As you may have heard, Handelabra Games is working on a native Android version of Sentinels Sidekick. We are at the point where we are looking for alpha/beta testers to try it out and provide feedback.
Testers should have both an Android tablet and an Android phone; the more devices the merrier. Your role will be to install and use the beta builds of the app and provide feedback on problems, suggestions, general reaction, etc.
All beta testers that participate and provide feedback will receive a free copy of the final app upon release.
To sign up: just post a reply here. Please include what Android devices you own, along with operating system versions.
We will go through the responses and send invitations within a few days. Thanks!
I only have a phone, not a tablet. It is an LG Optimus G LG-LS970. I don't have a Google account assigned to it. It is currently running Android 4.1.2, under Linux kernel 3.4.0. I am seriously considering installing either CyanogenMod, or possibly Jolla (which has a double Android compatibility layer). It also has Google Services Framework disabled, because it kept giving me a notification about a system update which would never successfully install, and I wanted to get rid of the annoying notification for this update. I think disabling this has prevented me from receiving push notifications for the RTV6 app I have installed. I also have Unknown Sources allowed, as without a Google account assigned, I would be otherwise unable to install apps.
That said, I would still be interested, assuming I qualify.
I also have a Kindle Paperwhite, and some sort of app for it would be awesome (especially with it's extremely low power usage). However, the KDK is currently in limited beta, and I'm not sure how to load apps made with the KDK onto an ePaper Kindle device other than the Kindle store, and the developer has to pay bandwidth on downloads, typically factoring it into the cost of the app, as the consumers don't pay directly for bandwidth themselves.
I have a Hannspree HSG1164 Hannspad running v3 of Android (not the original software). No fancy phone, mine can just about support text messaging - pretty far off loading any apps onto it you can see how cutting edge I am with technology.
I have a Nexus 5 running 4.4.2 and a Moto X running 4.4. I also have some older phones, HTC Inspire 4G and Galaxy S2, that I could use if desired. No tablet anymore unfortunatly. Maybe Santa will bring me a Nexus 7?
I've got a kindle fire and a LG phone with virgin mobile. I can't remember the exact type, but looking in the menus I have a model # VM670 running Android 2.2.1
I'd probably, given the choice, use the kindle more than the phone both for battery life and size reasons, but I'd love to try and test this thing out.
I also just remembered that I also have an Ouya. Sure, probably not the best android device to use for something like this, as well as the fact that apps which are not Ouya aware tend not to have the best experience, but it's still a platform I can test.
I would love to get in on this too. I have an old Samsung Epic (Galaxy S1 with a physical keypad), an LG Optimus G for my main phone, and my girlfriend has a Samsung Galaxy S2 that I always fiddle with. No tablet, unfortunately.
The LG Optimus G is running Android 4.1.2
I'll check on the other two later tonight when I get home.
EDIT: I received a Kindle Fire HDX for Christmas in addition to these phones.
nobody get your hopes up, we DEFINITELY won't be releasing to OUYA any time soon. but there's a certain delecious irony in the very first public showing of the android version running on an unsupported device!
I doubt they can interact using the new built in iOS feature allowing communications between iOS devices. However, there is a protocol known as AllJoyn which is supposed to allow computers and devices communicate with each other, reguardless of the operating system running (so long as the AllJoyn framework has been ported to that operating system), and without need for an internet connection (such as bluetooth or WiFi Direct or whatever).
it's a feature we will consider working towards in the future but it's definitely not a 1.0 feature. it's an explicitly supported iOS 7 feature that we would have to essentially rewrite for android, and then write a way for them to communicate with each other. way too hard for the time being.