Here are a couple more villain alts, this time for Grand Warlord Voss. I won’t post pix of the cards themselves unless requested, since you can get the gist of the card from the text itself.
- First, his basic version:
Encounter title = “Invasion: Earth”.
Encounter text on his front side = “Grand Warlord Voss has brought his army of genetically enslaved warriors to Earth, expecting to add another planet to his collection of conquered worlds.”
Encounter text on his flip side = “With his Thorathian army temporarily halted, Grand Warlord Voss himself enters the battle, vowing to personally destroy the insects who presume to thwart his plans of conquest.”
Rules = same as always.
- Next, a new encounter, entitled “The Art of War”. In this one, we emphasize Voss’ skill at leading his enslaved armies. Instead of having a “leader of minions” side and a “now fight me” side, both sides are “leader of minions” sides, but with different battlefield tactics in play. On one side, we flip if there are an odd number of cards in the villain trash, and on the other side we flip if there are an even number, so we’ll be flipping back and forth between tactics during the fight.
On his starting side, his troops are in “Sword Formation”, which means that the newest minion that’s been played does increased damage. If that minion gets taken out, then the next oldest one becomes the newest one in play, and it will do the increased damage. On the flip side, his troops are in “Shield Formation”, which has two effects. First, only the newest and oldest minion in play may be targeted (any minions between the newest and oldest are protected). Second, all minions regain 1 hp.
Encounter text (same on both sides): “The brilliant tactician Grand Warlord Voss leads his army of genetically enslaved warriors with such skill and cunning that no opposing force can stand against it.”
Rules on the front side:
- Voss starts the game with this side of his card facing up, with 90 hp.
- Shuffle the villain deck and draw cards until 4 minion cards are revealed. Put them into play. Shuffle the villain deck.
- Start of villain turn: If there are an odd number of cards in the villain trash, flip Voss.
- Start of villain turn: If 10 or more minions are in play, the planet has been overrun and Voss has conquered the Earth. Game over.
- Reduce damage to Voss by 1 for each minion in play.
- Sword formation: increase damage dealt by the newest minion in play by 2.
Rules on the back side:
- Start of villain turn: If there are an even number of cards in the villain trash, flip Voss.
- Start of villain turn: If 10 or more minions are in play, the planet has been overrun and Voss has conquered the Earth. Game over.
- Reduce damage to Voss by 1 for each minion in play.
- Shield formation: only the newest and oldest minions in play may be targeted.
- End of Villain turn: all minions regain 1 hp.
- Lastly, we have “Fortress of Doom”. In this encounter, Voss has built himself a nigh-impregnable fortress (fortresses are always nigh-impregnable) from which to launch his invasion, and the heroes must first find a way into the fortress before they can deal with Voss himself. So the front side of the card is the Fortress, and the back side is Voss.
In order to breach the Fortress’ defenses, a single hero must do exactly 10 points of damage when there are no other minions in play. Any hero may skip their turn to increase the damage dealt by another hero to Voss on their next turn by 1, so everyone can be involved in blowing open a hole in the walls. At the end of the Villain turn, the Fortress is returned to full health, so until you can manage to get inside, there’s no point in beating yourself on the outside of the Fortress.
Once inside, the heroes have to deal with Voss, as well as more minions that swarm in to protect the Fortress. Voss only has 50 hp, but each round he deals damage based on the number of minions in play (which could climb quite high), and he brings a minion back from the trash pile.
Encounter text on the front: “Grand Warlord Voss has built a nigh-impregnable fortress upon the planet and commands his army from within. The heroes must find a way inside if they are ever to stop the Thorathian invasion.”
Rules on the front side:
- Voss starts the game with this side of his card facing up, with 50 hp.
- Shuffle the villain deck and draw cards until 4 minion cards are revealed. Put them into play. Shuffle the villain deck.
- Start of Villain turn: if there are no minion cards in play and a single hero dealt exactly 10 pts of damage to Voss last turn, flip Voss.
- Start of Villain turn: if 10 or more minions are in play, the planet has been overrung and Voss and conquered the Earth. Game over.
- Restore Voss to his maximum health.
- Any hero may skip their turn to increase the damage dealt by another hero to Voss on their next turn by 1.
Encounter text on the back side: “Having infiltrated the nigh-impregnable fortress of Grand Warlord Voss, the heroes must now deal with the enraged warlord himself.”
Rules on the back side:
- Reduce damage to Voss by 1 for each minion in play.
- End of villain turn: Grand Warlord Voss deals energy damage equal to the number of minions in play (minimum 1 damage) to the hero target with the highest hp, and 1 fire damage to the hero target with the lowest hp.
- End of villain turn: Shuffle the villain trash and draw from the top until a minion is revealed. Put it into play.