The Randomizers:
Background 1, 7, 9 [Options: Blank Slate, Law Enforcement, Struggling, Tragic, Unremarkable, Created]
Power Source 8, 4, 3 [Options: Genetic, Experimentation, Relic, Powered Suit, Supernatural, Artificial Being]
Archetype 6, 10, 5 [Options: Blaster, Close Quarters Combatant, Robot/Cyborg, Sorcerer, Wild Card, Form-Changer]
Personality 3, 7, 6 [Options: Impulsive, Distant, Stalwart, Inquisitive, Alluring, Analytical]
Catharsis
Real Name: Yvette Jaeger, First Appearance: Earthwatch (Vol. 3) #1, March 2019
Background: Struggling, Power Source: Relic, Archetype: Form-Changer
Personality: Impulsive, Principles: Everyman, Inner Demons
Status Dice: Green d6, Yellow d8, Red d8. Health: 32 [Green 32-25, Yellow 24-12, Red 11-1]
Qualities: Conviction d12, Criminal Underworld d8, Fitness d8, Banter d6, Reluctantly Supportive d8
Powers: Intuition d10, Shapeshifting d10, Vitality d10, Size-Changing d6, Transmutation d6
Green Abilities:
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How Dare You (I): Whenever you Attack an enemy that has inflicted a penalty on you, treat that penalty as if it were a bonus for the purpose of that Attack.
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Come Out To Play [A]: Take a basic action using Shapeshifting, then switch to any available form.
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Transient Form: Rage [A]: Attack using Shapeshifting and use your Max die. Then change to any available form.
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Principle of the Everyman [A]: Overcome when using a bonus made by another hero and use your Max die. You and each of your allies gain a hero point.
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Principle of the Inner Demons [A]: Tap into your dark psyche to Overcome a problem and use your Max die. You and each of your allies gain a hero point.
Green Form: Anxiety
Powers: Shapeshifting d10, Intuition d10, Speed d10, Leaping d6, Vitality d6
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Stay Back! [R]: When an opponent would Attack you in close combat while in this form, you may Attack or Hinder them first by rolling your single Speed die.
Green Form: Resentment
Powers: Shapeshifting d10, Elasticity d10, Agility d10, Size-Changing d6, Vitality d6
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I Deserve It More [A]: Boost or Hinder using Elasticity. Use your Max die.
Yellow Abilities:
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Provoke [A]: Boost yourself using Intuition. Use your Max die. Hinder a nearby opponent with your Min die.
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Reversion [A]: Hinder using Shapeshifting. Also Recover Health equal to your Min die.
Yellow Form: Arrogance
Powers: Shapeshifting d10, Intuition d10, Strength d12, Absorption d6, Vitality d8
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Towering Ego [A]: Attack multiple targets using Strength.
Red Abilities
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Transient Form: Hope [A]: Overcome using Conviction. Use your Max+Min dice. Hinder all nearby opponents with your Mid die.
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Transient Form: Self-Loathing [A]: Attack using Conviction. Use your Max+Mid+Min dice. Take a major twist.
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Transient Form: Tenacity (I): Once per issue, if you would go to 0 Health, roll Shapeshifting + Conviction + Red zone die. Your Health becomes that number.
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Emergency Change [R]: When hit with an Attack, change to any form before resolving the Attack. Take a minor twist.
Out
- The hero who goes directly after you may take 1 damage to reroll their dice pool.
Much like her future teammate, life wasn’t easy for Yvette Jaeger. Unlike the Cloud, she recognized this and seethed. She could tell that the world was unfair, that her family didn’t support her, that she wasn’t smart enough or athletic enough to stand out at school. From a young age, she developed a caustic attitude that served as armor, and which turned aside people who might have helped her; instead, she fell in with others who were just as bitter and cynical as her, and who reinforced her disdain by taking advantage of her and pressuring her. She had a shit job, a string of failed relationships, and a burning certainty that life had failed her.
And then she found the Amulet of Dimorges, an ancient relic of Atlantis. The amulet was meant to draw out your inner traits, allowing you to manifest as your idealized self, but it had been cursed when the nation sank. It resonated with Yvette’s hatred and self-loathing, and with its power, she could transform herself into a demonic representation of her greatest failings. As the supervillain Outburst, she channeled her anxiety, resentment, and arrogance to lash out at the world, with no better idea than to use it to try and fill the void inside.
Outburst was eventually arrested, but the amulet had bonded fully with her, and could not be taken away for long. At her trial, she successfully argued that it had affected her mind, and she wasn’t fully responsible for her actions; as such, she was remanded to Earthwatch, to undergo therapy along with her rehabilitation in the hopes of allowing her to use the amulet as it was originally intended. She took on the name Catharsis to reflect her new goals, and tried to commit to a new beginning.
It was not going well. Sometimes, Catharsis was able to manifest the hope and tenacity within her, but most of the time she just fell back on trying to direct her base impulses towards a better end result. Her rage frequently boiled out, manifesting for a few seconds before she could chain it again, and in her worst moments, her self-loathing erupted out, doing untold damage to both her enemies and herself. Gale Force worried that if no one could find a way to get through to her, it was only a matter of time before Catharsis self-destructed for good…
Behind the Scenes
Weirdest Form-Changer yet!
I almost went all-in, attaching Form-Changer to something other than Shapeshifting, but I do like the idea that she physically transforms Ben-10 style into all of her own flaws and worst impulses. There are also some similarities between Catharsis and classic Venture villain the Sca-Venger, as well as the much less self-destructive Dinah-Dozen over at Sentinel Comics, but in both cases I think she’s different enough to stand on her own. She’s also more than a little bit like the villain from Season Two of Dirk Gently, although less awful.
I went back and forth on this one for a while - I liked the core concept of someone who was struggling and suffering and then found a magic relic that made things so much worse, but I couldn’t decide between this or “the relic literally just lets her weaponize her resentment as elemental damage and she’s a blaster.” I think I like this better, especially with the transitory forms that she shifts through but can’t maintain. I think they tell a story. Maybe over time, Hope will become one of her core forms and whatever it replaces will move to Red.
As far as her portrait - most of the time she’s a giant monster, but I really don’t want to design, like, five portraits for her so this is her fancy outfit for when she’s not transformed.