Hello,
With the Rook City Expansion looming over the digital version, I have been trying to plan out team compositions to defeat the various villains as quickly as possible. I suspect that: Spite, Plague Rat and the Matriarch will basically boil down to damage races. However, the Chairman I am having trouble figuring out. He is the only villain I suspect will not be defeated in under 4 minutes. So I was hoping to get some help with this.
Restrictions:
Sadly, this is on the digital platform and the choices are limited to the Heroes and Environments with the digital version. Which means: Absolute Zero, Bunker/G.I Bunker, Expatriat, Fanatic, Haka, Legacy/Young Legacy, Mr. Fixer, Ra, Tachyon/S.S.Tachyon, Tempest, Unity, the Visionary and Wraith/Rook City Wraith are our options for Heroes. Our Environment is limited to: Insula Primalis, Megapolis, Pike Industrial Complex, Rook City, Ruins of Atlantis, Silver Gulch 1883 and Wagner Mars Base. This assumes that no Varients are released with it.
Numbers:
- The Chairman starts off with 10 thugs in his trash and has 5 Underbosses in his deck
- To deal damage to the Chairman, you need 3 underbosses in the trash at the start of his turn.
- The Operative will play an Underboss at the end of the Villain Turn.
My Ideas:
Team Composition #1:
Heroes: Legacy, Tempest, Ra, Wraith, the Visionary
Environment: Insula Primalis
Reasoning: Insula Primalis doesn't affect the Heroes that much and you have enough damage spare if Dinosaurs become scary. Wraith and Visionary can ensure that Chairman will flip on his third turn.
Team Composition #2:
Heroes: Legacy, Tempest, Ra, Fanatic, Visionary
Environment: Insula Primalis
Reasoning: Insula Primalis doesn't affect the Heroes that much and you have enough damage spare if Dinosaurs become scary. Visionary alone should be able to deal with deck manipulation, freeing up damage
Team Composition #3:
Heroes: Legacy, Super Scientific Tachyon, Ra, Fanatic and Tempest
Environment: Insula Primalis
Reasoning: This is a YOLO strat which shouldn't be consistant. It relies on S.S.T getting two underbosses from the Chairman's deck and having him flip turn one.
Team Composition #4:
Heroes: Rook City Wraith, Legacy, Ra, Fanatic and Tempest
Environment: Ruins of Atlantis
Reasoning: This is a YOLO strat which shouldn't be consistant. Its hoping to get The Pillars of Hercules at Wraith's Power phase to go through the Chairman's deck quickly and relying on Tempest's AoE damage to clean up whatever mess is created.
If anyone else has ideas or criticisms I would love to hear them.