Comrade Winter: Freezing Tundra Thaws
In the deep of winter, it can be easy to forget that there are other seasons. The snow piling up in all directions makes one forget that there is a sun, that the trees have leaves, or even that there exist trees. However, like all things in nature, there is more than one aspect to winter. Bonded with a nature spirit of freezing and thaw, Comrade Winter has worked both with and against heroes in the past. With the increase in public villainy, his loyalties have frozen solidly with heroes. Let villains threaten the citizens under his care; the winter welcomes all into it's embrace.
Background: Former Villain
Power Source: Supernatural
Archetype: Psychic
Personality: Stoic
Powers
- Cold: d10
- Postcognition: d8
- Vitality: d8
- Precognition: d8
- Toxic: d8
Qualities
- Imposing: d10
- Conviction: d8
- Self Discipline: d10
- Freezing Tundra Thaws: d8
Status:
- Green: d6: 31-24
- Yellow: d8: 23-12
- Red: d10: 11-1
Principles:
- The Powerless
- Immortality
Abilities
- Green
-- The Glorius Task Is Unhalted(I): At the start of your turn, remove any -1 penalties on you.
-- Let The Future Thaw(A): Boost using Precognition. Apply that bonus to all hero Attack and Overcome actions until your next turn.
-- Cabin-Fever(R): After rolling during your turn, you may take 1 damage to reroll your entire dice pool.
- Yellow
-- The Winter Ravages All(A): Attack multiple targets using Cold. Use your Mid die. Hinder all targets damaged by this ability with your Min die. Hinder yourself with your Max die.
-- We Continue, As Always(A): Boost yourself using Vitality, then remove a penalty on yourself or Recover using your Min die
-- Embraced By Winter(R): After an enemy rolls dice to take an action for their turn bu before using the result, Hinder that enemy's roll using your single Postcognition die.
-- Released By Spring(R): After an ally rolls dice to take an action for their turn but before using the result, Boost that ally's roll using your single Precognition die.
- Red
-- You Stand In Endless Tundra: You have no limit on amount of Reactions you can take. Each time you use a Reaction after the first one each turn, take 1 irreducible damage or take a minor twist.
-- Blinded By Snow: Make a basic action using Imposing. Use your Max die. All other heroes who take the same basic action on their turn against the same target receive a Boost from your Mid+Min dice.
-- Encased In Frost: When you use an ability action, you may also perform any one basic action using your Mid die on the same roll.
- Out: Defend an ally by rolling your single Conviction die.