I suppose I could have just updated the original post, except I couldn't remember which thread it was in. Thanks for doing the legwork for me!
Ha! Thanks, folks - I forgot it was that long ago. 
Of course, there's mitigating factors. Argent Adept may be low for base odds, but he's two Arcane Cadences away from being able to set up a double-play perfectly (and we all know how often Arcane Cadences chain into eachother). Visionary can break out Foresight, Scholar can break out Bring What You Need. Dark Visionary especially can very significantly improve the odds for ANY hero of a successful experimentation over two turns. Load up Unity with bots, no problem!
And Parse, with Quick Calculation.
Also Parse with Guage.
Also Parse with Updated Intel.
Updated intel and Guage with Experiment is wicked. Check the bottom card, then check the top and if they work, put the top card on bottom for a no-risk Experiment.
It makes sense that a psychic and someone who sees all the variables very accurately would make great lab assistants.
A Ferro-kinetic Technopath on the other hand. . .
The sentinels, since almost all of the cards in their deck are one shots
Not to mention Unique Capabilities can pull out most of the few cards that aren't one shots.
Just played a game where we used Super-Scientific Tachyon to burn Gloomweaver's relics into his trash. That was fun. We defeated voodoo with science!
Anyone want to make a list of how likely she is to trash villain cards?
I was just playing against Advanced Chairman and got the best Experiment draw I've ever seen. On the very first round of the game, I had SST experiment on Legacy and she pulled Inspiring Presence and The Legacy Ring (both Limited). You can't ask for much better than that to start out.
Legacy is normally a good choice based on odds and what he has in his deck. That combination though is great for any Legacy version.
A caveat (maybe?): On the "official" data from Handelabra (http://handelabra.com/blog/2014/12/19/super-scientific-experimentation), it lists Spite as having about a 27% chance to play and a 73% chance to discard. However, since drug cards can't go to the trash, if you Experiment on Spite's deck and draw a Drug card and something else, you would end up playing the Drug card, right?
Correct!
Yeezh. Add (regular) Spite to "decks never to experiment with" list. Since AOG Spite's drug cards aren't in the deck, though, he might be a more interesting prospect. With the drugs missing, he has 19 cards: 8 one-shots, 2 ongoings, and 9 victims. Wonder how the math would work out there?
Actually, my main tactic against Spite is to get him to flip as quickly as possible, so I love the idea of him playing those drugs from the bottom of the deck.
I liked MigrantP's point last night on the Handelabra live stream which is that sometimes having the best odds doesn't always make for a great target and that the potential results make some low odd characters still worth it. Specifically he was talking about Unity being a good experiment choice even if her odds are low since the potential of what happens if you do get a match can be quite good.
Agreed with this. Experimenting on Unity once got me Swift Bot and Turret Bot out before her first turn and she just ruled the board from there.
Unity tends to either be kind of useless or just totally wreck everything whilst laughing savagely amid her army of killer robots :D.
Yeah, her success really depends on how much her teammates are willing/able to protect her bots. Most of the times I've had the most success with her, it's because of a timely Heroic Interception, Ground Pound or Grease Gun, or a Counterpoint Bulwark on Stealth Bot.
I do the opposite – deck-control the heck out of him (Visionary, Wraith), keep him from damaging people (Legacy), and plink away. Usually I can kill him before he flips, unless I get some unlucky double-draws. What do you do when he pulls that "put ongoings/equipment back into your hand" drug early on, and none of your people have their setups out?
Dig in for a very long game. Maybe give up. Not sure. Knowing that drug is coming and with no intention to inflict any damage before Spite flips, I focus pretty quickly on getting set up.
I've almost always taken Wraith against him and used double stun bolts to nerf most of his damage, so if it takes a long time to get the drugs out, I'm usually still doing ok on hit points.
Mind you, we're talking about maybe a half dozen games total.