Randomizers:
Approach: 6, 2, 8 [Options: Skilled, Disruptive, Mastermind, Overpowered, Ninja]
Archetype: 4, 4, 1 [Options: Predator, Guerilla, Indomitable, Inhibitor, Titan]
Upgrade: 2, 1, 4 [Options: Mook Squad, Hardier Mooks, Villainous Vehicle]
Mastery: 7, 4, 10 [Options: Enforced Order, Mysticism, Total Chaos]
Ignition
Real Name: Indira Seth, First Appearance: Reactors #3, May 1961
Approach: Disruptive, Archetype: Guerrilla
Upgrade: Hardier Minions, Mastery: Mysticism
Status Dice: 4+ Engaged Opponents d10, 2-3 Engaged Opponents d8, 0-1 Engaged Opponents d6. Health: 40+5H (Upgraded 45+5H)
Qualities: Persuasion d10, Science d8, Ranged Combat d8, Cult Leader d8
Powers: Fire d10, Suggestion d10, Intuition d8, Agility d8
Abilities:
-
Heat Shimmer [A]: Attack multiple targets using Ranged Combat. Use your Min die. Hinder each target with your Max die. If one of those targets rolls doubles on their next turn, they take damage equal to the penalty.
-
Fires of Rage [A]: Attack using Fire. Use your Max die. A target dealt damage this way Attacks an ally by rolling their single largest Power die.
-
Enflamed Passion (I): At the start of your turn, gain a bonus equal to the number of opponents that Attacked you since your last turn.
-
Confusion [R]: Defend against an Attack by rolling your single status die. Deal that much damage to a different nearby target.
-
(U) Wreath in Flames (I): When you enter the scene with minions, or deploy minions using your own abilities or the environment, increase them by one die size to a maximum of D12.
-
(U) Master of Mysticism (I): If you have access to proper materials, automatically succeed at an Overcome in a situation involving harnessing magical forces.
Common Scene Elements:
-
Flamebright Soldiers: d8 minions who are immune to fire damage.
-
Flamebright Sentinels: d8 robotic minions who, when they Boost, also Attack with a value of the bonus created.
- An environment primed to become an interdimensional gateway.
The first few Reactors stories followed a fairly similar pattern. A dangerous mad scientist, mercenary, or Jotari patrol discovered the existence of the mysterious alien ship under Santa Juanita, they attempted to claim it, and Fission and Wavelength found a way to defeat them and hand them off to the authorities.
At first, Ignition appeared to be cut from the same cloth. Brilliant engineer Indira Seth was working on interdimensional theory when she accidentally tore open a tiny portal to another realm, and was bathed in cosmic flames. She learned of the existence of the Reactors and their ship, and sent a team of mercenaries to claim it - all of them had fire powers of their own, enhanced by their specially-designed gear. As usual, they were defeated.
However, in the coda of her first appearance, Ignition revealed a twist. She wasn’t simply a scientist seeking access to other planes. She believed that a mystical spirit of flame had entered her when she parted the veil, and that the crashed ship was the key to accessing magical realms and bringing them back to earth! Ignition founded Flamebright, a secretive organization that sought to bring the Light of Truth to humanity, each one implanted with a tiny spark from the dimensional rift. Unlike earlier foes, Ignition’s magic made her impossible to contain, and she escaped her first few adventures. Sometimes, she would try to claim the ship, while other times she would attempt to develop a new way of opening a much larger, more powerful rift to the All-Consuming Light. On top of that, the mystical nature of her flames meant that she could burn not just matter, but emotions and thoughts, inspiring people or driving them to rage or passion, turning them against each other.
In a classic Silver Age twist, Indira Seth met Trevor Finn after one of her earlier appearances, and the two developed romantic sparks. Neither was aware that the other was their super-powered foe (despite how flimsy both of their disguises were), and several dates were interrupted as both of them snuck off to transform and battle each other!
Ignition created a new field of dangers for the Reactors, aligning their technological adventures with a mystical element and suggesting that the line between the two, in the Venture Comics universe, was thin. The exact nature of the realm she sought to reach was not, at this time, fully explained, but some readers began to suspect that there was more to it that Ignition believed…
Behind the Scenes
When I hit Mystical I wanted to claim it, since it’s the only Mastery I haven’t grabbed, but I wasn’t sure how to line everything up until I hit “cult leader that gets in your face and sets you on fire.” Ignition was also almost a Wonderer foe, but the idea of dimensional travel being both a technological and a mystical thing lines up with a lot of the Golden Age wibbly magic of Venture Comics, and aligns with Doctor Cosmos and her mystical probe-orb. The bit with Ignition and Fission having romance was mostly just too funny not to include. I think this is the first Venture Comics villain who is actually in a relationship with a hero? Mary Molotov is flirtatious, and the Dauphin made a few passes at Madame Liberty, but neither of those were requited.