Termi-Nation Bunker unlock

I'm tellin' ya, OX makes Cosmitron much more manageable. With a decent opening draw, you never have to see his flip side.

Interesting how philosophies differ – with the crew I used (Legacy, TLT, Parse, DV, Bunker), I much prefer Cosmi-tron flipped.  On his regular side, he plays two cards, and it's harder to use Parse/DV effectively to control him.  On his reverse side, I used Legacy to tank his energy damage, and between Parse, DV, and Bunker's Foam Grenades, it was easy to keep both the environment and Cosmi's deck in check to prevent surprises.  

Using a strat from above(Bunker, TLTachy, Legacy, Wraith and Knyfe first; then swapped Knyfe out for O-X and had him at the head with Bunker last) I defeated both Omnis handily and got the unlock. I lucked out and got enough foam grenades and grapple hooks to keep the more dangerous enviro cards in line, and the damage boost from Legacy( with early draws of IP) made most everything else manageable. I also only ever got TS once a game, but since I kept my equipments slim I was able to get through it relatively unharmed for the most part. Did so well that I had to punch Bunker down to the appropriate health each time.

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Well, a Drone in Omnitron IV causing Cosmitron to play an EPE on the environment turn is definitely one way to NOT unlock this variant...:sigh:

Yeah I had that happen too… all my heroes went from near max HP to incapacitated in a single turn.

Not sure if this is intended,  but I was able to skip playing a card, and on another turn skip using a power with Termi-Nation Bunker's base power.  I remember there was talk that these might be non-optional steps,  but for now it seems the skip button is there and usable...

That's a bug, we'll fix it up. Thanks!