Unexpected combinations

Here's one that I pulled off in this week's Weekly Oneshot - Guise high fives the Sentinels while Sentinel Tactics is in play (but Hippocratic Oath is not).  Then he plays Blatant Reference.  Does Guise like getting to use his power every turn?  Yes he does!

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Something I only realized in my stream last night: Mr. Fixer with Dual Crowbars and Bloody Knuckles can hit himself super hard to hit another target super harder. With no other boosts, it's a 6 hit to himself and a 9 hit to a second target.

The other day I randomized Progeny and Time Cataclysm and discovered probably the only time you're ever happy to see Oppressive Smog.

Not the only time.  It makes games against Spite easier as well.

 

Huh.  Does Oppressive Smog mean that effects that heal targets "Back up to full health" only heal them up to their maximum health minus 2?

I also appreciate seeing Oppressive Smog vs Matriarch's flip side.

I think "restoring" is different from "healing", so it wouldn't affect that, no, any more than it would affect Fanatic's Aegis restoring her to 10hp or whichever Title it is that restores someone to 6hp.

The title is a heal so would be affected, Aegis is a restore so wouldn't. Also, those cards in The Sentinels deck are a restore.

However Haka of Restoration is paradoxically a heal!

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Yeah, that's also basically the logic behind TN AZ. He gets to pull that same stunt every round if he wants.

Found a pretty cool trick with the Adamant Sentinels:

 

Play Telekenetic Wallop with Sentinels Tactics and Writhe's signiture in play. Hit the highest HP villain target first, then use Haymaker on that target. Target your second hit a Writhe and it will redirect to the highest HP villain but won't be reduced....

 

Net result is 8 damage on the main villain, 3 damage on a second target. 

Nice! And fairly easy to pull off!

I tried that one, but it didn't work for me…

It should I've done similar in the video game.  

I'll try it again once I'm home.

On healing:

There are 3 terms that reference healing effects:

Regain:  the most common, you gain HP, but never above your maximum.

Restore:  You set your HP to a specific amount.

Recovery:  This refers to regaining HP, not resforing HP.

Restoring HP is not regaining or recovering, so it isn't affecteg by Smog, or team Operative's incap, or Unhallowed Halls.

Restore also isn't impacted by Idolator in the Operative's deck. 

Fun one: high- five the Sentinels, with Hippocratic Oath, and steal a Jack Handle. Also play Barbarian and Reference. Every hero turn, discard a card for MASSIVE HEALING

(add in the Scholar for extra fun!)

 

Along those lines, two Sentinels shenanigans that I discovered during the "Best Cards Ever! (Weekly One-Shot #70)":

(1) Neat interplay between The Sentinels and The Scholar when he plays Proverbs and Axioms:  Unlike (ex:) Don't Dismiss Anything, which only allows The Sentinels (collectively) to play the top card of their deck/bring a card out of the trash, under Proverbs and Axioms every Sentinel gets the choice of healing 2 or doing themselves three damage and using a power, which means a Proverbs and Axioms play could result in four Sentinels power usages.  

(2) I imagine other people have discovered this, but when you have a lot of non-hero targets (ex: Voss, Dawn, Chairman, any Vengeance game, Final Wasteland, etc.), Hippocratic Oath plus Blackout becomes a recipe for massive healing:  With Hippocratic Oath in play, play Blackout, and have Writhe hit Dr. Medico.  Yes, Dr. Medico will take the initial damage from Writhe, but then if there are (ex:) 10 villain targets out there, that's 10 instances of 2HP healing that Medico gets to spread to any hero he wants.  

 

Is that correct? I thought Proverbs and Axioms was per Hero, and the Sentinels are one hero… 

Yes, that got ruled on during testing it should work that way.