Zero draws Fueled Freeze and regains 2HP [27]
(Expatriette regains 2 hp and draws Reload)
Expatriette
HP: 24
Hand: Assault Rifle; Hairtrigger Reflexes, Quick Draw (x2); Reload
In play:
Trash:
Additional effects:
__________________________________________________________________________________________________
Start of hero turn:
Play a card: Assault Rifle
Use a power: Assault Rifle: deals net 2 damage to Citizen Summer [dead]; Citizen Sweat [3] and 3 net damage to Citizen Mom [77]
Draw a card: Flak Jacket
End of hero turn:
__________________________________________________________________________________________________
HP: 24
Hand: Hairtrigger Reflexes; Reload; Quick Draw (x2); Flak Jacket
In Play: Assault Rifle
Trash:
Additional effects:
"Keep an eye out for traps," Ra shouted to the team.
"What traps?" Ryan asked, as his foot slowly sunk an extra half-inch, "Oh."
THE TOMB OF ANUBIS
In Play:
Trash:
-------------------------
Start of Turn:
Play a Card: The Challenge of Fire
End of Turn: The Challenge of Fire deals each target 2 fire damage
-------------------------
In Play: The Challenge of Fire
Trash:
Effects:
Start: Each player may discard up to 3 cards. If 7 cards are discarded this way, destroy Challenge of fire.
End: Deal each target 2 fire damage. (The Challenge of Fire)
Need resolution: Absolute Zero gets to deal 2 cold damage. I'll assume AZ kills Sweat, Sweat won't destroy anything, but Blood or Tears would be a bad addition with her out.
The flash of fire passed, and in its wake another Citizen stepped forward.
"That was weak, we can do better!"
Ryan laughed as a second fireball started towards the heroes.
ROUND TWO
Citizen Dawn
HP: 75
In Play: Citizen Spring [4], Citizen Battery [5]
Trash: Citizen Winter, Citizen Summer, Citizen Sweat
-------------------------
Start of Turn: less than 5 Citizens in trash (3)
Play a Card: Citizen Hammer [3]
End of Turn: Citizen Dawn deals 4 energy damage to Ra. [22] (Dawn) Each Citizen regains 1 hp. (Spring) Citizen Battery deals Absolute Zero 4 energy damage [21] (Battery) Citizen Hammer deals Absolute Zero 4 fire damage [17], Absolute Zero deals Citizen Hammer 4 cold damage [X].
-------------------------
HP: 76
In Play: Citizen Spring [5], Citizen Battery [6]
Trash: Citizen Winter, Citizen Summer, Citizen Sweat, Citizen Hammer
Effects:
Start: If there are 5 or more Citizens in the villain trash, flip Citizen Dawn's character card, she may only flip once this way per game.
End: Deal the Highest HP hero 3 energy damage (Dawn), Each citizen regains 1hp (Spring), Deal the Hero target with the highest HP 3 energy damage (Battery)
Static:
Increase all damage dealt by Citizens by 1. (Dawn advanced text)
Hero Status:
Fanatic: 24
Absolute Zero: 17
Ra: 22
The Scholar: 23
Expatriette: 22
Absolute Zero: you can change the 2 cold damage and leave Sweat alive, and I assume the Hammer counter is the preferred course. Let me know if you want to do it differently.
I would happily discard Wrathful Gaze and probably also Scorched Earth to get rid of the Challenge of Fire, assuming we do want to do it that way. The Hammer counter seems obviously right, I'm less positive about killing Sweat. We're already getting dangerously close to a flip.
Yeah, but at the time there were only two, and generally the threat of adding blood or tears is enough to warrant destruction. We'll see how AZ wants it.
Had I chance before the turns continued, I would have said yes, kill Sweat. Keep it as is.
Also unresolved are discards to resolve the Challenge of Fire.
That's start of Environment turn, so not yet.
My bad! So it's Fanatic's turn, then.
There were still Citizens milling around, but Helena had her eye on the prime target now...
