Villainous Variants

Since I don't want to pollute the other threads with comments on how to toughen up villains or the like, I figured that I'd migrate the discussion to its own thread.  So, feel free to discuss all of your tweaks, changes, and house-rules right here!

 

Regarding Gloomweaver, I've been trying out a new variant to put some teeth in his ol' skull-head.  Changes are as follows:

  • At the start of the game, place all Zombie cards in the trash.
  • Reveal cards from the top of the Villain Deck until Ophidia the Deceiver and one Relic are in play.  Shuffle any other revealed cards back into the Villain Deck.
  • At the End of the Villain turn, Gloomweaver plays as many cards from the Villain Deck as there are Villain Relics in play.
  • When all three Villain Relics are in play, flip Gloomweaver's character card.

This way, Gloomweaver's automatically dealing at least some damage off the bat and is much more likely to reveal Relics, as there are less cards in the Villain Deck to start the game and he's automatically going to get an End of Turn play thanks to the first Relic out.  I like the idea of Zombies coming directly from "the graveyard" whenever a Cultist dies, but starting the game with them in play in addition to the rest is just too much.

Thoughts?

Just wondering if we could get official word whether or not this is cool for these Forums before we get a bunch of stuff written out that might get deleted later.

variants of existing villains should be fine. It's new ones alltogether that are disallowed.

We're checking (thanks, imprimis5!) - if they have plans for alternate versions of villains, we don't want to cause any issues. :confused:

Sure thing--sorry if it's verboten.  I'll obviously amend my earlier post if it is.

We already have some plans for some future promo cards, but they are essentially or entirely complete at this point, so nothing here will influence any of that.

As far as I am concerned, these are just house rules and the like. Have fun discussing them! :)

Thanks Paul.

 

Also, if you tell us what villains have promo's coming we could avoid them here.   :wink:

I like your gloomweaver as a burn to get to the second side.

Are you keeping the 3 relics in trash = game over?

Would it work to have the relics be indestructible?  I tried this in a variant I did in a forum game, but it just drags out the first side too long, with your style it would be faster and wicked.

 

My trouble with Gloomy is I want him to flip, but it needs to make sense thematically and work for game play, and that is tough.  I like the idea that as the cult gets more powerful it plays more cards.

Yes, if there are three relics in the trash, the heroes still win.

The issue is that, because Gloomweaver's deck accellerates based on the number of Relics in play, it becomes a race to get the Relics killed.  However, it also makes the chance of running into a Vast Following much more dangerous, as those multiple card-plays can really wreak havoc, bringing back lots of cultists and those darned Relics.

My first test with this variant ended with a hard-fought (yes, really!) tense match, in which all three Relics were in play at one point and the only thing that kept Gloomweaver from flipping was Char's massive damage attack.  That match was with Haka, Fixer, Absolute Zero and Omnitron-X.  

The second match was actually a player-wipe, with Legacy, Ra, Bunker, and Nightmist.  Gloomweaver pulled two of the Cursed Acolytes early in the match, which drove hero HP way down overall, and I never managed to recover.  I was really impressed!

I'm going to do some further testing, but I'd be interested in seeing others' perceptions!

I'll definitely give it a shot, Maybe tonight when the the weekend challenge starts.

 

 

Ditched the Drug-Dealer Spite, was way too much text to make it functional.  So Here's my Serial Killer Spite:

80hp

Front side:  Trans-Human Serial Killer

Put safehouse into play

Increase Spite’s damage by X, where X=the number of victims in the villain trash.

Flip Spite’s character card when (H) victims are under the safehouse.

When a Victim would be destroyed in the villain trash a hero may deal themselves (H) Melee damage.  If damage is taken this way place the victim in play instead, that victim is indestructible until the end of the current turn.

At the end of the villain turn play the top card of the villain deck.

When a drug card enters play put it under Spite’s character card.

At the end of the villain turn, play the top card of the villain deck, then Spite deals each hero target 1 irreducible Psychic damage

 

Second side:  Murderous Rampaging Madman

When Spite flips to this side take all victims out from under the safehouse and shuffle them into the villain deck

When a drug card would enter play, place it under Spite’s character card instead.

X=the number of cards under Spite.

At the start of the villain turn Destroy each victim card in play, then shuffle the villain trash and reveal cards until X victims are revealed, put them into play.

When Spite would regain health deal the hero target with the Highest HP X-1 projectile damage, and the hero target with the lowest HP X-2 Energy damage.

When a victim enters play from the Villain deck, play the top card of the villain deck.

 

You can win or lose on either side. The dealing yourself damage to avoid a victim destruction was created after Spite got 3 victim's in the trash and played forced entry and collateral damage on the same turn.

 

The Theme is Spite is a serial killer, but there is something special about him, and the more he kills the stronger he gets. You have to stop him from getting stronger. I like the idea that the more of his targets he kills, the more psychic damage the heroes take.

He can steamroll if you let him get victims in the trash.

 

The second side he goes from his serial killing to a murderous rampage.  The victims in trash don't raise his damage, now he's based on the Drug cards he's been building up under him.

 

Basically how it seems to work so far is if you can get him to flip quickly that is the better option, but if drugs start piling up you are better off trying to win on his front side.