The Warlock's Guide to Promo Characters!

Heh - that's more or less why Freedom Tempest is the only version of Tempest I ever allow.  Tempest is still both overpowered and lacking in meaningful choices, even with that awful base power… but at least he sometimes briefly feels like he might not be.  Global damage and extra card plays don't do that.

 

This is false I love Prime Warden Tempest and there are cards that work with him making him very good.  Heroic interception is a oneshot and smoke bombs only works on villains.  Additionally Tempest already has 2 cards built in to reduce this damage making him one of the best places to put the damage in the first place.  Otherworldly resilience reduces damage by 1 from this ability and if you use it correctly Elemental subwave inducer can also reduce this damage.

There are a few others heroes which can also lend their aid all cards reducing damage do not involve the word "card".  The best choice is the sentinels of course they are one of the strongest hero choices in the game and generally you make frequent use of mainstays ability to keep the sentinels up.  Since this is a hero power you start with it at the beginning of the game letting you use PW Tempest ability sooner than ever without hurting yourself bad.  Besides this huge bonus sentinels tactics is an ongoing which allows all one shot damage abilities (most of your deck) to turn into 2 damage reduction for Tempest and the rest of your team.  You also have good card draw abilities and search through the deck that works on Durasteel chains giving mainstay 2 or 3 reduction and making human shield redirect damage from tempest and is an ongoing instead of a one turn redirect.

2nd option one of the great support heroes argent adept.  There are two counterpoint bulwarks in your deck and good deck searching abilities to get the stuff you want in your hand.  This song lets you choose two heroes to take 1 less damage from abilities.  Generally this rocks to protect the top hp and bottom hp or top two hp heroes but in this case works well with tempest as well.

3rd is captain cosmic.  Energy bracer can be placed on tempest to prevent some damage.  (he is even on the picture)  Unflagging and sustained of course to help keep it going,  Possibly even getting multiple bracers out but in my experience they are a bit squishy for that,

Heroic Interception is not a one-shot it is an Ongoing and makes other heroes except Legacy immune to damage.   So it does let PW Tempest use his base power without taking damage.  

Also fun would be Scholar's Alchemic Redirection -- Scholar loves taking extra damage so he can heal.

It is an ongoing that destroys itself.  This means you can only block damage on a single turn.  Something like human shield you could keep rolling for 4 or 5 turns in a row without too much trouble.  That is why I wouldn't really consider Legacy a valid strong pair for this ability.  Legacy having his protection up and the limited ability to shield others in comparison.

You listed it as a one shot which it isn't and Tempest could help him play it a few times with Reclaim from the Deep

If you've got a good hand to use with Arc of Power, are you really going to *need* more than one turn of protection?  The right four cards from Tempest in a single turn could completely change the course of a game in a definitive manner ( think "Shackles, Ball Lightning, Lightning Blade, Chain Lightning", or something thereabouts ).

The Scholar would work pretty well.  More tanky than Legacy, better card draw, group card draw, group reclaim, group healing.  Legacy is always a great character but it just isn't synergy with PW Tempest.  Reclaim from the Deep could get back Heroic Interception but is that what you use it on?  Usually his ability is dealing 0-3 damage to himself.  So heroic interception let's assume you find and put out fortitude deals 2 melee damage and 6 lightning damage to legacy?  Or assuming I have next evolution instead 2-3 melee damage to legacy and none from lightning at the expense of -1 damage to all hero attacks?  Reclaim from the deep I can do it over again or get something amazing like a inspiring precense or the legacy ring that got killed off by the villain.  That is not synergy to me.  It sort of technically works in a really awkward not too great way.

Legacy wouldn't take any damage from PW Tempest's power. PW Tempest's power is from the Environment to Tempest, not to anyone else.

Heroic interception prevents damage of any type to heroes except for Legacy himself.  No damage is redirects to Legacy due to that card and only villain damage could be redirected to him if he has Lead From the Front.   As far as Legacy goes for cards to get back it is situational and since that card like Take Down only last a turn its one I would normally go after.  I can't imagine using PW Tempest's base power too frequently so one turn of coverage should be fine.

 

Ah that is true not horrible then.

I agree; after Prime Warden Tempest does something like this he doesn't have any cards left to play, anyway. A well-timed heroic interception would be perfect.

Platinum Warlock, any change you will update your guide with the most recent promo's? 

I like the read of this thread and am curious about your pick on all the other promo's.