Fanatic
HP: 24
Hand: Sanctifying Strike, Smite the Transgressor, "Absolution", Brutal Censure, Prayer of Desperation
In play: "Absolution"
Trash:
Additional effects:
-----------------------------
Start of hero turn:
Play a card: Sanctifying Strike; deal 1 damage to Dawn [75], draw Chastise, regain 1HP [25].
Use a power: Absolution: Three more fire damage to Dawn [72].
Draw a card: Holy Nova
End of hero turn:
-----------------------------
HP: 25
Hand: Smite the Transgressor, "Absolution", Brutal Censure, Prayer of Desperation, Chastise, Holy Nova
In Play: "Absolution"
Trash: Sanctifying Strike
Additional effects:
Take "Absolution" for the Challenge of Fire, and Prayer of Desperation if it's needed.
Absolute Zero
HP: 17
Hand: Modular Realignment, Null-Point Calibration Unit, Frost-Bound Drain, Cold Snap, Fueled Freeze
In Play: Isothermic Transducer
Trash:
Additional effects: Whenever Absolute Zero is dealt fire damage, he deals one target that much cold damage
Start of hero turn:
Play a card: Null-Point Calibration Unit
Use a power: Thermodynamics: Absolute Zero deals himself 1 cold damage, healing 1 [18]
Draw a card: Frost-Bound Drain
End of hero turn:
HP: 18
Hand: Modular Realignment, Frost-Bound Drain x2, Cold Snap, Fueled Freeze
In Play: Isothermic Transducer, Null-Point Calibration Unit
Trash:
Additional effects: Whenever Absolute Zero is dealt fire damage, he deals one target that much cold damage. When Absolute Zero would take cold damage, he heals that much HP instead.
Fire? You want to play with fire?
Ra
HP: 22
Hand: Flame Spike (x2), Scorched Earth, Wrathful Gaze, Flame Barrier
In play: The Staff of Ra
Trash:
Additional effects:
[hr]
Start of hero turn:
Play a card: Flame Spike. Deal 1+1 fire damage to Citizen Dawn (70).
Use a power: Pyre: Deal 2+1 fire damage to Citizen Dawn (67). Staff of Ra: Deal 3+1 projectile damage to Citizen Dawn (63). Destroy the staff.
Draw a card: Imbued Fire
End of hero turn:
[hr]
HP: 22
Hand: Flame Spike, Scorched Earth, Wrathful Gaze, Flame Barrier, Imbued Fire
In play:
Trash: Flame Spike, The Staff of Ra
Additional effects:
[hr]
Take Wrathful Gaze for the Challenge of Fire, and maybe Scorched Earth. Ryan, how do you feel about Imbued Fire?
I'll probably slow using my base power, but I've got one-shots stored up. Not super fun, but do-able.
We'll see what happens. You can always use Fueled Freeze to destroy it if it becomes too much of a drag on you.
The Scholar
HP: 23
Hand: Mortal Form to Energy, Expect the Worst, Get Out of the Way, Transmutive Recovery, Offensive Transmutation
In Play:
Trash: Proverbs and Axioms
Additional effects:
__________________________________________________________________________________________________
Start of hero turn:
Play a card: Mortal Form to Energy
Use a power: Better Living - Scholar gains 1 HP (24), deals 1 damage to Dawn (62)
Draw a card: Flesh to Iron
End of hero turn:
__________________________________________________________________________________________________
HP: 24
Hand: Flesh to Iron, Expect the Worst, Get Out of the Way, Transmutive Recovery, Offensive Transmutation
In Play: Mortal Form to Energy
Trash: Proverbs and Axioms
Additional effects:
(I can potentially toss down Reload, my second Assault Rifle, and--somewhat relucantly--Hairtrigger Reflexes for the Challenge of Fire. I'd much prefer to keep Hairtrigger, particularly if Imbued Fire is coming out next round...)
