Randomizers:
Approach: 3, 5, 2 [Options: Skilled, Prideful, Bully, Focused, Mastermind]
Archetype: 6, 3, 1 [Options: Predator, Bruiser, Guerilla, Overlord, Formidable, Loner]
Upgrade: 8, 10, 3 [Options: Group Fighter, Quality Upgrade, Calming Aura]
Mastery: 1, 8, 12 [Options: Annihiliation, Profitability, Malice]
Robin Redcap
Real Name: Robin Redcap, First Appearance: World of Wonders (Vol. 2) #2, April 2019
Approach: Prideful, Archetype: Guerilla
Upgrade: Group Fighter, Mastery: Malice
Status Dice: 4+ Engaged Opponents d10, 2-3 Engaged Opponents d8, 0-1 Engaged Opponents d6. Health: 45+5H (Upgraded 65+5H)
Qualities: Alertness d10, Acrobatics d10, Otherworldly Mythos d8, Imposing d8, Fae Knight d8
Powers: Illusions d10, Teleportation d10, Vitality d10, Awareness d8
Abilities:
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Here, There, Everywhere (I): If you are outnumbered by nearby opponents, reduce all damage dealt to you by 2.
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Screams Unseen [A]: Attack one target using Fae Knight and use your Max+Min dice. Defend against all Attacks made by targets other than that target with your Mid die until the start of your next turn. All Defended damage is dealt to the target of your Attack.
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Feast of Pain [A]: Attack one target using Teleportation and use your Max+Min dice. If that Attack causes the target to change zones, Boost using your Mid die. That bonus is persistent and exclusive.
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Mirror Forms [R]: If an opponent ends their turn near you, you may roll your single Illusions die as a Hinder against them.
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(U) Group Fighter (I): When you take an action that lets you make an Attack, also make an Attack using your Mid die.
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(U) Master of Malice (I): When you take an action to demonstrate or indulge in cruelty, automatically succeed at an Overcome to inflict pain or fear.
Common Scene Elements:
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Innocents In Danger: A multi-step challenge for the heroes to save Robin’s targets before he can kill them and grow stronger. Each target saved inflicts psychic damage on Robin.
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Robin’s Foolish Master: A weaker villain that Robin has bound himself to; if that villain is defeated, Robin will attempt to kill them for their weakness before vanishing.
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Black Hounds: d8 minions. The Black Hounds get +2 to Attack heroes whose personal Zones are Yellow or Red, or minions and lieutenants below their maximum die size.
While the post-timeskip reboot involved a number of new characters, Venture Comics had a deep stable of moderately popular characters at its disposal. Many of them weren’t big enough to support their own monthly titles, but the Venture team agreed it would be a shame to leave them on the shelf. The solution was the creation of the second volume of World of Wonders, taking up the mantle previously filled by Greenheart in Cryptic Trails. Each storyline in World of Wonders would last anywhere from one to four issues, and feature whichever minor or recurring heroes a Venture writer wanted to focus on, with no particular characters acting as a through-line.
The first issue of World of Wonders was an introduction to the timeskip as a whole, with the Drifter visiting Wyldstyle at their newest art exhibition and discussing the events of the past fifteen years. It included small excerpts of the other nine comics, along with hints at what other Venture heroes might be up to. Issue #2, Redlining, was the first of a three-part team-up between Knightgrave, Reverie, and Penitent as they hunted a fae monster and its latest through the streets of London.
Robin Redcap was an ancient, blood-soaked creature, who gloried in violence and dyed his cap in human blood. He could only manifest in the world through a human master, and after decades trapped in a ruined castle, a real estate magnate accidentally freed him while redeveloping the property. The magnate saw Robin as a tool to clear out the residents of a London slum, using him and his pack of death-seeking black dogs as a weapon of fear and violence to make a profit. For his part, Robin didn’t care why his master wanted him to kill. The goal was enough.
The redcap’s first murders drew the attention of Knightgrave, who recognized fae magic and called for backup. The three heroes were able to stop the creature from killing again, saving his next wave of victims and tracking him back to his new master. When the terrified magnate surrendered and swore that he would stop his plot, Robin materialized, killed him for his cowardice, and faded away into the darkness, lost without a master once again. But Robin was a monster who wouldn’t stay missing. By the end of the year, he had appeared as a secondary villain in a Veilwalkers story, and while they were able to stop the sorcerer who had summoned him, he once again retaliated by killing his master for failing and vanishing before the team could destroy him.
Robin Redcap proved to be a popular villain, absolutely loyal until the moment his master failed, at which point he would turn on him without hesitation. The goblin was clever and cunning, preferring a strong opponent but willing to kill anyone in a pinch, spreading fear in his wake as he enacted plots. Time would tell whether he would prove to be too violent for Venture’s new age, or whether he would continue to make appearances in the right places.
Behind the Scenes
Well, between this and Stillmaker I’ve been leaning creepy lately! Hopefully the next few villains are a little bit more colourful and a little bit less murder-y.
But I couldn’t resist a deliberate Iron Age throwback, underlining the sort of weirdness that World of Wonders gets up to - one issue, it’s an art exhibition starring a robot graffiti artist and next you’ve got a set of magic heroes tracking a supernatural mass murderer through the streets of London.
Robin is an absolute murderer, too. Damage reduction, a redirect defense/Attack combo, and a reaction Hinder mean that he is very good at jumping into a group of heroes and holding most of them off while he targets someone vulnerable. Fortunately, he has a couple vulnerabilities of his own - you can save his victims or defeat his master rather than just trying to get stuck in and hoping for the best. The right team can probably still beat him down, but Guerillas are good at surviving that, doubly if he’s in upgrade-mode.