Sentinels Shattered Storyline Saga part 5, In Rook City it rains bullets.

Devra couldn’t take her eyes off the news coverage.

All those people, all that destruction, it was too much.

The others were right, they couldn’t have stopped it, they were no match for that fleet.

She understood why they were heading for the portal, wherever it was.  She understood the prison rescue, she had always understood why the Scholar had left her to be captured in Egypt.

That didn’t make her feel any better about it.

The only hope anyone had now was fixing this in the past.  This world, her world, was dying.  Ra’s staff, The Rod Harry carried, and the Scholar’s stone.  They were all needed for the portal to work, Nightmist, The Visionary, even Harry had risked their lives and hers to free Ra.  They had one shot, go back in time, save this Legacy guy’s father and stop some madman named Baron Blade from creating this hellish reality.

She thought of Amanda and her mother, maybe they could both be saved, maybe when this was fixed Amanda would have a mother who loved her.  Unity could fight for that.

*Loud noises*

Suddenly the Bus wretched into the air, and an explosion rocked the air around them.

"Leave Legacy, get Ra!" Wraith yelled through the smoke and fire. They had to keep Ra safe, no matter what.

Haka pulled the doctor free of the wreckage, then looked to see a helicopter landing roughly twenty feet from the bus.

"Hello Friends," a voice came over a megaphone, "I am pleased to announce you will all soon be dead."

Episode 5:

Number of Heroes: 3-5

Available Heroes: Haka, Mr. Fixer (with rod), Nightmist, Tachyon, Visionary, Unity, Wraith, Scholar.

Villain: Ambuscade special edition

Environment: Rook City

Special Rules:

1. When a trap is shuffled into the dack by its text play the top card of the villain deck.

2. Ambuscade has a dog, his name is Fido. Information to follow below:

3. Ra is a hero target with 10hp, text on the card reads:

"Place this card next to a hero target, when Ra would take damage that hero may take the damage instead."

"At the Start of a hero turn, a hero may take Ra and put him next to their hero card."

"If Ra reaches 0hp the heroes lose the game."

 

Ambuscade's Dog, front side.

FIDO, Gene-Bound Doberman.  (H)x4hp

This card is indestructible.

When Fido reaches 0 or fewer HP, return this card to the villain play area and flip this card.

The first time each round Ambuscade targets a Hero Character Card for damage, or damages a Hero Character Card place Fido next to that hero, that hero may discard/destroy up to (H)-1 cards, If (H)-1 cards are not destroyed/discarded this way that hero cannot play cards, use powers or deal damage until the start of the next villain turn. 

At the start of the turn if this card is in the villain play area play the top card of the villain deck.

At the start of the villain turn return this card to the villain play area.

Second side.

FIDO, licking his wounds.

This card is indestructible.

At the end of the environment turn shuffle the villain trash and reveal cards until a device or trap is found, put that card into play or under this card.

Personal Cloaking Device cannot be put under this card.

If there are three or more cards under this card, put those cards in the villain trash and flip this card, restoring it to full HP.

Sorting out some rules and such with Fido:

The effect on the first side goes off even if you don't take the damage, it goes off before redirection takes place, or if the target is immune.  If Ambuscade cannot deal damage it will not trigger, which will cause the start of turn effect to take place at the start of the next round.  If Ambuscade targets a non-character card it does not trigger, but if that damage is redirected to a hero character card it will trigger on that hero.  If Ambuscade damages a non-character card hero target, then targets a hero character card it will trigger on the character card.

The hero who is targetted gets until the start of their turn to decide, they can post their decision and action(s) at that point.  They can't draw a card on someone else's turn and then discard it to fulfil requirements, but if they do met the requirement they could then draw cards they would have drawn on other player's turn.

On the second side:  I will announce on the environment turn what card Fido finds, the very first responder will decide what happens to that card (in play or under Fido) then I will continue on to the villain turn.

