5 heroes - Harpy, Akash, La Comodora, Lifeline, Luminary
4 Villain decks - Oblivean, Scions, Aeonmen, and missions decks. Shield cards too
Comic Book
Two Environments
Extras
27 hero variant cards
6 additional heroes - Stunman, Benchmark, The Void Guard
Other Misc Info
The Void Guard heroes character cards are not intended to be able to be used when using the Sentinels deck. - Art Feed
The Void Guard will have special instructions included with it explaining how it interacts with the Sentinels deck. - Art Feed
One or more of the new (ex villain) heroes will have cards with previously villain exclusive keywords i.e. fowl, primieval limb, device - reddit ama
It's possible that Citizen Dawn is represented somehow within Oblivean - reddit ama
Luminary Info from Twitter Teaser - Lumniary - 27HP
Innate Power: "Devise" - Power: Discard the top two cards of your deck. Move any Devices discarded this way into play. [Interesting that it says devices, not equipment]
The nemesis icon on Luminary's card seems to be OblivAeon (The icon matches Obv's chestplate and the fuzzy filename text corroborates this)
From the text entry box on one the other screen in the picture, you can also see:
Lumniary's Incap Abilities: One player may play a card / One player may discard 2 cards. If they do, they may draw 2 cards. / Destroy 1 hero ongoing card. If you so, destroy up to 2 ongoing cards. [From text entry screen]
Variant Luminary's Innate Power: "Empowered Attack" - Power: Luminary deals 1 target X lighning damage, where X = the number of Devices in play plus 1. [From text entry screen]
The Harpy seems to involve some sort of flippable tokens. Dark Watch Harpy has 27 HP.
It appears Harpy and Luminary have the same nemesis icon, but they could be placeholder icons to avoid revealing secrets.
This topic is intended to help keep known info from the Reddit Ama, art feeds and such into one place. I probably missed plenty of things, so feel free to comment and I'll update it.
I think I might give my left arm to see a "live play" version of the OblivAeon material--just one session of the OblivAeon game, with the >G crew playing their favorite characters.
I'd be very happy to receive anything at all about the game and how things function, details on heroes or at least general mechanics. It'd be quite the excitement to see things in action, but I'm not sure if it'll be at that level for a while!
Information like that requires things to be finished.
Things can change drastically during the playtesting process, and frequently do. It would be very hard for Christopher to take any card or mechanic and say "this will go unchanged", beyond what you already know, which is how the table sets up and what decks are involved and such.
Even what might be considered basic mechanics are being tested and debated.
This is going to be fun, and deadly, but also a lot of work.
As for Spoilers:
I hear Baron Blade has a really cool [REDACTED] mechanic that [REDACTED] Kittens with {Redacted].
It's going to be awesome, as long as you don't let Ronway [REDACTED], that would be bad.
A few hours of time committment (an hour or two to play, plus a bit to edit and upload the video)
A disclaimer at the front stating that "This material is subject to change before release."
There's no inherent committment made in an alpha/beta 'lets play' that states "This is the way it will be when you get it."
That said, you're a playtester. I'm not. You're obviously privy to information that I'm not. If basic OblivAeon mechanics are being reworked significantly, then #1 of my criteria isn't possible yet.
Yeah, it's amazing that they already have full concepts of gameplay fleshed out enough to playtest already. I expected that down the way a little. Maybe this is best for another post, but Any guesses as to what each hero would be like/any powers or mechanics you'd like to see in the heroes or villains otherwise?