Wraith, Legacy, Zero vs. ADVANCED Spite in Rook city
GO!
Wraith, Legacy, Zero vs. ADVANCED Spite in Rook city
GO!
Got the mint, but I still hate Spite.
Smoke Bombs and stun bolts carry the day. Set it up so Legacy was taking the brunt of the damage, but reducing it with Fortitude. Never found a utility belt, so Wraith was just firing the stun bolt every turn. Finished with an Impale/Hoarfire/Thermodynamics combo from zero.
Mint count 8/9
Mint!
At least this is one of the better teams that can handle Spite.
As long as you get Stun Bolt and Smoke Bombs out in time it shouldn't be too bad. Fortitude and Inspiring Prescence come quickly enough as well.
Lead from the Front and Next Evolution are the other good Legacy shenanigans that work well vs. Spite.
Once you stop taking damage from Spite the win becomes inevitable.
For the record I saved 3 bystanders! (including the Sidekick!)
Sadly, my first failure to get mint. I ... I can't speak about it.
I couldn't get it either. My obsession with taking Spite out with a Razor Ordnance shot may have contributed.
Not to be a jerk, but it's kind of funny considering this one shot is based on your story.
If I had let it go one more round, I could have taken him out with an Inventory Barrage, but didn't want to risk the mint if something unexpected came out of the environment deck.
MINT
AZ and Wraith died
Legacy had the avst majority of his ongoings out, until i was able to get next evolution, danger sense, legacy ring and motivational charge,
Became immune to toxic. And used their incaps to either paly more cards, and heal him. I absically gained an HP each round.
Mint, with everyone alive. (Wraith 8, Legacy 3, AZ fluctuating rapidly)
Lead from the Front + Smoke Bombs to funnel all the damage to AZ, who could heal everything with his +3 cold damage. A few Stun Bolts, Next Evolution set to Toxic (probably not necessary, but it made me feel better) and a Legacy Ring so that Legacy could shield and galvanize at the same time.
Once AZ brought Spite down to 3, I held off on killing him, so that I could let Wraith deal the finishing blow. Then he got crushed by Falling Statuary instead, which I decided was good enough. Or at least, flat enough.
Bah. My first miss at Mint.
Somehow I never got a Stun Bolt or Fortitude, meaning that I couldn't mitigate the constant flow of damage. I got Smoke Bombs eventually, but by then I was hemmoraging and the loss was only a matter of time. Hate Spite so much. Just a frustrating villain.
That said, I LOVE that this one was based on a forum story. Nice choice!
I got Near Mint, but was disconnect at the beginning screen of my first game, so I was cheated out of my Mint. Curse you!!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=625430330
Mint for me. Was able to get The Wraith and Legacy to match health and use smoke bombs to redirect all the damage to AZ who just kept regaining HP. (Coupled that with double stun bolts) Then started with the inspiring presence recycling trick and ended with a pretty smooth ride.
(youhou, my first time on the video game!)
Mint. Everybody between 11 and 16.
Like waedens above:
First stage with the infra red to help the flip.
Double stunbolts, smoke redirecting all damage to AZ with full set up. 4 victims saved.
I was lucky with the cards, I must say.
Is this one a fixed or random seed?
It didn't say, so I would guess that it was fixed, but because the "put 5 cards in your trash when you use a power" drug came out almost immediately, there would be a high rate of divergence in the hero draws.
Mint, thanks to double Stun Bolt, Next Evolution, and Lead from the Front, along with a bunch of Absolute Zero shenanigans. 'twas pretty fun, I have to say (though I generally don't like games against Spite).
Yeah, I get that a lot too - if I'm the game leader I usually ask if anyone has a preference for villain - most of the time no one does but I've gotten more "No Spite, please" than anyone else with only Miss Info being even close.
The deck-milling drug adds some interesting variance to this one and it can get hairy, especially if you don't do Absolute Zero math correctly. The two mistakes I made but overcame were a) playing Wraith's Combat Stance first turn, thinking it'd be helpful. It's not - Spite heals away the crackback damage in phase 1 and in phase 2 if you're playing your cards right, Wraith shouldn't be taking damage at all - she can hardly afford to, and b) getting cute with Hoarfire one turn to the point where I couldn't use Thermal Shockwave - not healing that turn had a snowball effect (pardon the pun) of getting Zero's HP dangerously low. On my second play-through, I didn't get either Fortitude or Thermal Shockwave but it really feels like only two cards that really matter in this one-shot are Stun Bolt and Smoke Bombs.
3 heroes against spite is generally a good game. If you go up against him with 5 heroes his damage reduction gets really hard to overcome. I think that is where he gets a bad rap. 3 hero games against him are generally enjoyable. And if there is any Villian that is "good" to fight in Rook City, Spike is the one.
The first go was rough. I didn't find any Stun Bolts, Fortitudes or LEad from the Fronts or Smoke Bombs. (I blame the lack of deck-milling, due to my refusal to use powers when that toxic drug is out). So that one didn't go so well. I think SPite was down to about 35 hp when I busted out.
Second time, I chose to use Wraith's Eyepiece first turn, which then let me draw a Stun Bolt!
Yay!
Then I won.
This. Combat Stance is mostly worthless. As others have said, Smoke Bombs and Stun Bolt won me my mints. For any who need help, if you use Legacy's power on turn 1, you'll immediately draw a Fortitude after the mill, and that helps immensely.