Expatriette
HP: 22
Hand: Hairtrigger Reflexes, Quick Draw (x2); Reload; Flak Jacket
In play:
Trash:
Additional effects:
__________________________________________________________________________________________________
Start of hero turn:
Play a card: Flak Jacket
Use a power: Assault Rifle: deals net 2 damage to Citizen Battery [4]; Citizen Spring [3] and 3 net damage to Citizen Mom [59]
Draw a card: Assault Rifle
End of hero turn:
__________________________________________________________________________________________________
HP: 22
Hand: Hairtrigger Reflexes; Reload; Quick Draw (x2); Assault Rifle
In Play: Assault Rifle; Flak Jacket
Trash:
Additional effects: The next time Expatriette would take 3+ damage, negate the damage and destroy Flak Jacket.
"Over here," Fanatic called out. Ra could see she had found it, and none to soon, the clicking sound was building, there would be another fireball coming soon. "You need to pull down the third lever," Ra shouted back to her, as the others worked their way towards them. With a hiss the clicking died down and a panel opened.
With a last barrage of cover fire from Expatriette's Assault Rifle the heroes ducked through the opening and into a new corridor as the panel closed behind them.
They may have escaped the fire chamber, but now the pale green light that surrounded them had grown stronger, and heavier. Like they were walking through a fog that had no substance to it.
To say it was disconcerting would be an understatement, and you could almost hear a scream. . . no, not hear, you could almost feel it on your skin.
"Keep moving," Ra told the others, "they will catch up soon."
THE TOMB OF ANUBIS
In Play: The Challenge of Fire
Trash:
-------------------------
Start of Turn: Players may discard cards: Fanatic discards Absolution and Prayer of Desperation, Ra discards Wrathful Gaze and Scorched Earth, The Scholar discards Expect the Worst, Expatriette discards Reload and Assault Rifle 7 cards are discarded, and The Challenge of Fire is destroyed.
Play a Card: Cast into the Underworld
End of Turn:
-------------------------
In Play: Cast into the Underworld
Trash: The Challenge of Fire
Effects:
Start: If there are 5 or more environment cards in play destroy Cast into the Underworld.
Static: Increase damage dealt by environment targets by 1.
If the players who did not discard want to they can discard something and others can get a card back, we had exactly seven offered, so I went with what we had.
It didn't take the Citizens long to catch up.
"Stay low, move quickly and quietly," The Scholar warned.
Unfortunately for Ryan and Helena it wasn't easy to keep low and quiet in their gear.
"You can run little ones," Dawn taunted them, "but The Rod of Anubis will be mine!"
ROUND THREE
Citizen Dawn
HP: 59
In Play: Citizen Spring [3], Citizen Battery [4]
Trash: Citizen Winter, Citizen Summer, Citizen Sweat, Citizen Hammer
-------------------------
Start of Turn: less than 5 Citizens in trash (4)
Play a Card: Citizen Blood [5]
End of Turn: Citizen Dawn deals 4 energy damage to Fanatic. [21] (Dawn) Each Citizen regains 1 hp. (Spring) Citizen Battery deals AThe Scholar 4 energy damage [20] (Battery) Citizen Blood deals Absolute Zero 2 melee damage [16]
-------------------------
HP: 60
In Play: Citizen Spring [4], Citizen Battery [5], Citizen Blood [5]
Trash: Citizen Winter, Citizen Summer, Citizen Sweat, Citizen Hammer
Effects:
Start: If there are 5 or more Citizens in the villain trash, flip Citizen Dawn's character card, she may only flip once this way per game.
End: Deal the Highest HP hero 3 energy damage (Dawn), Each citizen regains 1hp (Spring), Deal the Hero target with the highest HP 3 energy damage (Battery), Deal the lowest HP hero 1 melee damage (Blood)
Static:
Increase all damage dealt by Citizens by 1. (Dawn advanced text)
Hero Status:
Fanatic: 21
Absolute Zero: 16
Ra: 22
The Scholar: 20
Expatriette: 22
I can drop Expect the Worst so Expat can keep Hairtrigger