The History of Venture Comics!

Speaking of planet-wreckers… :wink:

Venyx

Real Name: Oliver Vale, First Appearance: Broken Mirrors #69, January 1991

Lieutenant Type: Enemy
Die Size: d10
Motive: Personal, Approach: Otherworldly

Traits:

  • Lifestealer: When Venyx Attacks, he also Boosts himself using the damage dealt as his roll.
  • Regeneration: As a reaction, Venyx may destroy a bonus on himself to step up his status die (to a maximum of d10.)
  • Faded: When there are no bonuses on Venyx, he takes a -2 penalty to all actions.

Over the first few years of Broken Mirrors, the Drifter experienced many worlds where a hero’s dream had been brought to life and twisted to darkness, and others where a villain’s machinations allowed them to reign supreme. But as the pages of Venture Comics became more extreme, the comic began to delve into increasingly elaborate storylines, beginning with the most apocalyptic world, yet, “Freakworld”!

Within Freakworld, every hero and villain had been captured, extracted, and twisted by the power of Doctor Freak, who had then used a prototype satellite to disperse his creations across all of planet Earth. Freak believed that the random sets of powers that were created would war with one another, and he could take control of them. Instead, the world immediately descended into chaos and anarchy as the minds and souls of its population were rent apart by his dark experiments, and Freak himself was killed by the monstrously mutated Champions of Truth, in their final act of heroism before succumbing to the experiments he had performed on them. The death of Doctor Freak and the eradication of his citadel wiped out many of the planet’s original superhumans, leaving it a ruined post-apocalyptic wasteland that was far too late to be saved.

The Drifter nonetheless tried to rebuild society, helping a handful of unmutated humans find a sanctuary guarded by a few of Freak’s monsters who had been able to retain enough of their minds to be safe. Along the way, he encountered a variety of terrible monsters, one of whom was the ruthless warlord Venyx. Venyx had once been a cheap local politician, but when he gained the ability to drain the lifeforce of anything he touched, he began to rampage across the wastes of what had been London, seeking victims to power his abilities. He could not recover energy naturally; in order to regenerate and use his energy weapons and shields, he needed new victims.

The Drifter defeated Venyx, but in the process Venyx learned that his world was just a shadow of a true reality, and he became obsessed with escape. Eventually, he was able to use a dimensional traveler to slip free of Freakworld and reach Earth, where he dreamed of reshaping the world into the wasteland he had come from, making his own history true by erasing any sign that it had been different. Lacking the power to do this himself, he began to work as an agent for the most ruthless and dangerous villains on the planet, always angling towards building the world he remembered on the ruins of the world he had invaded. He became a popular tough to throw into an issue, since he was willing to work with any villain of sufficient power, and began to develop a body count that made him one of the deadliest minions in Venture Comics history.

Behind the Scenes:

Another pocket world, another murderous villain for the dawn of the 90s. Freakworld is our “superhero Mad Max” world, and it probably pops up with relative regularity over the course of Venture Comics. Venyx himself isn’t that interesting, but he’s a fun lieutenant to throw in when you want to wreck some havoc; he creates bonuses and can use them to heal, but he doesn’t want to run out or else he’s pretty low-power. Very dangerous with a good boosting ally, though.

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A rare baddie that makes you wish you’d taken that Purification Red ability. I suppose a Gadgeteer with Turn the Tables will have to do. :slight_smile:

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I was studying your post for ideas to see how others have constructed Form-Changers and I noticed a possible error. Based on the stated Background, Power Sources, and Archetype, I don’t see how Prometheus could have Fire as a d8 power. Surely this should be another d10? I was also curious why you didn’t take the opportunity to upgrade the dice for the Yellow form.

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I’m not FrivYeti but he does seem to be missing a d10 somewhere and there’s no source for a d8 (beyond the RP quality) that I can see, And that Yellow form should probably have a couple of d12s just so it’s even more potent.

FWIW, these are all the Form-Changer heroes I’ve done on my blog to date:

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I’m going to do some math this weekend and get back to you, but the most likely answer is going to be that I messed up the math.

That’s definitely what’s happening in Yellow. I suspect that I forgot it gave upgrades compared to Green.

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Update! I ran through the character creation process again, and I solved it. Prometheus is using the houseruled Backgrounds from Venture Comics. Created gives him qualities of d12, d6, and I have its power source dice listed at d10, d8, d6 rather than the d10, d10, d6 listed in the core book.

This was a general rule that I did when I was evening out the dice a bit: if a power source was giving d12, d6 as its qualities, I gave it d10, d8, d6 as its powers, lining up with Interstellar. Several backgrounds got slight boosts, but a few got nudged down a touch - Created, Retired, and Medical spring to mind.

My general rule was that I was balancing everything around five dice at d10, d10, d8, d8, d8, and saying that a bump up to d12 was worth bumping two dice down, and that a d8 could be broken into two d6s. So some backgrounds had two d10s and three d8s, some had three d10s, a d8, and a d6, some had a d12, a d10, a d8 and two d6s, and a couple had two d10s, two d8s, and two d6s.

The lack of Yellow dice upgraded is just a mistake; Prometheus should have Part Detachment d12 and Speed 8 when he is in swarm form. I’m going to go fix that in the book!

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Oh right. Been so long I’d forgotten those BG tweaks.

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Whoops!

It was a long weekend in Canada, and as I result I thoroughly forgot to do an update on Monday. Well, the timing works out. By way of apology, it’s time for the Remnants!

See, when I extracted Hardline, Moon Angel and Heretic and turned them into supports, it ate a huge chunk of other characters’ updates, so I had to expand on Nightguard, Alchymia, and Wildstyle. So for the next two weeks, here is the schedule:

  • Tuesday: Hardline
  • Wednesday: Nightguard
  • Thursday: Moon Angel
  • Next Monday: Heretic
  • Next Tuesday: Alchymia
  • Next Thursday: Wildstyle
  • Next Friday: The actual next lieutenant.

Enjoy! We begin with…

Hardline

Real Name: Jack Washington, First Appearance: Remnants #1, March 1991

Lieutenant Type: Ally
Die Size: d10
Relation: Team Leader, Approach: Technological

Traits:

  • Loaded for Bear: When Hardline takes an Attack action, he may Attack a second target with half the result on his die.

By 1991, the speculative comics market was in full force, with increasingly elaborate heroes taking part in more and more extravagant action battles against vicious and deadly foes. Venture’s first attempt to tap into this market was largely unsuccessful, but their second, Rogue Agents, shot up to the top of the publishing charts. Hoping to strike gold again, Venture approached Charles Morris, convincing him to hand off the now-stable Celestial Travels to new writers in exchange for having near-total creative control over a new team of action-packed heroes. Morris immediately hit on the idea of the Remnants, a team of six military-like vigilantes of whom each was the sole survivor of a supervillain attack. The Remnants would fight to protect others from their dark fates, while struggling with their inner demons and troubles.

Working alongside his assistants and artists, Morris began drafting up the Remnants, intending to develop six of the most badass action heroes around. His first creation, and the one around whom he intended the team to rotate, was Hardline. Jack Washington was a police sergeant who was on duty when the Peacekeepers invaded Havenwood; his precinct mounted up to do battle with the alien invaders, but were wiped out to a man. Jack was the only survivor – scarred and bleeding, he managed to acquire pieces of Xur’Tani battle armor and began a one-man counter-insurgency against the Peacekeepers, expanding his arsenal as he took them down. When they were defeated and retreated from the Earth, Washington vowed that he would not let his planet be left vulnerable again. It was clear to him that while Earth had heroes, it didn’t have nearly enough of them.

Washington sought out other superhumans who were looking for a cause, and recruited them into his personal military operation. The Remnants had no government backing, no official recognition. They operated out of a hidden base that had belonged to a supervillain they defeated, and their weaponry and equipment was scavenged from their enemies. Most of all, they didn’t hold back. While they would show compassion to those who demonstrated regret, the Remnants believed that the most important task was stopping villains from causing harm, no matter how much force they needed to use.

Hardline was intended to be the team’s leader and the cool badass that the other Remnants would look up to, but it quickly became clear that he was the least interesting person on the team. Morris shifted him into a purely supporting role, and allowed the team’s more fanciful members to take up a growing share of the pages, ensuring that the comic remained successful for the next four years.

Behind the Scenes:

Building up my supports means building up the Remnants, who have been occupying a bit of an odd place in the comics; extremely popular for four years, and then the team founders and largely vanishes, with its most successful members getting snapped up by other titles.

Hardline was one of the least interesting members of the Remnants the first time around, but now that I’ve really leaned into that, I sort of like his absurd outfit. As a supporting character, he probably does continue to appear (I am imagining him almost getting swept up in AEGIS stuff due to his anti-Peacekeeper feelings, and I think he’d be an interestingly complex ally/opponent for the Stargazers.) He doesn’t get another lead role in a book after Remnants, though.

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I’m sure he’d have been more popular if only his pauldrons were bigger. Just look at them. He’s not even as wide as he is tall. :slight_smile:

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And today - no pauldrons but plenty of leather with our revised…

Nightguard

Real Name: Charlie Lake, First Appearance: Remnants #1, March 1991
Background: Military, Power Source: Cursed, Archetype: Sorcerer
Personality: Alluring, Principles: Defender, Inner Demon

Status Dice: Green d6, Yellow d8, Red d10. Health: 32 [Green 32-25, Yellow 24-13, Red 12-1]
Qualities: Close Combat d10, Leadership d8, Self-Discipline d6, Magical Lore d6, Living Vampire d8
Powers: Shapeshifting d12, Speed d10, Wall-Crawling d8, Presence d8

Green Abilities:

  • Blood Surge (I): Whenever you roll a die’s max value, treat that value as 1 higher. When you roll a 1 on a die, treat that die as if it had rolled a 0.
  • Aspect of the Beast [A]: Attack using Shapeshifting. Hinder the same target using your Min die.
  • Shadow Step [A]: Attack multiple targets using Speed, applying your Min die against each.
  • Principle of the Defender [A]: Overcome a situation that requires you to hold the line and use your Max die OR use your Mid die and Defend with your Min die. You and each of your allies gain a hero point.
  • Principle of the Inner Demon [A]: Tap into your dark psyche to Overcome a problem and use your Max die. You and each of your allies gain a hero point.

Yellow Abilities:

  • Sacrificial Play [A]: Boost all nearby allies using Presence. Use your Max+Mid dice. Hinder yourself with your Min die.
  • Quick Escape [A]: Boost yourself using Speed. Then, either remove a penalty on yourself or Recover using your Min die.

Red Abilities

  • Cloud of Bats [A]: Choose three basic actions. Use Shapeshifting in your pool and take one action with your Max die, a different action with your Mid die, and a third action with your Min die.
  • Vampiric Gaze [A]: Whenever you Attack a target with an action, you may also Hinder that target with your Min die.

Out

  • Boost an ally by rolling your single Presence die.

The second character that Morris designed for his team of Remnants was a foil for Hardline. Hardline was a disciplined, technologically-savvy police officer who was tightly under control, so Morris sat down and built a second-in-command for the team who was constantly on edge, magically-attuned, and supernaturally charming – a classic bad boy who would be the one to challenge his boss’s authority without completely undermining it. Morris admitted in interviews that he based the character in part on his own self-perceived flaws, exaggerating some of his clashes with new editor-in-chief Gordon Terrell and putting some of his personal issues with controlling his anger onto the page.

The result was Nightguard, Child of the Dark. Charlie Lake was an American army lieutenant deployed to an unnamed Eastern European conflict to act as a NATO peacekeeper. During what should have been a routine patrol, Charlie and his platoon came across a village that had been butchered, seemingly by wild animals. As they investigated, they were attacked by a vampire lord and his minions, twisted half-animal revenants. Charlie’s platoon was cut to pieces, and Charlie and a few other soldiers were infected by the vampire’s strain. They held their ground, knowing that they were doomed, and were able to draw the vampire out into open ground and hold him until dawn, causing him to die with the light of the sun. Charlie’s fellow soldiers died as well, the disease within them having progressed far enough for the sun’s light to be deadly to them, but Charlie happened to be just far enough from transforming that the sun instead halted the progression of the transformation within him, leaving him a half-vampiric monster with a barely-controlled thirst for blood.

Charlie was taken into custody, considered to be a dangerous threat, but Hardline broke him out of a military prison before he could be handed over to unknown government forces for study. Promising that he would deal with the situation if Charlie ever succumbed to his urges, he offered him a chance to make his tragedy count for something, and made him the first official recruit to the Remnants as Nightguard.

Nightguard was brooding, edgy, and violent, while also being fiercely protective and struggling to do good, and he was a huge hit in the dark 90s. His powers allowed him to take on aspects of any creature of the night – over the course of the series he would grow bat wings, the claws and fangs of wolves, cat’s eyes and owl’s ears, whatever was needed in the moment. In extreme situations, he could even dissolve into a cloud of bats and descend on his foes. He had no particular weakness to sunlight, although holy power could affect him and he confessed that garlic, once one of his favorite foods, was sharply unpleasant to taste and smell now.

Nightguard quickly surpassed Hardline as the most popular of the Remnants, and he featured heavily in crossovers in 1991 between Remnants and Twilight Carnival. When an animated TV series launched in 1992, he was effectively the lead character, and when the comic ultimately ended he would go on to become a popular and recurring lead in the pages of Venture Comics.

Behind the Scenes

Half of Nightguard’s original writeup ended up becoming the bulk of the Hardline writeup, and he was already a bit on the short side, so you get an expanded character background, more detail about how his powers work, and some extra notes about the original throwaway line I had that he was close to being a self-insert character for Morris.

I made a slight change to Nightguard’s build, removing Part Detachment and replacing it with Wall-Crawling. Mechanically, his Shapeshifting/Part Detachment was weirdly close to how Prometheus operates, and I only really included it so he could turn into bats, but with that much Shapeshifting I decided he can just do that in Red. The cloud has to stay relatively close together, Nightguard can’t just create some rats out of his body and send them off, so here we are. He’s still primarily a shapeshifting-based character, taking on all sorts of weird vampiric animal aspects and then moving with nightmare speed, but he doesn’t have a set list of forms, so much as just adjusting himself all the time for what’s needed.

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Bet the cartoonists pushed hard for that. Shapeshifters that don’t need to stay on one fixed model all the time are always popular with the animation crew.

And yet secretly, when he really, really needed to de-stress after a hard night of being extra-edgy, he’d go someplace private and relax as a possum. Possum form…so…soothing…

I’m sure there was a story arc where he was dating someone who just insisted on raccoon fur for sexy times. There’s a reason coonskin clothing was as popular as it used to be. Trash pandas are an amazing tactile sensation.

It’s always the same animals with vampires, but there’s so many other “children of the night” that never get a look in. Nary a kangaroo or aardvark to be seen, no sir. You know what other animals are primarily nocturnal? Lions, tigers, and bears. Oh my. Pretty much all big cats, while we’re at it.

Let’s have some representation for hippos, skunks and great white sharks, you exclusionist blood-suckers!

The porcupine’s also a night-walker. “C’mon, van Helsing, let’s see how you like getting treated like a pincushion for a change.”

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That does sound like something that might have happened during his relationship with Gale Force in the Earthwatch days.

Bear definitely would have happened. Great cats… probably hard to distinguish that from normal cats, but he probably turned into a panther once or twice. I think probably not kangaroo or aardvark outside of a comedy bit. Porcupine… that does sound like something some writer does to be clever.

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“Ha ha! I have you now, Ant-Woman!” :slight_smile:

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all the old vampire movies with armadillos scurrying around in the dark corners

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“You came prepared for the curse of vampirism, Doctor van Helsing, but are you ready to face the chance of contracting…leprosy? Mwa-ha-ha-ha!”

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Moon Angel

Real Name: Dakota Ellis, First Appearance: Remnants #1, March 1991

Lieutenant Type: Ally
Die Size: d8
Relation: Professional Contact, Approach: Raw Power

Traits:

  • Moonlight Bow: When Moon Angel makes a ranged Radiant attack, it ignores Defense.
  • Moonshadow: When Moon Angel Hinders, she may apply the penalty to two nearby targets.

With one technological hero and one magical one, Charles Morris wanted to round out his core agents with a hero who drew on alien power and another one whose powers came from dimensional origins. He had also grown up with a fascination for the old Golden Age stories of Lewis Lamont, the first Skybreaker, and hit on the idea of shamelessly looting a bit of Lamont’s backstory and blending it with alien origins to create the third member of the Remnants, Moon Angel.

Dakota Ellis was an archaeologist working in the hills of Greece, excavating an ancient tomb believed to be sacred to the goddess Artemis. During the excavation, her team discovered strange ancient robotics, and accidentally activated them. This triggered an attack by the Kel’Thoth, who recognized the signal as belonging to some leaders of the alien species who had created them and been overthrown. These refugees had fled Kel’Thoth space with a handful of immensely powerful devices and hidden on Earth, becoming worshipped as the Greek Gods. The Kel’Thoth attacked Dakota’s dig to recover the artifacts, killing anyone in their path. When a rogue explosion sent her collapsing into a small side chamber, Dakota discovered the one alien artifact that still worked – a psychically-powered techno-organic bow that could draw in ambient light to create shafts of pure destructive energy, or cast shimmering illusions of light to confuse her enemies. The Moonbow bonded with Dakota, giving her a sleek alien battlesuit and allowing her to drive off the Kel’Thoth, but her fellow researchers were already dead.

Hardline found and recruited Dakota a few months later, adding her to the team as Moon Angel, a stern, no-nonsense investigator who acted as the team’s voice of reason and caution. Morris wrote a cautious, tentative romance between her and Hardline that never really developed, as the positions of the two and their professional responsibilities stood in the way of their emotions.

Ultimately, however, Moon Angel was the least popular member of the Remnants. Even more than Hardline, her role as the team’s straight man left her without strong emotional scenes, and as the series progressed she gradually received fewer story arcs. When Remnants eventually ended, she vanished entirely from Venture Comics for several years, before apparently leaving the Earth entirely in search of more lost artifacts of the Kel’Thoth’s creators and popping up as a minor supporting character in Celestial Travels.

Behind the Scenes:

I have substantially adjusted Moon Angel’s backstory here. When I first tossed her in, the Remnants had three technological heroes (Hardline, Razorline, and Wildstyle), three magical ones (Moon Angel, Alchymia, and Nightguard) and one dimensional one (Heretic) who tended slightly magical. With Razorline removed, the Remnants were a bit too magical for my liking, so I stole shamelessly from Fate and made some Greek alien gods who are the origin of Moon Angel’s powers, rather than the “Fomorians were Titans” bit I tossed in the first time around.

The result is a Moon Angel who’s a bit more interesting, but she still falls into the same “too serious” trap and ends up a minor part of the setting. Minor appearances, however, are better than the “no appearances” I had listed for her before!

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Oh, let’s admit the real truth here.

“I could love you, Jack…but not your pauldrons.”
“I can’t give them up, Dakota. Not even for you.”
“I understand. You can’t allow your feelings to come between you and your pauldrons. Alas, we were never meant to be.”

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I remember Larry the Cable Guy had a travel show and in one episode he was hunting and eating armadillos. Someone mentioned how they carry leprosy, and he broke character it was not Larry yucking it up it was Dan going “wait a minute what”

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No joke, and it’s not even rare. I think something like one in five of nine-banded armadillos carry leprosy. They’re the only non-human species that can carry the virus as far as we know, and it would be a pretty lousy way to contract the disease.

I’d rather mess with a skunk than an armadillo any day of the week. No desire to go all Thomas Covenant.

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So what you’re saying is, the ancient Greek Gods in the Venture Comics universe were really…

But also, Moon Angel’s whole “archeologist finds a relic that gives her the powers of a god” dealio seems suspicioulsly similar to Ra’s whole thing. (Granted, there are differences, like the aforementioned aliens and it being tech rather than magic, but still.) I wonder if her origin was at all based on Ra’s, or if it wasn’t, whether there were accusation that it was. (Particularly given the team’s brief flash of great popularity.)

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