So, how does Jack Handle + Dual Crowbars work?

I've wondered if that is how that would work.  Basically does End of Days try only once to destroy each card in the order of player's choice, then destroy itself?  Or does an indestructible card becoming destructible put it on End of Days checklist the same way a card entering play does?

I find it a little hard to accept that End of Days can move on from its first effect while there is a valid card for it to destroy in play.

 

 

as i understand it if End of Days and Fixed point is in play, you could very well choose to target all of the indistructable hero cards first, then target Fixed Point (Destroying it) then destroy all the villain cards and then End of Days.

Wouldn't Fixed Point destroy itself before End of Days would activate?

As with the ruling on End of Days with Voss and his bring all the minion cards out, you gett to choose the order in which all cards are destroyed.

True, in virtually all actual cases Fixed Point will enter play before End of Days, and will therefor destroy itself before End of Days can destroy anything.  But theoretically OmnitronX or Rook City Wraith or the Ennead could bring out fixed point after End of Days. 

But Fixed Point came out first, so by the ruling on cards going off in the turn they are played, it would destroy itself before End of Days would activate at the start of the Environment turn.

you... may be right, but not for the reasoning you state.

 

https://greaterthangames.com/forum/topic/forced-deployment-end-days

 

there is the clarifciation on End of Days and Forced deployment, in which it says you get to choose the order in which you destroy cards. So you could choose 'Try to destroy all hero cards, then destroy Fixe d Point, then destroy all villian cards (Destroying them).

 

However... due to the other wording in that clarification, you may go /back/ to the hero cards that are not destroyed (this effect continues until there are no cards in play)- This has nothing to do with what card was played first mind you. its just the way End of Days works according to that official clarification.

Well, End of Days had a different wording back then, so I'm not sure that wording applies, in particular because End of Days hadn't previously attempted to destroy the Minions brought into play by Forced Deployment.

And it doesn tmatter anyways, because i forgot Fixed Point auto destroys itself at the start of the Environment turn :P SO yes, what they had said about card order is actually correct.

 

Never mind me.

 

End of Days has always attempted, and successfully destroyed minions brought about from the destruction of Forced Deployment. Always has and always will.

 

I'm not too big of a fan of End of Days tricks, so i'm personally on the side that as long as End of Days remains in play it will continue attempt to destroy everything in play until nothing remains other than Relics, Indestructibles and Character Cards.

Sorry I was unclear. That wasn't what I meant. I mean that in the (out of date) link given, End of Days doesn't try to kill a Gene-Bound Soldier, fail, and then try to do it again, which makes the circumstances different. And in the case of a card that dealt damage to all targets at the Start of the Environment turn before destroying itself, nobody would suggest that if it failed to damage one target, it wouldn't destroy itself.