I’ve been one of the more outspoken critics of Fixer, called him underpowered on more than one occasion, asked for a buff, and all that jazz. I’m officially adjusting my stance, changing it, if you prefer to call it that. I’m not doing a 180, more of a 90… maybe a nice acute 73, something like that.
Fixer can be good, but he needs help.
Particularly, he needs help from Legacy, who certainly seems to be the most synergistic for him out of the current set.
Let me back up for a moment and say a few things that prompted this switch. I started playing Fixer a lot, and always taking Legacy along for the ride (often play solo. Sometimes play with a second player where we each control 2 heroes). Last game I played with flamethrower, Fixer seriously kicked butt. Yes, curcumstances conspired to make him inordinately powerful, the sort of thing you’d see once every hundred games that just geared absolutely everything in fixer’s favor. Was it something that you can use as a measure of Fixer’s bodacity? No. Did it demonstrate his potential? Yes.
But I’d not rethink my stance based on a single game. Overall, I’ve seen him preform better in my last several games, and its largely due to ensuring that he plays with Legacy.
“But awp… everybody is better with Legacy. Duh.”
Well yes. However, fixer seems to be like Fanatic in that he benifits from Legacy being on the team even more than others do. Because Fixer tends to do attacks that hit more than one target, he can benifit more from +1 damage. This is especially true if your weapon is Jack Handle, and to a lesser extent, Dual Crowbars. Fixer also tends to need to extra +1 or +2 damage in order to get killing blows, where oftentimes a hero with a higher damage base power like Haka will overkill his target, thereby benifiting less from the +damage than Fixer does.
Legacy also is quite useful in the defense area. Lead from the Front and Heroic Interception are probably better for Fixer than they are for most heroes, because it frees him up to play Bloody Knuckles. This card is probably not worth it if Fixer is expecting to take damage, and you still have to be careful of the environment if you’re relying on LftF, but with Heroic Interception fixer can deal the extra +2 damage and not have to worry about the disasterous consequences.
A few thoughts on the tools and styles now, since I’ve changed my mind on what I consider to be good.
Pipe Wrench: I used to consider this the second-best tool, But I think it’s getting demoted. +1 armor is nice, but probably not nice enough to justify the decrease in damage. Fixer NEEDS to be hitting multiple targets or his low base damage becomes a liability.
Dual Crowbars: is still king, I think. This seems to be pretty much the best tool most of the time. Hitting 2 targets is often enough, and hitting more targets is not always beneficial. +1 damage also good too. One more thing… which crowbar is actually supposed to be in front? Left hand or right?
Jack Handle: Is actually pretty good… thanks to Legacy. This tool comes into its own with Legacy in the game.
Tire Iron: Still not that great most of the time.
Grease Monkey Fist: Still probably the best style.
Alt. Tiger Claw: A very decent replacement for GMF. Many villains have some kind of DR, making this as good as GMF when striking the villain, which if you are using Jack Handle or Dual Crowbars (and you should be) should be something fixer does every round.
Driving Mantis Style: I used to like this a lot. Its okay. Its nice against Voss, or on some environments. Unfortunately, it doesnt combo with Fixers buffs or his tools (damage source remains the same) so its pretty much only useful for tanking damage, and not dealing it. Not a bad defensive play… but the other styles are probably better.
Riviting Crane Style: Is often totally useless without Legacy because Fixer can’t get damage through. With Legacy though, this becomes pretty cool and an interesting way to pseudo-buff your allies. I havent played with this extensively because I havent gotten the card much, but it definitely has potential.
A quick note on his one-shots. Turns out one-shots are a huge part of Fixers damage. Yes, on the surface they deal patheitic damage. So don’t play them until you have everything going for you. Make sure you’re always comboing them with a tool or style for maximum effect or else you’re going to be pretty sorry. Salvage Yard is also a great way to play another Overdrive, using its primary effect as more of a side benefit.