Nightmist is my overall favourite - great deck and character design.
On a lazy day my favourite to play is Tachyon.
Overall character aesthetics I like Freedom Five Wraith the most!
Nightmist is my overall favourite - great deck and character design.
On a lazy day my favourite to play is Tachyon.
Overall character aesthetics I like Freedom Five Wraith the most!
It is ok Lord of Flash Fires.
My RPG will have NightMist alive and running her detective agency because I love the 1920 noir setting. Not sure how I will tie it all together.
Or you could run the entire game in the past! Joe Diamond was challenging the Great Old Ones in the '20's of the Multiverse, and there was a Legacy (either the original Legacy, Paul Parsons VI, or his son). The more modern-style sci-fi elements wouldn't be appropriate for the timeline, but you could certainly introduce more pulp-style sci-fi.
I'll join in! While all heroes are my favorite, i'll list a few a certainly get the most enjoyment in playing.
Mister Fixer
He's a hero that is highly adabtable. I certainly find him to be more resiliant than a lot of heroes, thanks to Pipe Wrench and Driving Mantis. Grease Gun allows a round of peace, even if it cost him a round of doing anything else. Jack Handle also deserves an honorable mention for his resiliance, as it makes him immune to self damaging effects. Dual Crowbars makes him insane when he has damage increases. He's also responsible for so many powerful combinations within the game. If had to pick a hero to face a random villain it'd be this guy.
Absolute Zero
One of my earliest favorites. Also a hero whose play style was heavily influenced by the community by repeated comments about how you need both modules in play. The only variant I feel a desire to play Null-point is Termi-Nation. Other than that, it mostly enters play when I don't have anything else to play or I use Modular Realignment after discarding one. I really like the style of burning the heck out of himself to deal roughly half the HP of the VIllain Character Card. He's lucky to even make it through the match still standing, double digits is even more of an oddity.
NightMist
I am also for loose with her HP, but I tend to like her up instead. She's also the one hero where I can say I like one variant of her over ther other. Dark Watch NightMist increased my enjoyment of her so much. I love being able to plan her next round and have very few disappointing surprises.
The Argent Adept
Supporting everyone else with The Argent Adept is entertaining. What is even better is while I am helping everyone else I get myself in a position where I will steal the final hit to the villain. One of my fondest memories of playing him in the video game was against Progeny. We were in the last round clearly going to win and the Hero after me bragged that he'd be able to finish the match as The Argent cannot muster the 9 damage needed to win. Unfortunately for him, after my previous turn I was already planning how much damage I could get on my next turn, which was 2 points more than what I ended up needing. Afterwards I was told I was the best The Argent Adept player he had ever seen.
Depends on what aspects of 1920's Noir you want I suppose. If you want all of it… Time pocket from when Chrono-Ranger came back? He rewound a section of the city what if it created a bubble of time where the present and the 1920's are side by side and part of the heroes job is to prevent them from leaking together too much.
But even without that, I'm sure (with my limited knowledge of the genre) that many of the elements could be recreated in a city as old and as destroyed as Rook City ended up. Not much electricity, not many intact sewage pipes, the closer you bring it to Broken City the easier it is going to be to have a place that feels like Mob Chicago from Prohibition, which is always what I picture first when thinking of Noir.
As a tangent, I'm hoping to be able to finally stream games by the time I get my hands on the RPG, it is going to be a stretch but if I can get a better computer then it should be within reach.
My favorites to play are Mr Fixer and Absolute Zero. As characters, I would read all stories involving The Scholar. Parse and Unity come second.
Special mention to the Sentinels, for both categories.
My favorite villain to play against would be Akash'bhuta. As characters, Citizen Dawn and Baron Blade would be my favorites, with La Capitan.
I can't wait for the RPG. Though I may use it in strange ways - I have many ideas for a campaign in the old west Silver Gulch style, or for stories in Atlantis when Ra and the Ennead where the gods of egypt... But I guess my players will want something less original. At first.
