The Oft-Debated Mr. Fixer

Hm.  Can Fixer use Dual Crowbars to hit himself and then redirect with Driving Mantis?  You seem to be implying so, and I can't remember the exact wording of the cards.

Riveting Crane is one of my favorite cards when going last against Voss

Wouldn't it be vastly preferable when going first?

I'll take that, gimme a sec…

When you have an entire orchestra set up ready to combo out, and need an extra power to do so, badly enough to bleed for it, Polyphoric flare is the best card in Argent's deck.

When your allies want their best stuff back the turn after their next turn, Vernal Sonata is the best card in Argent's deck.  (The 1 HP is generally just gravy, save perhaps if Scholar is in the game.)

When 1 HP every turn isn't just gravy (or Scholar is in the game), Rhapsody of Vigor is the best card in Argent's deck.

When 2 HP every turn would be even more not-just-gravy, or when you want to do something resembling actual damage, possibly while getting a Blinding Speed effect (or two, if you give up the damage part) every turn, Drake's Pipes is the best card in Argent's deck.

When your teammates are a lot more helpful than you are, you can get multiple Accompanies a turn, you have original Nightmist , Omnitron-X, or The Scholar on your team, or you're playing a slower-rolling villain which you'll need long-term help defeating, Inventive Preparation is the best card in Argent's deck.

When you have a bonus to damage or are teamed up with Absolute Zero (I have to remember to try this!), Scherzo of Frost and Flame is the best card in Argent's deck.

When you don't have another instrument, Eydisiar's Horn is the best card in Argent's deck (assuming it's not your first turn and you didn't just get wiped).

When you don't have an Instrument, want to have another Instrument, or would like to increase your hand size, Instrumental Conjuration is the best card in Argent's deck.

When you feel like being weird and doing your Accompany first, Anpuku's Drum is the best card in Argent's deck.

When a lot of 1-damage instances are flying around, the highest or lowest HP hero is taking a lot of hits, Nightmist or some similar hero needs every card they can get, or you can get multiple Rhythm accompanies in a turn, Counterpoint Bulwark is the best card in Argent's deck.

When you have two different kinds of songs that are worth playing, neither of which is a Melody, Telamon's Lyra is the best card in Argent's deck.

When any of your teammates is doing a lot of little damage pings, and/or can boost little-damage pings into something significant, Syncopated Onslaught is the best card in Argent's deck.

When you need a versatile and reusable tool to solve a wide variety of situations that don't involve dealing damage, Sarabande of Destruction is the best card in Argent's deck.

When you want to be able to play any damn Accompany you want, Xu's Bell is the best card in Argent's deck.

When what you need is the best Instrument in Argent's deck, Musaragni's Harp is the best card in Argent's deck.  (This is particularly true on turn 2, when it and Xu's Bell are the only cards that will let you get both halves of whatever song you played on turn 1, unless you opened on Subdominant and another song, which might let you use the Drum or Horn effectively.  Of the two, the Bell is slightly less likely to be optimal, despite being apparently stronger, since Rhythm performs are weaker than Harmonies on average, though it will always depend on the situation.)

When THAT HAS TO DIE RIGHT NOW, or when you can get one or more Harmony-Accompanies and don't badly need to heal, Cedistic Dissonant is the best card in Argent's deck.

Whenever you have a non-Melody song in play, Silver Shadow is the best card in Argent's deck.  Even if you don't, it's pretty damn good.

When you need to play more cards in the early game, or combo out in the late game, Alacritous Subdominant is the best card in Argent's deck.

The rest of the time, Inspiring Supertonic is the best card in Argent's deck.  I mean, it gives you more powers to play all the other songs with, so it kind of can't help but be the very best in most situations.

At all times, Arcane Cadence is tied with the other best card in Argent's deck, since it gives you roughly a 1/2 to 1/4 chance of being that card, plus letting you draw another card and stack your deck a little.

Nope, by Fixer's turn, then minion will be dead, thus Fixer can hit Voss. That way, if the first hero is someone like Ra, he can focus on Voss then a following hero with AoE can kill the minion. Fixer would be great in first if he had enoguh +1s to hit Voss, but if that were the case, get Dual Crowbars to kill the minion and hit Voss, opening up another style opportunity instead. Or alternativle, in a 4 hero game, have Fixer will Driving Mantis and Pipe Wrench and redirect Voss highest damage to the newly played minion, as long as it's not the Ion-Lancer.

That will be something for another day. As his cards will get very different depending on the heroes in play. It'll take me well over a hour, unlike the Fixer post which was less than 10 minutes.

Edit: Scratch that, I can just word things like; Alacritious Subdominant is one of my favorite cards when I or someone else has cards they want to play or when I want to use even more powers.

Edit2: Actually… I'll pretty much be listing off the effects of the cards…

Ah…I am enlightened.

I took care of it already.  Argent isn't my favorite hero per se, but he is the one I've had to study the most intensely in order to understand him at all, and thus I feel like I know him pretty well by now.

