The other holiday promos!

Rampant speculation on what they are.

 

Absolute Zero is fairly easy:

Until end of next turn all damage done by Absolute Zero is increased by 2


Bunker takes a bit of guess work. My take:

Destroy 1 of your ongoing or equipment cards.  If you do, draw or play 1 card, and use a power in any order.

It could be draw AND play 1 card, and use a power but that seems a bit too strong.

Unity is kind of weird, as best I can guess:

Play (destroy maybe?) a mechanical golem, then  (search) (  ) (   ) your deck,  move a  mechanical golem from your trash into your hand. You may draw a card.

There doesn't seem to be a lot of room in the text box to contain all the words it needs to search up a golem and put it anywhere in that one line of text.   The abilities together seem a bit disjointed.   Any suggestions?

 

 

I'm very excited to see if people can figure out all 3.

I'm very excited to see if the cards are on my doorstep.

I'm pretty sure the text on Termination Bunker is this:

Destroy 1 of your Ongoing or Equipment cards.  If you do, draw 1 card, play 1 card, and use a power in any order.   

Also what is the backstory on these promos. I think it has to do with Chokepoint stealing their stuff but how did Bunker end up with such a cool suit, and why isn't it getting stolen too?

Its cool that two heroes that have faces hidden behind technology get promos where you can see them on a hero card.

Also Bunker is the first hero with three promos.

thats what I would like it to be but that seems really strong unless he is losing a chunk of HP.

Absolute Zero's may be something like this:

 

 

Until the end of your next turn,

increase all damage dealt by

and to Absolute Zero by 2.

For unity I'm wondering if it might be; 

 

(destroy) a mechanical golem, then  (shuffle)  your deck,  move a  mechanical golem from your trash into your hand. You may draw a card. 

Technically the Sentinels have more with four promos.

that just might be even stronger considering it double buffs self hurt wich is core to az's mechanic.

That AZ power would make sense as he is being a bit more reckless missing half of his suit.

Ha. True, but each member of the Sentinels only has one promo.

This is also the first Bunker promo that depicts Tyler Vance.

Probably Unity's power reads 'play' a golem, because she needs a legal way to put her golems on the table. 

She can get Golems out through Modular Workbench or Construction Pylon.   My guess is that she destroys a Golem in play and gets to put one out from her trash or deck. 

That's actually correct. Good point.

It also makes more sense, destroying a golem to prevent it from being used by Chokepoint against the heroes.

 

That makes a lot of sense!

Has anyone tried to figure out the name of Unity's power? That could help in the guessing of what it does. Just a thought  :sunglasses:

I agree with Zero and Bunker

?NT SHIVERS
UNTIL THE END OF YOUR NEXT TURN,
INCREASE ALL DAMAGE DEALT BY
AND TO ABSOLUTE ZERO BY 2

MODULIZE
DESTROY 1 OF YOUR ONGOING OR
EQUIPMENT CARDS. IF YOU DO, DRAW
1 CARD, PLAY 1 CARD AND USE A
POWER IN ANY ORDER

I'm guessing that Unity would have a draw power, compared to his previous Character cards.
RECONFIGURE
DISCARD A MECHANICAL GOLEM, THEN
SHUFFLE INTO YOUR DECK. MOVE A
MECHANICAL GOLEM FROM YOUR TRASH
TO HAND. YOU MAY DRAW A CARD.

 

I'm also guessing that Santa Guise's theme song is Santa Maradona and he screams GOAL every time he gives you a present.
Termination Zero is absolutely metal, like In The End from Linking Park
Termination Bunker is techno, something from Daft Punk?
Unity would still be some bubble gum pop, but not as childish/innocent. Maybe Bad Blood from Taylor Swift? Could be since Chokepoint and her share "mess with techonology" powers.
 

I was really hoping the promo Kismet and Infinitor would be included. I wonder when we'll get those?