It is here!
After some formatting disasters, a few frenzied hours over the weekend, and a Daylight Savings-related crash and illness, I am just barely sufficiently awake to post the link to the first compilation.
You can find Venture Comics: The Classic Years here. Just this first volume has clocked in at 72,000 words and 183 pages, with the first ninety characters of Venture Comics properly formatted and laid out according to the revised timelines, along with character creation rules and ten new Principles. I’ve put the full PDF up on my Itch page, but it’s set to not allow money since this is a fan project for a company that doesn’t have formal third party rules. Go and give it a download, and let me know what you think! I’ll be spreading the word elsewhere.
But now that our first volume is released, it’s time for me to pull a bit of a Sentinel Comics myself and slow down my release schedule.
When I put this plan together, I was assuming that two things were true: first, that building lieutenants would be less work than building heroes or villains, and second, that assembling the books would only take a few minutes per character to copy and paste information over and do a bit of light reformatting.
These assumptions have not played out. Building lieutenants is fast mechanically, but the heavy lifting comes in writing up most of a page of storyline for them, integrating them into the setting, and the like, plus building a HeroForge model for them. They’re definitely less work than the heroes and villains were, but not as much less as I’d expected.
As for assembling the book… it is not quick. Aside from copying over mechanical details and adjusting images, I’m finding that I have to do a lot of small adjustments to a lot of characters to reflect how the setting changed and grew, and the fact that everything is being presented in chronological order means that the villains in particular often need rewrites to avoid discussing heroes that haven’t been introduced yet, with those details moved to relevant hero sections. On top of that, a lot of the sections are small enough that I’m needing to add paragraphs, and with ninety characters to format I need to do it several times a week. I do not have that kind of time for a fun side project, as much as I would like everything to be out by the second anniversary, but I want to mark the anniversary somehow.
So I’m threading the needle. This week, the first two Bronze Age characters will release on Wednesday and Friday, as usual. After that, I’m cutting back to two updates a week on Mondays and Thursdays. This will give us the following schedule:
- Our ten Bronze Age Lieutenants will run from March 12 through April 10.
- I will be taking that week off I mentioned the week of April 14th.
- The weeks of April 21 and April 28 will see our final Plutonium Age villain and our last three Plutonium Age heroes. These are all characters you already know, updated to the 2010s.
- From May 5 to June 23, I’ll be updated our fifteen Iron Age Lieutenants
- June 26 will see the uploading of the final Diamond Age hero, who will also be advancing the timeline to 2021.
- June 30, we will break for setup, allowing me to release Venture Comics: The Dark Ages on July 2nd.
- July 7 through August 7 will be our ten Plutonium Age lieutenants.
- The weeks of August 11 and August 18 will see our final four Diamond Age villains, who will advance the timeline to 2022.
- August 25th through October 13th will give us our fifteen Diamond Age villains
- And finally, after taking a few days for setup, Venture Comics: The Digital Revolution will be released on October 20th, on the second anniversary of this project!
This pushes the D-Listers, failed new approaches, variants, and bad event characters book back to 2026. I don’t want to make any promises for what that release will look like, because I’m already planning ahead eight months and we’re in a rapidly changing world. My fingers are crossed for D-Listers to be finished in April 2026, and then… I dunno, whatever comes next. Slow and steady wins the race!