I can't wait to play Mr. Fixer alongside Parse.  I get the feeling that will lend itself to a terrifying team.  Fixer will undoubtedly love the irreducable damage that Parse can make him deal, and Fixer (as I remember the cards) can also use the Critical Multiplier buffs better than she can.

I think Fixer is fun to play because he's tricky and not overpowered.  You feel pretty clever if you can use him well.  I love his DR and AOE against the little minions of Voss.

Yeah, I've always found it interesting that despite NOT being his nemesis, Mister Fixer just kinda owns Plague Rat thanks to Jack Handle and/or Driving Mantis.

I think that particular interaction was largely unintentional.    Not broken enough for them to change it,  but I can't imagine that  >G meant for Jack Handle to operate like that.  

Envisioner:  do you play advanced mode?   DR is fairly common on a lot of villans, and Voss, Akash-Bhuta, Spite, Apostate, Ambuscade, V5 Baron Blade, V5 Friction (with Baron Blade) all have *heavy* amounts of DR in their decks or starting off.

Villans who don't use DR (or have little DR in their decks) to protect themselves or their minions are a very small minority!

Considering they were Playtested at the same time, I have a very hard time believing they never noticed it. Jack Handle works the way it was always ment to.

So have we reached a forum concensus that Fixer is amazing yet?

 

I can put together some more arguments if needed.

Actually, Fixer's Jack Handle is no ordinary Jack Handle. It imbues the user the power to be extremely resistant to mind altering abilities. But the name "Magic Jack Handle" didn't really fit in with his deck.

Didn't it used to belong to the Mr Fixer's teacher of the path, ancient master Jack Handle? It's full title was "Master Jack Handle's Magic Jack Handle".

 

Lolz all around!

We'll I've always thought so but I have to go with no on this for the reasons I stated in my post.  In summary: Yes he can do great things, if he can ever get the things he needs to do great things. 

When so much of your deck is situational you can handle any situation (with the right draw) but then again for any one situation half your deck is useless.

Do you reckon we might see a Master Jack promo card, using Fixer's deck? I'd love to see Master Jack handle  "Master Jack Handle's Magic Jack Handle".

Someone plays D&D…is it Parse or her designer?

Sometimes.  It depends on the villain…I won't play non-advanced Akash'bhuta ever again (except possibly for the benefit of newbies, and then only under protest), while with Iron Legacy I've only dared to try Advanced once (and got creamed, so I won't likely do it again).  Miss Information, I actually have played Advanced half the time, but intend not to again for quite a while.  Usually 1 to 2 of every 3 battles I go advanced, depending on difficulty and general annoyance…ones where the advanced text adds DR are admittedly ones I'm more likely to disdain as annoying, since I find it easy to forget the DR is there and be left having to redo all my math.

Excluding V5 since I don't know about them, I count 8 villains who use more than occasional DR at least on advanced (Voss, Chairman, Ambuscade, Akasha, Apostate, Iron Legacy, The Dreamer, Miss Information) and 8 villains who don't (Blade, Omnitron, Plague Rat, Spite, Matriarch, The Ennead, Kismet, La Capitan), with Dawn and Gloomweaver as marginal cases.  One or two cards in the deck that invoke DR is a marginal case at best, and then only if it significantly impairs your ability to accomplish anything (as Citizen Truth and the DR cultist do); with Omnitron having DR half the time and Matriarch having one card that grants it, packing irreducible tech is probably a waste of your time. If all the villain has is DR 1 on himself, it's unlikely to be consequential except to a handful of heroes (Fanatic, Chrono-Ranger, Tempest a little, and Tachyon in the sense that it neutralizes HSA, though Lightspeed Barrage remains effective).  So in about half of games, Fixer will want a style other than Driving Mantis or Grease Monkey Fist; the rest of the time, those four cards are at best a slight help, and more likely would be useless or even actively detrimental to play.

Combine that with all the other limited utility in the deck, and my own atrocious luck - I've had extremely bad experiences with Fixer and just do not consider him an effective hero in general.

I just want to clarify, when you say "for any one situation half your deck is useless" is this post getting a tool and style out and thus not needing to change or is pre-getting a tool and style out? I've got a pretty decent reply to either one of them, I just didn't want to have to type up both, so I wanted to know how I should respond.

Actually its interesting when you ask because, both really.  One has to do with my friend described earlier that won't play him any more.  Another person in our group doesn't LIKE to play him (nothing to do with power) because he feels once you get in the optimal stance/tool for the weapon you he is extremely boring for the rest of the game.

 

On a personal level I like Fixer and don't think he is boring becuase Charge, Overdrive, Grease Gun, and Salvage Yard are all good for any setup.  Similarly between Meditaion and Toolbox I seem to do ok getting in the stance I want.  What I do know is I have two players in my group that just despise playing Fixer for two different reasons. (One can't get the cards he wants, one thinks he's boring when set up).

I would love to see a video of Master Jack Handle mastering Master Jack Handle's Magic Jack Handle.