Where's our kickstarter update?!

It would be cool if she acted as an extra villain. You start off fighting Baron Blade and then at some crucial point she flips and you are fighting 2 enemies. 

Oh man... we are only $900 away from getting a bunch of tokens we won't have room for in the box!

You know, like the tokens we currently have once the new expansion eats up all of the leftover* space. ;)

 

*For those of us who haven't sleeved up, that is.

They still fit quite nicely in the ziploc baggie card sleeves are sold in, and store snuggly in a dice bag (for those who cannot part with the HP tokens but use dice to track HP.  Also, the rectangular counters are wonderful and I could DEFINITELY use more of those.)!

I, for one, love the tokens and markers and can't wait to get my hands on more of them. They fit fine in my sleeved Enhanced Edition, granted, I don't have any expansions ... yet.

I, for one, never sleeve my cards. The only one I have sleeved is my Young Legacy, but that one is fragile compared to the other promos. I like just having the cards in my hand without sleeves. I think it looks nicer. Plus, they sell replacements for nearly every card, so no big deal if a non-promo card is damaged. 

I just feel as though the tokens slow the game down. I much prefer the use of D10s over the tokens. They're such a hassle. 

Really? We actually find the tokens pretty useful. The problem we had back when using D10s was just running out of them; I only have 18 D10s. I love these tokens. It really doesn't take too long to subtract from the heroes HP, and for the villain, we find it easier to just count up with tokens rather than giving them their full HP and subtracting. It doesn't take but a second to do a villain 2 damage, and throw 2 tokens on him. Then whoever is running the villain just adds up the smaller tokens and replaces them with the larger values when the other people are taking their turns.

And we may not use the modifiers like "immune to damage" or "all damage: melee" as much, but those damage dealt/taken +/- tokens are a huge help.

I do use the modifier tokens as they help remind me of a lot of things when stuff starts getting crazy (Chairman style).

As far as the damage counters, I only have 12 D10 so with a full 5 player game I do run out and resort to the tokens. I only use the tokens on small creatures that have less than 10 HP vs trying to use them with Akashbhuta. 

Plus, I sleeved all my cards so I barely have enough room in the box as is for more counters. I'm already going to have to carry the next expac in its own box.

I'd honestly love to see some sort of SotM knitting counters. 

I agree that the amount of time it takes to wrangle the hp tokens is right on the edge of too much, however I'll bet I spend almost as much time spinning the stupid D10s in my hands looking for the right number as I would digging for tokens. I made little spinner hp trackers to be used for minion hp tracking, but I haven't gotten around to assembling them yet so I can't say if they're an improvement or not. 

I use the 3D tokens which are posted on my site for tracking effects and states, and I really do prefer them to other available solutions. They took time to assemble, but now I have a manageable number of types of tokens (ten) which means I don't have to spend much time digging for the one I need, and I've got enough available so I never run out (and I could print more if I ever did). The entire set fits in a plastic card box I got at Tap Plastic, so it stores alongside my cards in perfect harmony. 

Depends on how you store them. Mine are individually bagged by demonination, so it's easy to find what I need at the beginning. During play things get a little more fluid and clean-up takes an extra step, but it's been working pretty well.

Status tokens are kept in five eight-packs (3 damage dealt, 1 damage taken, and one of each special) with the additional Dealt and Taken living with my 1-hp tokens.

YES! WE GOT THE PROMO TOKENS!

 

On topic, my group only uses HP tokens for non-character card targets. The ones we really like and use the most are damage dealt/taken+/-1. 

19 days for the promo Environment. I don't think we'll hit the promo hero, but I was wrong about $100k last time so who knows.

 

Probably looking at the last kickstarter and comparing it to this one (how many enhanced editions are selling for example) would make it easy to calculate a fairly close guess… but after doing that for hours for the election I dont wanna see a calculator until the week is over.

Hehe.  I don't think we'll have trouble hitting the bonus environment, but hitting the $100k hero will be all about that last 48 hour surge.  It surged so hard last time that Christopher had to make up new rewards :)

Still need to add my share to the kickstarter. Spiel in Essen and a large local gaming fair hit hard on my gaming budget. But I'll have some money saved up in time :D Love this game, I really do, and I'm looking forward to this expansion.

You could go ahead and pledge now.  It won't charge until the KS ends.  Not a big deal, just sayin.  Glad to hear you like it!

Ah, I didn't know…It's going to be the first kickstarter for me, and I'm not even sure how it works.

Hm... I actually find it really convenient to use the tokens. We just sit all the numerical ones and conditional ones into separate piles in the center of the table. Also you can't accidentally knock a token and have it rotate to a different side.

You could also use a knitting counter, like this one. You can't accidentally knock that over either.

You know, I honestly think we will make it to the promo hero. We've got just under three weeks left, and it's climbing a little bit each day, but you're right, Broccoli. In the last few days it's up, we'll hit another big surge, and I'm positive we'll make it there when it hits.

Remember, everyone: positive thinking.