I'm having a little trouble understanding how Unity's Cryo Bot card works given some of the rules clarifications that have been collected in Spiff's PDF.
Cryo Bot says: "Whenever this card is dealt damage, it deals each none-hero target 1 cold damage." Cryo Bot has 1 HP.
Given the clarification that damage dealt = HP were reduced, meaning that HP must drop in order for damage to have been dealt, and the clarification that states if a card is destroyed any remaining effects of that card are immediately canceled, how is it possible for Cryo Bot to ever deal any damage? If it is dealt damage, it's destroyed because it only has 1 HP, and the remaining effect of it dealing damage is canceled.
Cryo Bot has always had more than 5 HP, though I think it had only 6 for a while, during early playtesting. But yeah, Cryo Bot has to have a pile of HP in order to work.
I just went and compared the HP on Cryo Bot and Bee Bot, and sure enough, Cryo Bot does have 7. It just looked a lot like a 1 until I made the comparison. Thanks for the heads up.
I've got a different Cryo Bot question for Christopher that actually applies to all golem cards -- the cards say "this card cannot be played during your Play phase". What if an effect on someone else's turn (say, an incapacitated hero's power) allowed Unity to play a card. Could she put out a golem, since the golem card would not enter play during Unity's Play phase? What if an effect allows Unity to, say, draw two cards and put one back in the deck and the other into play. Would that get the golem into play?
I'm sure the intent of the wording was to make it so that golems could only enter play when Unity destroyed an Equipment card to create it, but are there other ways to get golems into play besides utilizing Unity's power?
If an effect let's you play it out of turn, you can totally do it. We discussed this a lot in playtesting. This is why Unity loves Argent Adept (but seriously, doesn't everybody?)
Honestly, I don't really see a need for any clarifications. The card specifically says "This card cannot be played during your play phase." This means it can be played during any other phase of your turn, or any phase of someone else's turn without any issue.
Sure, but there's lots of stuff in there that doesn't seem to need clarifying, but people just want to make sure they're interpreting the rules correctly. For example, "when I'm fighting Grand Warlord Voss in advanced mode and it says to reduce damage dealt by heroes, does that include damage Absolute Zero does to himself", or "Matriarch's Mask activates whenever a card other than a Fowl card enters play. What about when she plays a one-shot?". It's stuff that can be logicked out but which still can cause confusion to new players. I think it'd be valuable to include.
Don't worry, you're reading it correctly. The only time she can't just straight-up play a Mechanical Golem card is during her Play phase. An incapacitated hero, or The Argent Adept, can easily allow Unity to play a bot "for free"!
That was the most epic thing ever, when I first saw the art for her. She has the BEST flavor quotes, and while I wondered all through playtesting why she had those 5 bots that were unique (no repeats), it was all immediately clear upon seeing the art.
For those of us who have to wait until september to get these, I don't suppose we could see what the cards look like? I keep hearing people talk about her; I want to see, dammit!