Spite's real weakness

What you are about to read is my personal moment of pure amazing.

So I went to Emerald Knights in Burbank today becuase of Sentinels demos and to play it becuase EK didn't get thier copies of the reprints of the Enchanced edition yet. So, after geting two guys to try Sentinels for the first time, (we actually had four but he bailed as the game started. NO biggie), we begin.

The setup

Heroes: NightMist, Wraith, and Team Leader Tachyon (Me)

Villain: Spite

Enviorment: Rook City (done to be thematic due to Wraith/Spite)

 

So, we get things rolling. Nightmist took the blunt of the assult due to being ran by a new guy, and Wraith was also taking some hits but hitting hard with ultiy belt and two stun bolts. Me? I (think I ) was everyone's best friend. Team Leader Tacyon was giving cards to my buddies and I was generally being helpful by blowing up/hitting what I could while chucking Bursts into the bin with my HUD goggles being HUDdy, along side giving Wraith's player some help due to me knowing a bit and being next to him. Nightmist's player was on the other side so I couldn't help as much.

So when Spite got that drug that causes any hero who uses a power to take 2 and mill 5, my day just got better.

But the real fun was during the end.

SPite was in his 50's. I had 13 bursts in the bin, and NIghtmist just finished. Then came a pretty funny moment now that I realize it. I was frantically trying to convence Wraith to attack Spite with Razor Ordinace/Stun Bolts for 10 damage to take spite down to his 35's. The demo guy was convenved that stealth was the way to go, even with Spites damage mill drug. Demo Guy was convenced that I could not deal enough damage even if i threw 4 more bursts in the bin. Nd I was trying ot goad him into a 2 dollar bet that I could deal 40 damage. He didn't bite.

Anyways, Wratihs payer was like "Well Tachyon hasn't been wrong yet, so lets do it." (and I showed a bit of my hand to prove i wasnt bluffing. See,in the earlier demo games we played with hands revealed so everyone could see them and help out but that kinda stoppped later on in the game due to our hands getting rather large. Blame Nightmist)

 

So after sending Synaptic interuption to the bin to reflect the damage refleted at me via smoke bombs to spite, I go (remember, HUD Goggles)

 

First play: Pushing the limits (+1 play)

Limits play:  that one card that lets me play two more cards right not. (+2 plays)

first play from that card: Lightspeed assult for 14.

second play from that card: Lightspeed assult for 14.

HUD Googles play: Lightspeed Assult for 14!!!

 

Spite was turned into jelly.

 

Without flipping.

 

Me and my team rocked it. I think those new guys like th game and wre interested in it after the game. And who could blame them? Every hero played thier roll rather well. I especially liked Tachy. I felt at home piloting her.

 

Comments?

Haha, yeah, that's usually how Tachyon gets a killing blow whenever we play, only we don't tend to use Pushing the Limits because it's not needed as long as you have your Goggles and both copies of Lightning Reflexes (the "play two more cards now" one). Actually, now I think of it, you don't even need the Goggles - play Reflexes. As your first card from that, play a Lightspeed Barrage. This leaves you with one Reflexes and two Barrages, so play the other Reflexes as your second card, which lets you then play both your Barrages :). If you have your Goggles and/or Pushing the Limits, you can get away with only having one copy of Reflexes. You'd only need both the Goggles and Pushing the Limits if you had no copies of Lightning Reflexes in play, in which case you'd've needed to play Pushing the Limits on the previous turn so as not to use one of your card plays on it this turn.

Yea, you're right but I wanted to make sure I could get him.

Lol yeah, nothing wrong with a big of overkill ;). I once used Haka of Battle to buff my Savage Mana up to about 34 damage or something, when Citizen Dawn (the recipient of said buffed damage) had about 3hp left and no soak or any other form of protection whatsoever - pretty much any other hit would have been enough to finish her off, but no, I wanted to discard my entire hand and vomit all her destroyed Citizens back into her glowy-haired face just for the fun :D.

That explain why Savage Mana is toxic damage.

Lol...well, when I take targets and put them under Savage Mana, I refer to it as "eating" them. This, coupled with comments made in an earlier discussion on this forum as to why the damage is toxic, just naturally led me to use that particular word - I wanted something suitably explosive-sounding anyway :D.

YES.

Had a game against Spite today. Chrono-Ranger had The Ultimate Target on Spite and Neuro-Toxin Dart Thrower in play.

  1. CR's turn, use Dart Thrower, Spite damage dealt -1.
  2. Argent Adept's turn, use Power, Spite damages AA, CR uses Dart Thrower, Spite damage dealt -2.
  3. Tachyon's turn, use Power, Spite damages Tachyon, CR uses Dart Thrower, Spite damage dealt -3.

Spite is neutered.

If he's not dealing damage due to the Dart Thrower, what's triggering The Ultimate Target?

Yeah. Spite needs to actually reduce HP for Chronos Ultimate Target to trigger. But debuffing Spite through Chrono or Wraith is huge against him. 

Yeah, Chronorangers good, and the bonus is he can do it with minimal set up, but if you're relying on him it's only going to shut Spite down once every two rounds.

Wraith with Dual Stunbolts is good because she can do it every round, and with no damage to anyone other than herself.

 looks like i misread the ultimate target. :(

Chrono can still be really good against Spite. If set up, he can play multiple cards to eat through Spite's defense drug, assuming he has that in play, And Compound Bow is two instances of damage with one power.

I personally think it's funny how Spites mil drug can be turned against him. There are a few heroes who don't reall mind the mill.

72.

Are you saying Spite's weakness is numeromancy?

 

Or that 72 heroes don't mind having their deck milled?

Expansion after Vengeance is to be called Centi-nels of the Multiverse and will feature 100 heroes!

Hooray! 72 heroes and many more expansions!

I went back to re-read The Ultimate Target and it seems I interpreted the rules correctly.

Assume flipped Spite. During CR's turn, he uses NtDT, Spite gets a -1. Spite then deals CR 2+1-1 damage from PL626, which triggers TUT, which allows CR to use some other power. During AA's turn, AA uses some Power, PL626 triggers to deal AA 2+1-1 damage, which triggers TUT, which allows CR to use NtDT, giving Spite a total of -2. During Tachyon's turn, Tachyon uses some Power, PL626 triggers to deal Tachyon 2+1-2 damage, which triggers TUT, which allows CR to use NtDT again, giving Spite a total of -3. After this, PL626 no longer triggers TUT. However, Spite also deals no damage until the start of CR's turn.

Or heroes that are at least 100 years old, probably led by Haka.

What does this mean?
 

What does this mean?!

 

WHAT DOES THIS MEAN?!?!?!