... of being the most tedious, boring and frustrating vilain so far. He definitely wont get seen around the table for a loooooooooong time.
Very anticlimatic vilain, play cards you cant destroy, heal the damage you deal to him until he had his 5 drugs on the table, can put all the victims you safed back into play so you are back to re-saved them (less the one he killed). Frankly he is not fun to play against, not because of the difficulty but because of the repetivness and the timer thing with the drugs. Until they are all out there is not a lot you can do...
And to play him in Rook City environment (his native ground I think) is just to had a large amount of insult to a massive amount of annoyance.
Fight him with someone who has deck control, then - Wraith, Visionary, and Nightmist all have the capacity to move cards about in his deck, plus Nightmist can stop him playing any altogether for a turn with her Mistbound card. And if he does get all his drugs out, he stops both lifetapping and playing cards, which means you know exactly what he's gonna do every turn and can prepare for it accordingly. I've never had too much troble against him, really, though some of his cards are annoying. But that's why you play someone who can stop them coming into play ;).
That is no trouble playing him. That's trouble having him being boring to play against. You need to fastrush him through his drugs so the game can start, and when he start with the deal 2 damage everytime you use a power at game start you suddenly realise that not doing anything on your turn is actually more efficient than actually doing somthing against him that he will very fast heal.
So thoses that can make him play card do their trick, the others sit on their hands, drawing cards and setting up waiting for the healing to stop to start actually playing. That is the boring part. And after he flip it is even more boring because he just kept doing the same action with no more variety nor one shot...
you can also use the first half of the game to play to the victims. I always seem to enjoy spite, but our playgroup enjoys a more strategic turn to the game in finding interesting ways to defeat him. we’re still looking for the day we can inatagib him on the flip from the safe house
Yep, play the victim and hope he doesnt manage to let all of them go with one of his 2 cards (as you only control one of them)... even worst with an environment that play vilain cards.
In fact, that was my last game. Spite in Rook city. We were all like "WTF?" "This one is dificulty 2? Come on!"
And not just hard, as you said, him freeing all the victims again and again was tedious enough, but when he had the power damage drug we were trying to hit him less but hard and he healed in no time. We didn´t enjoy the game for sure, but we thought maybe we had a bad draw or bad heroes to use against him. We will try again, but I don´t think he will be a fan favorite here neither.
I don't really like Spite much either. But it's not his difficulty. Rather, it's all the card checking required with his drugs. Constantly having to remember that using powers removes cards from the top of the deck, that he has so much damage reduction, but only the first time damage is dealt each turn, and remembering that ongoing/equipment cards must be put back on top.
Really, I don't care that I have to do that, rather, I hate that I have to remember that I have to do that. It makes it feel more like a chore than a game.
Have you played The Matriarch yet? My group can't stand her. We still haven't even used my copy of her deck yet (granted, we haven't used Spite's either, but still)!
Spite is putty in your hands after he flips. Twist the Ether, Stun Bolt, Bloody Knuckles, etc. destroy him. I highly recommend you try playing him again in an Environment that isn't so unforgiving. He can really make for a lot of fun games.
What's with all the dislike? I LOVE Spite. He's my favorite villain! We just played him tonight on advanced, and I always love fights against him. I really feel the tension of trying to save all the victims and using them as the main weapon against him. And yes, I can understand the frustration at remembering all the details of his drugs, but that's actually why I like him: he's got all those creative ways to screw you over, and you have to combat him in a variety of ways.
And even on advanced mode, we didn't have much trouble with him. Sure, the healing is annoying, but if you have people that can attack multiple times, you can easily break his defenses. And Wraith's got her Throat Jabs to completely stop all his attacks for a round.
I've honestly found Rook City to be pretty beautiful from a thematic standpoint. The villains are complete monsters, and can tear chunks out of a group of heroes if they aren't prepared. But if the heroes coordinate and cage the RC villains (Fixer's Tire Iron or a TtE/Flesh of the Sun God combo on Plague Rat, Spite bouncing cards that benefit the heroes by being played over and over again as well as reducing Spite's damage, Brain Burn-ing The Chairman, hating yourself for deciding to play against The Matriarch (and preventing her from playing cards, I guess), etc.), they're down in a flash. That's Rook City. The villains are scary enough that a team of heroes need to take them down, but they're still small game enough that they don't take over the world and stay contained to one city due to little quirks or gimmicks the heroes can exploit.
Yes, or it's own difficulty chart. I have heard that their difficulty depends on the heros and villain that you are using, but there should be some kind of info about them
I just had a very fun and easy fight against Spite in Rook City. Thanks to the potential sidekick, everybody had a lot of cards in hand to choose from, and the environment helped by first getting out a lot of victims, second finding drugs, all the while causing only one break of the safe house. Haka was very useful, as the sidekick gave him two Pound the Ground, and a lot of cards he could use for a final Haka of Battle - and Tempest helped a lot by first healing, and dealing damage once Spite flipped, with his Shackles.
Spite takes some time to get used to. He is hard, but once you "get the trick", many teams can deal with him. What can be boring is that he works very differently from other villains, and asks for a lot of patience - and as a good obsessed serial killer, he always seems to do the same thing from game to game.
In fact, all Rook City villains ask for a change in the way you play, they are more strategic than the others.
Well, we kicked Spite's arse today with me as Nightmist and my boyfriend as erm, Ra I think. He ended up with three drugs out so the Mind-Phyre hurt a bit when that first came out and removed three Environment cards (think we were playing in the Realm of Discord). He was already pretty much dead by the time the "deal damage and make hero discard five cards" drug came out. I was able to do damage via Oblivion, and since I think Ra was the other hero (I'm pretty sure he was), there was plenty of damage right there. We finished him off only a turn or two after that horrible card came out so that was cool. So he never got a chance to flip. And I actually only ever managed to use Mistbound on him once. Other than that I just used Astral Premonition to control his cards a bit. Ultimately, his lifetap wasn't enough to counter the smashing he was repeatedly getting from Ra :).