Sentinels Shorthand

I've been thinking of keeping notes as I play the game.  Normally the roll of keeping track of the villain turn falls to me, and frankly, it's easy to forget bits. While I've never kicked myself about it, I'd like to more accurately play the game.

For these notes, I think a shorthand of sorts would be useful. What to people think of the following:

I divide a sheet into two columns and three rows. The columns are for the Villian and Environment. The rows are "beginning of turn", "During a turn or elsewhen", and "end of turn"

 

The notes are abbreviated as follows:

An up arrow, a number 'X', a "H" or "H+E", a dash then number 'y': Highest 4 Hero (or hero plus environment) targets take "y" damage

A down arrow, etc. would denote damage to the lowest HP targets

 

Things like a backlash field, additional damage, etc. are noted in the middle:

A backlash field is sort of like a "K" except the top bit has an outgoing arrow (picture Calvin saying 'pa-Ting!') followed by the amount of damage

"V+1" = Villain targets do one extra damage

 

Can people think of other quick abbreviations needed to make this work? I know that there are counters to help with this, but I've not had them work that well.

Thanks in advance.

Before acquiring my Rook City / Infernal Relics box, I made proxies of those decks to practice with, and found these abbrevs helpful.

ASOVT - At start of villain turn.

AEOVT - At end of villain turn.

ASOET - At start of environment turn.

ASOYT - At start of your turn.

ASOHT - At start of a hero's turn

Etc.

+HP Hero = Hero target with the highest HP.

-HP Hero = Hero target witht he lowest HP.

Drop word "damage" whenever a damage type is stated (eg Ronway deals H-2 fire and H-2 infernal).

Generally, de-formalize the language anyplace you're certain it won't affect functionality.

Hmm.  You "ASOVT", etc., are covered by the matrix, and the intent of your +HP is covered by the up arrow convention proposed. Okay, that's concurrence on the general needed terms - thanks!

Normally, I trust heroes to be able to keep track of their start of & end of turn effects.