That's gotta be a record, right?

Well, 37k for the first day, 10k for the second.  Still a bit strong, hopefully still having enough momentum to make it to the final goal, and maybe even surpassing it (well, hoping that surpassing it means inclusions of currently unknown and unplanned rewards).

Well... we do definitely have something in the works that could be done at, say, $150K, but I'm not sure that we'll get anywhere near that. If we start approaching $100K though, we'll update the chart with various additional stretch rewards (and start planning for tons of complicated, high-class logistical problems :P)

While I consider the oversized villain cards to be huge bonus (I LOOOVE them) I'm not gonna worry too much until 60k... new content is where it is at! New villain deck, tokens are nice I guess but then 80 is a new enviroment!

 

 

Yeah, I'm mostly interested in the new content as well.  $60k will be good, and I'm curious to see what the new env at $80k will be.  After how insanely awesome (both in personality and mechanics) Unity was, I'm really curious to see what would come out at $100k, but seeing as this is a much smaller kickstarter (not rebooting the base set as well), I'm not as confident we'll reach there.

If it matters btw.....I would TOTALLY be willing to chip in an extra $5 or $10 for extra envs, villains, or heroes, just in case we don't make the stretch :)

I had actually made that same promise a few weeks ago, Broccoli. I certainly hope you'll join me.  :wink:  An extra $5 for every mini-expansion we get is my promise.

And what exactly is a "Token Pack"? Don't we already have those?

It explains on the kickstarter page, but the token pack has more HP tokens and some status tokens for statuses not covered by the original set.

 

I never use them anyway, so I don't really care, to be honest.

Oh, I missed that. I've actually gotten used to the habit of using the tokens. Sometimes, that is. We always use them for health, but some new ones might encourage us to put some of the other damage modifiers to use.

 

I'm a 2 D10 sort of guy but I dont have 'em at home so I'm using and enjoying the counters. Also those counters are amazing against minion decks like Voss or Dawn.

Also the counters are good when the action gets fast and furious… you can drop a whole bunch of damage counters on a character (from multiple sources, re-directs, etc) and at the end of the turn take away 10 and replace it for a single 10 counter for example.

I've always used them as HP tokens...taking away when damage is dealt.  Using them as damage tokens the way you says seems quicker for in game use...except for figuring out current highest and lowest HPs.

I may need to try it that way.

I use these http://www.amazon.com/Clover-328-Knitting-Register/dp/B0016N5OT2/ref=wl_it_dp_o_pC_S_nC?ie=UTF8&colid=BD3MEHZHB1LD&coliid=I2D0ME87C3KLZ5

for the hps of heroes, and the villain(s), but I use the hp counters for all the minions and environments.  I also use them as hp trackers rather than damage counters.  I think it makes it easier for tracking highest/lowest, as logan_mann said, and it makes it really easy to see when something is dead (no counters).

I have those same knitting counters.  I got them for heroes and villain characters and have used a bunch of d6 i scrounged for everything else.  Since getting EE i've been using the tokens alone as I decide what I like.  Pros and cons to both. 

Yah, when I first got EE, I started using only the hp counters, and did that for a couple of months.  However, over time, I decided I liked the knitting counters best for bosses and heroes.  Having to change out for 25s or 10s can slow things down, but with minions and environment, I just stick to 5s and 1s.

 

Me too! If we need it I will chip in just for good measure! What's 10$ anyways? 2 and 1/6 lattes? Pshhh

Eh, I think that at 150k since you will have hit over 7x the requested amount for this expansion you should just go on ahead and release a fourth expac :smiley:

 

I'd bump my current kick to 10$ more to see some extra stretch rewards. Of course once we hit 50k for the large villain cards I don't need anything else. Another token pack doesn't do much for me. I still use D10s myself. I think they should be sold a la carte instead of a stretch reward. 

Yeah, I didn't mind paying $5 extra for the good stuff.  I know some people complained about having to pay for what they felt should be a free reward for hitting a goal, which is too bad.

I wish we could get more people aware of and consider this whole "extra $5" thing. I'm sure out of the almost-900 backers we've got so far, we're not the only ones willing to do this. I think an potential idea would be for some of us to wait until they announce that we're getting the new villain deck, and then leave comments on the update that we're going to be donating another $5/$10 to help further the funds. Some people might see it and do the same. It could work a bit.

Yeah, I agree - just not sure how to communicate it. I just posted a comment on the Kickstarter. Not sure if someone else had already done it (just haven't been able to keep up with all the comments), but it gets it out for more folks to think about…

I'm actually doing $10 for each item: $5 to "pay" for the item itself and $5 for a second copy. :wink: (Don't know if everyone caught that we'll have that option, so I wanted to make sure it was brought up.)

But how are the promo cards and over-sized villain cards going to work? Are the 7 promo cards going to be $5 and the 4 over-sized villain cards $5? Or are all the cards going to be $5? :confused:

I'm throwing the kicstarter out everywhere I can. On allt he games I play with forums, on all the guilds I'm in. Everywhere I can to get people interested in Sentinels. Friend of mine bought this at Gencon, and i put down a pledge to get it -allll-. I want it all, want my own copy. So I certainly will throw down 5-10 more dollars to help get us up to 100k!

I did my part here, but everyone just rolled their eyes at the international shipping charges.

I guess it's up to you guys with a US address to help spread the word.

I do try. I posted on my facebook wall about it, but not many people I know besides people I already play with would likely take to it. But at least three of my friends have said that they're going to be buying their own copies of the EE and one or two expansions. Which makes me really happy, but then again, that doesn't help the kickstarter. I might be able to convince one of the friends I know here. I'll ask them what their plans are and such.

Oh, yeah, I totally neglected the promo cards themselves. Any thoughts? An extra $5 for all seven?

Again, I'll just talk to my friends and say "Hey, if you're gonna get the game, why not chip in a little bit to the kickstarter?" Sadly, my biggest draw of luring them with the prospect of all of the out-of-print promo cards is gone.