I say that, want to try again right after, and proceed to beat it XD
So Fine with AA at 5, Scholar at 16, and Ra down and removed from game to bring down Greazer.
I think there were 2 major plays that really made a huge difference, but I will try to recreate a step-by-step here, so spoilers below. I am going to just focus on the heroes as I don’t think what the villains play/choices made on their turns really matter.
T1:
AA: Cadence Harp into play, Pipes in hand, Sarabande on top of deck, Rhapsody on bottom, and Conjuration in trash. Dark Dynamics Bugbear and Scholar, put Expect the worst into play (Big play 1)
Ra: Staff then Blaze of Glory
Scholar: Hold Fast
T2:
AA: Supertonic then Harp to Supertonic Ra Blaze of Glory
Ra: Fire Blast Bugbear then Blaze of Glory (Then discard Excavation and Imbued Fire to stop Blood Scent)
Scholar: Proverbs (AA: Deal self damage, Use power on Harp, give Ra Blaze of Glory and heal, Ra: Heal, Scholar: heal) then Better Living
T3:
AA: Polyphoric Flare into Dark Dynamics on Ra+Scholar, put Keep Moving → Flesh to Iron in play, followed by Dont Dismiss Anything (Put Top Card into Play for all gets Cedistic, Solar Flare, 2nd Flesh to Iron), then Harp to give Ra Blaze of Glory and heal (2nd Big Play).
Ra: Flame Spike Bugbear into Blaze of Glory then Staff on Bugbear (then discard Drawn to the flame and Summon Staff for Blood Scent as hes about to go down, though with 2 FtI it doesnt really matter)
Scholar: Discard 2x Mortal form to Energy, Play Grace Under Fire to finish Bugbear (ends up unnecessary as the environment plays Internal Defense Grid, but w/e), Better Living
Environment brings down Ra and Proletariat
T4:
AA: Play Sarabande, then Dark Dynamic AA and Scholar, put Alchemical Redirection in play
Ra: Incap to deal 10 irreducible damage to finish Greazer
Scholar: Takes it easy
~A-Kat