ok,
This *may* be a dumb question....A Villain's Turn Order is: Start, Play, End. However, on the Villain Cards there are "game play" instructions which also detail steps to take on a Villain's turn. SPITE's "game play" for example says "at the end of the villain turn, play the top card of the villain deck."
Does that mean:
Case 1:
Start (of Villain Turn) = See if there are 5 drug cards in play
Play (of Villain Turn) = Play a card
End (of Villain Turn) = Play another card, then deal the hero target with the Highest HP (H) -1 Damage
Or, Case 2:
Start (of Villain Turn) = See if there are 5 drug cards in play
Play (of Villain Turn) = Do Nothing
End (of Villain Turn) = Play a card, then deal the hero target with the Highest HP (H) -1 Damage
On a related note, there are some Environment Cards that say "Do this at the START of the Environment Phase", but you can cancel the effect if you "Do this at the END of the Environment Phase". My take is, since the Environment Turn Order is: Start, Play, End, and the card activates during the "Play" phase (after the Start Phase) then there is an opportunity to cancel the effect BEFORE it happens on the "End" phase that immediately follows the card being "Played". Am I right with this assumption?
Thanks everyone for their collective insight.
-Ron