Feel free to ask questions if you have them.

As always first come first serve.

 

Heroes:

The Scholar - BlueHairedMeerkat

Nightmist - grysqrl

Unity - cmschex

Mr. Fixer (arbiter of Balance) - dpt

We'll start at noon Eastern time, may be a 4 player match.

Can I grab the Scholar please?

Opening Hand: Keep Moving, Offensive Transmutation x2, Solid To Liquid.

Ooo, there's a question: does the dog rule take effect even if Amby cannot deal damage?

No.  (that's where the "if this card is in the villain play area at the start of the villain turn play the top card of the villain deck" comes in)

 

I'll keep on with Nightmist.

Opening hand: Call Forth {2}, Heedless Lash {3}, Scouring Mists {2,3}

Scholar and Nightmist should be interesting with their interaction with Fido.

I'd like to keep playing Unity, but this next week is going to be a lot of late nights. I think I better sit this game out.

I'm going to bow out of this one, as well--I've been consistently in 2 forum games for the past 2 weeks, so someone else is welcome to take my seat.

I'll run Unity if that's cool, wanted to get back in on this campaign. 

 

Opening hand: Supply Crate, Swift Bot, Platform Bot, Modular Workbench

Treat her right. :slight_smile:

2 spots open, Wraith, Haka, Tachyon, Fixer (with the rod) and Visionary available.

Unfortunately, while I've been wanting to join the campaign, this isn't a good place for me to do it.  I would have been happy to be in the Omnitron / Block fight if not for its inclusion of Nightmist, who I wasn't ready to play online two weeks ago (since then I've gotten enough extra games with her to be comfortable doing it); the simple "agents are Devices and vice versa" twist is one I like.  Fido is a twist I do not like, even if not paired with other changes to a villain I still consider fairly respectable (yes he's weak compared to most other villains, but he nearly destroyed me last night, so he's not harmless; I'd put him about on a par with Baron Blade, who IMO doesn't need any help at all).

One or two small tweaks and I'm in, but something as sweeping as adding an entire character card (and not a half-incapacitated one like the Operative, but one with two full sides like a standard villain), PLUS an alternate loss condition AND upgrades to Ambuscade...it's just way too much for me to have any hope of keeping track of during PBF.  If we were all sitting at a table and you wanted to play with your homemade Fido card, I might consider it, but I'm definitely not up for this.  Have fun, y'all.

I'd love to keep playing, but my time difference issues, combined with the fact that I really should be focussing on my upcoming exams, suggests I shouldn't.

I'll take Fixer with the rod. Opening hand: Pipe Wrench (x2), Bloody Knuckles, Charge.

 

Is the Rod's power just the standard rod power, or is it that super-duper irreducible thing? And I guess Fido's start-of-turn effect happens on the very first turn of the game?

It is the normal power, as the Rod isn't being wielded in the tomb now.

Yes it goes off first turn.  This fight will actually be quite tough, which is a rare thing for Ambuscade, but I like it thematically that he has a super mutant dog beast that Voss gave him.

Ambusacde in Rook Coty is a fight I did for the Enivronment weekend and we almost lost, so I'd imagine it to be pretty tough with the dog involved

Oh, and Rook City Wraith is available for this fight, don't know if anyone would want to run her over other options, but since we are back on her turf she is an option.

The scene was chaos, the Bus was ruined, the heroes pulling themselves and allies from the wreckage, and behind them the sounds of sirens.

"Take Ra and get to the plane, we will hold them here." John Rhodes looked at the Visionary and nodded.  He took Ra from Haka and ran into the city.

Unity ran with him, Nightmist and Slim were with them.  She looked back, Tachyon, The Wraith, Haka, The Visionary. . . more sacrifices, more people left behind.  She would make sure it wasn't in vain.

. . .

Navigating Rook City was a dangerous prospect at any time, but being hunted through the streets, that was a new experience.

