I had a question on the upgrade PDF. In the first kickstarter update you mentioned that you will release a PDF in which we can print the changes to those holding the first edition of the game…as well as the HP and other tokens that will come with the second edition.
I was wondering when will you release that PDF. More importantly, if you would mind releasing the tokens now. It seems you are testing them already, right? If you release them now, we can all test them and see if they are enough, or find possible improvements, etc…I understand that the new versions of the cards cannot be released yet (rebottard has probably not finished improving the cards, etc…), but I see no reason why not releasing the tokens right now. Specially, it might motivate more people into backing the game, right?
Can somebody link me to the spot where they said they would send updates of all of the changed cards? I’m really waffling between buying the Expanded Edition and just buying the Upgrade.
I have a question about the tokens. Will they (hopefully) be printed with the same info on their fronts and backs? I only ask because I would hate to have a sheet of tokens that have individual token info on the fronts ("+1 damage dealt", “all damage fire”) but they all say “Sentinels of the Multiverse” on the backside, so that when you go looking for the one you need in the baggie you’re storing them in, you’re staring at a bunch of identical logos and have to flip each one over to find the one you’re looking for. No bueno.
In fact, I would like to test the case in which we have some tokens that have + on one side and - on the other. Then we have tokens with 1 and 2, tokens with damage/absorption and tokens with fire/toxic. With these 4 tokens we can create 1 toxic damage absorption, -2 fire damage, +1 toxic damage, etc…
I do not know if this is practic or not (since this would represent tokens flying around)…but at least I would like to try it
I assure you, the tokens are all double-sided. We have a very solid number of tokens in each box, but we want to be able to get as much use as possible out of all of them.
There may be a need for counters to track hard to remember order of played cards.
For instance, people might forget Close Quarters Combat or Imbue Fire was played earlier.
My suggestion is to have 10 chits. 5 of them red on 1 side, yellow at the back. The other 5 blue on 1 side and green at the back. Then for each set of 5 chits, on the same coloured side, they are numbered 1 to 5, while on the back, they are numbered in reverse 5 to 1.
That is, a Red 5 will be opposite a Yellow 1, Red 4 opposite Yellow 2, and Red 3 opposite Yellow 3.
This way, the 10 chits can be used to track up to 4 orders of play up to 2 or 3 card sequences.
Let me just say, the tokens should be awesome. I’ve been using credit chits from Galaxy Trucker during the playtest and it is soooo much easier and more intuitive to track the hp than using dice or the hp cards (as gorgeous as those were).
Christopher – Not sure if you missed the point that if there were tokens ordered one through five, they could be used to track the order that some cards had been played – particularly when those cards are played from different decks.
Ah, I did see that, and it’s a fair point. Unfortunately, at this point, we couldn’t include something like that in the Enhanced Edition box. However, that doesn’t mean something like that couldn’t happen - we’re just too late to make it part of the official core game re-release.
For those instances, you just put down the “All damage = Fire” token if Imbued Fire was played later, or “All damage = Melee” if CQC was played later, no need to track the order since damage modifiers only apply after the type is finally determined.