Heading into the Iron Age, I have two administrative notes! The first is that for these last two phases, I’m shifting the villain archetype randomizer to d10, d4, d4 from d8, d6, d6. That does heavily weight the first four numbers, but it evens out the rest and avoids the duplication problem I was dealing with. The second is that for this phase, if I reboot a character who is a core member of a team, I may narratively reboot the whole team and only write up the one character. This is because we have thirty-one characters at the moment, and only twenty people for the whole Iron Age, and I want to actually write new characters reasonably often. It also means that I can write one character for each of the eight launch titles of the Iron Age, beginning with…
The Randomizers:
Background 1, 4, 1 [Options: Blank Slate, Criminal, Military, Academic, Dynasty]
Power Source 5, 7, 7 [Options: Mystical, Relic, Artificial Being, Alien, Extradimensional]
Archetype 5, 2, 5 [Options: Shadow, Blaster, Armored, Robot/Cyborg, Wild Card]
Personality 6, 4, 8 [Options: Mischievous, Distant, Fast Talking, Alluring, Nurturing, Decisive]
Madame Liberty
Real Name: Marianne Leblanc, First Appearance: Covert Tactics Vol. 3 #1, December 1984
Background: Criminal, Power Source: Extradimensional, Archetype: Shadow
Personality: Decisive, Principles: Double Agent, Stealth
Status Dice: Green d8, Yellow d8, Red d10. Health: 28 [Green 28-22, Yellow 21-11, Red 10-1]
Qualities: Persuasion d10, Acrobatics d10, Stealth d12, Finesse d6, Master of Disguise d8
Powers: Suggestion d8, Intuition d8, Invisibility d8, Agility d6
Green Abilities:
- Saboteur [A]: Attack using Stealth. Remove one physical bonus or penalty, Hinder a target using your Min die, or maneuver to a new location in your environment.
- Precise Fighting [A]: Attack using Acrobatics. Defend using your Min die against all Attacks until your next turn.
- Evasive Action [R]: When you would take damage that would change your zone, Defend against that damage by rolling your single Acrobatics die.
- Principle of the Double Agent [A]: Overcome in a situation where you can draw upon resources from your other organization and use your Max die. You and each of your allies gain a hero point.
- Principle of Stealth [A]: Overcome to infiltrate somewhere or avoid detection and use your Max die. You and each of your allies gain a hero point.
Yellow Abilities:
- Crossfire [A]: Attack multiple targets using Invisibility. Then, take irreducible damage equal to the number of targets hit.
- False Skin [A]: Attack using Suggestion. Use your Max die. Hinder that target with your Mid die. Hinder yourself with your Min die.
- Talk Down [A]: Attack or Overcome using Persuasion. Boost yourself using your Min die.
Red Abilities
- Last-Ditch Effort [A]: Make a basic action using Persuasion. Use your Max die. All other heroes who take the same basic action on their turn against the same target receive a Boost from your Mid+Min dice.
- Fall Back [A]: Hinder any number of close targets using Stealth. Use your Max die. End your turn anywhere else in the scene.
Out
- Boost an ally by rolling your single Suggestion die.
The new post-Sovereign age of Venture Comics launched with eight titles; some were listed as continuations and others started their numbering fresh, but seven of the eight were in practice newly-established settings in which the slate was cleared from the previous timeline, and the fractures and repairs were used to explain away any inconsistencies. A new writer, Harris Marvin, was brought on to restore one of Venture’s stalwart heroes, Madame Liberty, and he took the opportunity to develop a refresh for the entirety of Covert Tactics - the first issue of the comic launched with the characters already developed, and her backstory was unveiled over the course of the first twelve issues.
With the Nazis long gone, and the Soviets an increasingly fading power, Marvin decided to revise Madame Liberty’s origins and tie them into a new team of freedom fighters. Marianne Leblanc was revised to be a small-time French con artist who prided herself on conning criminals; she was in the middle of a heist of a rich collector when one of his recent acquisitions, a mysterious alien artifact, triggered a dimensional rupture that threw the building into chaos. Exposed to interdimensional energies that augmented her natural skills to super-physical levels, she developed the ability to project a psychic illusion around herself, appearing to be any person, fading from sight, or simply manipulating people into thinking her statements were reasonable.
Marianne, along with the others present, was quickly rounded up by the government and offered a choice - jail, or becoming part of a newly-founded covert ops unit that would deal with these sorts of problems. She stayed on the team for a time, growing disillusioned with their nationalism and cynical attitudes towards the people they theoretically protected. The breaking point was when she saved a young boy exposed to similar dimensional energies that left him with an intuitive psychic ability to create hypertechnology, only to learn that her agency, AEGIS, had intervened and taken him into custody to make weapons for them. Breaking young Abe Duncan out of prison, she took on the mantle of Madame Liberty,** secretly infiltrating AEGIS under a cover identity to use its resources while organizing her own team, Covert Tactics, to minimize the damage that they could cause.
Under Marvin’s watch, Abe Duncan became Kid Liberty once again, now an eighteen-year-old gadgeteer who had been working with Marianne for nearly five years. Irogane, Big Brain, and Half-Life rounded out the team, as three people exposed to or experimenting with dimensional pulses that Madame Liberty had saved and had chosen to join her. Pulsejet made an early appearance, but chose to trust the government and joined their sponsored team, the Vanguards.
The new Covert Tactics was much less trusting of authority than that of previous comics generations. AEGIS was written as seeing itself as the ‘good guys’, but being willing to sacrifice or manipulate civilians to develop the military technology they saw as necessary to prevent dimensional incursions, and many Pulse experiments proved to be under the purview of black ops government researchers. This meant that Covert Tactics were officially criminals, which often put them at odds with other superhero teams, many of which trusted their governments and societies without question.
Behind the Scenes
When I reached Extradimensional Criminal, I knew I was going to reboot either Hyperstar or Madame Liberty, and then Shadow popped up so here we are! Madame Liberty’s new expression of powers comes from the fact that Shapeshifting isn’t an option for her new Power Source or her old Archetype, which made me think about how the Iron Age might reframe it while staying symbolically accurate.
I knew I wanted to return to a Madame Liberty / Kid Liberty team-up for the Iron Age, if possible, and this seemed liked a good time, so Covert Tactics is our first reboot of the line. Madame Liberty is still one of the more-established heroes of the setting, but she hasn’t been active for over forty years any more.