Spirit Island First Impressions: Expansion

I feel like I'm getting better with strategies, but I'v been focusing on spirits I don't quite get recently. Usually I'm playing adversaries at lvl2, or with prussia at lvl3. I have not been loosing much but some of those games have still been really close and especially in my last River/Nightmare game against England.

I might take some more familiar spirits and try and up the difficulty a bit. But I feel like I still don't have a solid enough grasp with River and the "soft defense" strategies to be able to combat the higher difficulties.

River + Nightmare was my first stage 1 win (before the first lvl 2 explore).  Absolutely crushed England lvl 1.

It is incredibly amusing to me how different our experiences are.

One thing I've been noticing more as I introduce the game to more people is how much certain spirits mesh with certain people's natural playstyles.

How? One of us must be doing something very wrong lol

Drew one good defense power, got a fear card that pushed and 2 straight turns had Dahan stomp massed invader forces, while river destroyed the other city.

Flipping the fear cards and getting terror 2 involved some luck, but pushing dahan and invaders together is my go to early game.  I gambled on the 3rd wave 1 land and guessed right (I mean it's a 50-50) and it worked.

 

How did River destroy a city that early? Couldnt be through innate, so it must have been there was a ravage with dahan defense early right where the city was?

1 damage from a fear card and flash floods, one of the each board damage fear cards.  When I flipped it I realized that I could pull it off.

But Flash Floods is fast, and you need to select the target before that fear card was revealed. What made you decide to do damage to a City that you had no reason to think you could destroy?

 

Just to clarify any possible points of confusion: You cannot choose to use a fast power as a slow power[1]. Use it in the fast power phase or lose it. You only reveal the fear card at the start of the invader phase, not when you earn it. And partial damage heals at the end of the turn.

Did you maybe instead reach the 2nd level of your innate, which does 2 damage?

[1]However, Lightning's Swift Strike can choose not to make a slow power into a fast power.

Not true with Bringer of Dreams and Nightmares in play. The fear card could have been revealed (but not activated) earlier that turn or on a previous turn.

Sorry, by flipped I meant flipped face up.