Late update today, sorry! But here goes with the most terrifying villain in all of Venture Comics…
Randomizers:
Approach: 4, 2, 2 [Options: Skilled, Underpowered, Disruptive, Tactician]
Archetype: 3, 2, 8 [Options: Inventor, Bruiser, Indomitable, Inhibitor, Squad, Invader]
Upgrade: 2, 7, 1 [Options: Mook Squad, Hardier Minions, Quality Upgrade]
Mastery: 10, 12, 5 [Options: Power Upgrade I, Calming Aura, Brainwashing Zone]
Icebreaker

Real Name: Scarlett Jollywink, First Appearance: Venture Christmas Annual #2, Dec 1975
Approach: Tactician, Archetype: Inventor
Upgrade: Mook Squad, Mastery: Brainwashing Zone
Status Dice: Based on bonuses, penalties, and toys created with Christmas magic. 4+: d12. 2-3: d10. 1: d8. None: d6. Health: 20+5H (Upgraded 30+5H)
Qualities: Magical Lore d10, Finesse d8, Stealth d6, Christmas Elf d8
Powers: Transmutation d8, Invisibility d8, Cold d6, Presence d6
Abilities:
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The Joy Of Christmas (I): Whenever you create a bonus, increase that bonus by 1.
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Wind-Up [A]: Boost using Magical Lore and use your Max die. That bonus applies to every ally’s action until the beginning of your next turn.
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Hand Out Presents [A]: Boost using Transmutation and use your Max die, also Boost with your Mid die, and either make one of those bonuses persistent and exclusive or Attack with your Min die.
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Candy Caning [R]: When a nearby ally makes an Attack, you may also Attack the same target by rolling your single Christmas Elf die.
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(U) Toy Squad [A]: Replenish the number of Living Toys up to the number of heroes.
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(U) Christmastime Is Here! (I): While the scene is in the Green zone, all heroes’ quality dice at d8 or above are reduced one size. In the Yellow zone, all heroes’ quality dice at d10 or above are reduced two die sizes. In the Red zone, all heroes’ quality dice are treated as if they are d4. Heroes may remove this ability with three Overcome successes. If a hero takes a minor twist, the hero must lose access to a quality entirely until this ability is removed. If a hero is knocked out while this ability is active, you may create a new minion using the hero’s highest power die to represent the controlled version of that hero.
Common Scene Elements:
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Dark Christmas Workshop: A grimly cheerful environment with captive elves, spawning toy attackers, and challenges representing presents that can be opened by either side of the conflict.
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Living Toys: d6 minions. When someone Attacks a Living Toy, treat the damage dealt as a Hinder action against the attacker.
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Elfin Rebels: d8 lieutenants. An Elfin Rebel can take an Overcome action to create a Living Toy.
In the mid-1970s, after a few years of using their annuals exclusively for reprints, Venture began to dip their toes into new stories again. The first of these annuals was 1974’s Venture Christmas Annual #1, published in place of a Champions of Truth annual that year. It contained stories about Skybreaker, Greenheart, Flatfoot and Wonderer going through Christmas events with their supporting casts, with lighthearted jokes, plus a tiny side story about Mr. Ferris being visited by a Christmas Ghost and immediately vaporizing it with a “bah, humbug.”
Christmas Annual #2, published the next year, went much bigger.
The story introduced a rebellion at Santa’s Workshop, after one of the elves working there, Scarlett Jollywink, realized that they could all make much more money if they held Christmas hostage! She kidnapped Santa Claus, and with a group of elfin rebels, holed up in Santa’s Workshop demanding ten million dollars - or else no Christmas! Fortunately, the Champions of Truth were ready to fight back, and over the course of the double-size issue they fought against adorable toys, surprisingly vicious elfs, and ultimately Icebreaker herself before freeing Santa just in time for Christmas.
The story was ridiculous, and it was well-received, but there wasn’t really anywhere to go from there. Four more Christmas Annuals were printed between 1976 and 1982, and each one featured Icebreaker in some story, but her presence was a little bit smaller in each - tangling with Madame Liberty and Reverie, trying to make a deal with Mr. Ferris to corporatize Christmas, and in her final appearance trying and failing to steal children’s presents as the Drifter stealthily stopped her at every opportunity in a short, goofy romp.
When the Christmas Annuals stopped, so did Icebreaker. The grimmer, more extreme Iron Age had no place for her, and Venture’s writers mostly wanted to forget that they had technically canonized Santa. So the Annuals were left to vanish, and the odd present-making rebel along with them. A brief Vanguards story in the early 2000s attempted to re-canonize them as merely taking place in a Christmas-like dimension, but it also failed to get any traction and vanished after a single issue.
Behind the Scenes
I have no defense for this. I just went ahead and did it. There is absolutely no way that the evil Christmas elf made her way into the mainline comics, and I’m pretty sure that post-1985 absolutely nothing in canon will ever, ever acknowledge that this bit of utter absurdity was a thing. But it’s a great trivia question!
Mechanically, this is a classic Inventor build using Christmas magic in place of science, with the villain producing a staggering array of powerful bonuses, accompanied by lieutenants who build minions who are a pain in the butt to destroy. It’s still not going to be that difficult a fight. You don’t want to lose in the Christmas special, after all.