The sounds of fighting were far behind them now, but getting through the city to the airstrip wasn't going to be easy.

They turned a corner, and there he was.

"Hello again, shall we dance?"

Going over it I'm changing the rules a bit, dropping the discard/Destroy from Fido from (H) to (H)-1, so for this game it will be 3.  Also setting his HP from 20 to (H)x4, so 16 for this fight.

Also Ra is starting with the Scholar since he is highest HP.

ROUND ONE

Ambuscade

HP:  50

Fido, Gene-Bound Doberman:  16

In Play:  Sonic Mine [1], Sonic Mine [1], Reactive Plating [10]

Trash:

Traps Face-up in Deck:  0

-------------------------

Start of Turn:  Fido in Villain Play area, Play Automated Turret [8]

Play a Card:  Quick Stim-Patch, plays Rigged to Detonate (shuffled face up into the deck), plays Quick Stim-Patch, plays Rigged to Detonate (shuffled into deck face up), plays Vanish, puts Personal Cloaking Device into play from deck [9]  Ambuscade flips.

End of turn:  Ambuscade deals Ra 3 irreducible energy damage Scholar takes the damage for Ra [26], Automated Turret deals Mr. Fixer 2 projectile damage [26]

-------------------------

HP: 50

Fido, Gene-Bound Doberman:  16

In Play:  Sonic Mine [1], Sonic Mine [1], Reactive Plating [10], Automated Turret [8], Personal Cloaking Device [9]

Trash:  Quick Stim-Patch(2), Vanish.

Traps Face-up in Deck:  2

Effects:

Start of turn:  If Fido is in Villain play area play the top card of the villain deck.  If Personal Cloaking device is not in play flip Ambuscade's character cards.

End of Turn:  Ambuscade deals the lowest HP hero target 3 energy damage.  Automated Turret deals the Hero Target with the highest HP 2 projectile damage.

Static Effects:  Ambuscade is immune to damage.  All damage dealt by Ambuscade is Irreducible.  Reactive Plating and Ambuscade take -1 damage.

FIDO, Gene-Bound Doberman.  16hp

This card is indestructible.

When Fido reaches 0 or fewer HP, return this card to the villain play area and flip this card.

The first time each round Ambuscade targets a Hero Character Card for damage, or damages a Hero Character Card place Fido next to that hero, that hero may discard/destroy up to (H)-1 cards, If (H)-1 cards are not destroyed/discarded this way that hero cannot play cards, use powers or deal damage until the start of the next villain turn. 

At the start of the turn if this card is in the villain play area play the top card of the villain deck.

At the start of the villain turn return this card to the villain play area.

Hero Status

The Scholar: 26, Ra:  10  The Scholar cannot play cards, use powers or deal damage.

Nightmist:  27

Unity:  26

Mr. Fixer:  26

Well, since he's immune to damage and dealing irreducible damage, I'm gonna go ahead and take the dog. Scholar draws Expect the Worst, Flesh to Iron.

So it is now Nightmist's turn?

"It is difficult to fight a foe one cannot see. We'll just have to rectify that."

Nightmist

HP: 27

Hand: Call Forth {2}, Heedless Lash {3}, Scouring Mists {2,3}

In play:

Trash:

Additional effects:

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Start of hero turn:

Play a card:  Heedless Lash {3}

-Reveal Oblivion {1}

-Deal 1 infernal damage to Nightmist [26] and Personal Cloaking Device [8]

-Put Oblivion {1} into my hand

Use a power:  Investigation - Nightmist deals herself 2 infernal damage and draws Astral Premonition {2} and Heedless Lash {1}

Draw a card: Enlightenment {2}

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Call Forth {2}, Scouring Mists {2,3}, Oblivion {1}, Astral Premonition {2}, Heedless Lash {1}, Enlightenment {2}

In play:

Trash: Heedless Lash  {3}

Additional effects: