Rebound
Real Name: Dan Dalton, First Appearance: Company Town #102, June 1997
Lieutenant Type: Enemy
Die Size: d6
Motive: Wealth, Approach: Physical
Traits:
- Momentum: When Rebound Boosts, he also Defends with the same result.
- Ricochet: As long as Rebound is not Hindered, he has +1 to all actions.
- Bounce Back: The first time Rebound is destroyed in a scene, return him to play with a d6 status die at the end of his next action.
The fall of the Overseer broke the Man’s hold over the twin cities of Ferristown and Ferrisville. While Hank Ferris Jr. was able to keep Ferris Industries running, the Company was shattered and many of its lieutenants and enforcers struck out on their own, looking for a piece of the action. The Rogue Agents found themselves working to stem the chaos and restore peace to the cities, purging Ferris’s influence and making the twin cities a better place to live.
As a result, Company Town became even more of an an anthology piece in the late 1990s, with the Rogue Agents taking up half its issues, Flatfoot, Fly Boy, and Revenant taking most of the rest, and one or two issues per year devoted to minor characters or villain against villain tales. A new array of colourful villains filled the pages, and Rebound was one of the prime examples of the sorts of problems that the Rogue Agents now faced.
Dan Dalton had been a low-level Company Man, taking a paycheck to get beaten up by superheroes and shake down small businesses. When the Overseer was destroyed, he saw an opportunity, stealing a prototype power suit from the lab he was supposed to be guarding and running away with it. With the suit, Dan could leap twenty feet in the air, and be sent flying from punches or bullets without harm. He used it to gather a few of his fellow crooks together and start raiding Company safehouses, hoping to get rich before someone else caught on. Instead, he ran afoul of Flatfoot, and after a few false starts ended up in jail.
Luckily for Dan, he wasn’t in jail long. The suit had been a prototype because it was dangerously unstable, and getting rattled around in it so much overcharged his cells with strange particles. Dan quickly realized that he still had his momentum powers, and used them to simply leap out of jail one morning and make his escape. Without his suit, his powers were wild and uncontrollable, but once he stole it back he was back in business, pulling heists and dodging trouble wherever he could.
Rebound was a small-time problem, more often showing up as an introductory detail or part of a bigger gang someone had pulled together, but he was emblematic of the challenges the Rogue Agents faced. Company equipment was flooding the streets, and while none of it was nearly as dangerous or oppressive as the enemy they’d beaten before, a thousand tiny problems had replaced one massive one. Balancing the new gangs and breaking their power would become the main through-line of Company Town for the next six years.
Behind the Scenes:
I didn’t mean for both of the d6 lieutenants I wrote up to be Ferristown folk. There’s just something about the city that calls to them!
More seriously: Rebound is a very different shtick than Number Cruncher, and I think he’d be a good lieutenant to fill in a scene with. His Bounce Back makes him tougher than most low-health lieutenants, his Momentum gives him a bit of a punch, and his Ricochet means that he can alternate between powering up and getting a good punch in, but he’s still a relatively light enemy to take down.