damage a turn is nice, but less nice than an army of robots. Then the environment seemingly takes Omnitron’s side, with an Explosives Wagon upping the speed with which everything is torn apart.
Dawn heals herself now, and follows that up with a second Channel the Eclipse. She’s going to be tearing through her deck really rather quickly now, which could be very good for her… until, and I take back everything I said about the Electromagnetic Railgun being a bad play, Omnitron flips, takes out Dawn’s Channel the Eclipses with Sedative Flechettes, and drops a second Explosive. Dawn is now at 30 health, and it doesn’t look like she’s going to survive another turn.
Put simply, she doesn’t.
Cosmitron wins, and is the mightiest of all villains!
Those 2 nukes in Omnitrons deck are really scary. Best of 3!