Mind Wander, you are after my Heart. I am All in on Pulp Fiction (didn't know that is what it was called). Even though it was before my times, I loved reading dick tracy as a kid. Dark alley and mystery is my jam. Now to get a group to Enjoy that kind of story.
So how many Online SotM Rpg groups are being made?
Seems like quite a few, over Twitch, IRC, OpenRPG, Roll20, and others. Unfortunately I seem to be the only one interested in play-by-post (I'm limited not just by geography but by time).
I would play by post as well. Very hard to carve out dedicated time over here.
While the official setting is very restricted in time/reality shenanigans, the card game is chock full of them, and the ability to play around with reality and time is just too juicy to be left out for long.
The ability for me to create and play as some of my favorite custom heroes is also something I look forward to.
I admit I feel like play-by-post or forum RPing is better suited to long-form and freeform systems rather than dice-based/DM'd systems.
But maybe we should create a space people can coordinate creating online groups.
There's a really good forum-based RPG site called RPOL (short for "Roleplay Online") which I use. It has a very simple layout and I've found it to be mostly very intuitive (with a decent "Help" section for any issues you may have, as well as plenty of public threads where questions can be asked). I've been using it for a few years now, having played in several games and am also running one that's been going a couple of years now (a continuation of a game I started via Skype text chat some years prior to that). Might be worth checking out if there are people wanting to play in that format, rather than trying to make a new forum from scratch or something :).
If you do something like this and are ameniable to folks who just want to watch, please post a link here in the forums and let everyone know!
I'll second Rabit, it sounds like a cool thing to follow.
Third-ed.
My favourites are Fanatic, Nightmist and Unity. They're all just fun.
My favorite hero is the one who has always been whatever I need her to be: Sky-Scraper. When it comes to the heroes, I care so much more about mechanics than I do story, and that shows in the fact that I know almost NOTHING about Sky-Scraper other than she was a gladiator. But whenever I reach for a hero, my first instinct towards one that I pick whenever I need to win a game is to go for Sky-Scraper.
My favorite villain is Plague Rat. Kind of the reverse of the heroes, this is all about personality and character. So many of the villains are "a person with a plan". Plague Rat is not that. He is, by almost all definitions, a monster. He's a beast that will rip and tear you to shreds. And yet, unlike other monsters, he's not religated to a villain or environment deck as a thing the heroes need to deal with. He is a big problem for them.
Honorable mentions go to the Wraith and Omnitron, as they were the first hero I played as and the first villain I played against. Also, Omnitron-X, since not only did he make me appreciate the Omnitron arch more, but before Sky-Scraper, he was my go to hero.
See, I still have a little trouble with Sky-Scraper. I wonder if I ever end up trying her Extremist Variant if this will change, but I tend to either stick with Huge or Tiny, and I don't switch forms very often.
It used to be I'd use Huge almost exclusively, but I've finally started getting a handle on Links thanks to the Video Game, but I still feel like there is a level or two I'm not grasping to make her shine.
One of my go-to heroes is Absolute Zero. Especially Termi-nation Zero, I just get how he works and unless I'm facing a very poor draw I can generally get quite a lot done with him.
Yeah, I kind of think that's the point of her vanilla form honestly. You draw 2 cards until you get a card you need to either change to huge or tiny. If you go Huge, you're basically planning to be a damage dealer/tank, and tiny is support, juggling links to do all sorts of shenanigans. The cards to change her to normal are often "run away and change strategy" moments, exploding all the links or healing a little damage, then you start drawing more cards until you get back to the start of this paragraph.
Extremist is made to completely flip this script of course…
You're a better Termin-nation member than I am. I don't know if I just get poor draws or just don't know how to hold on to my stuff, but I can never get set up well enough. Or maybe I'm just too impatient.
I fall into the trap of keeping Sky tiny all the time; her links are usually just too darn useful to give up unless I really, really need mass damage or tanking.
I struggle with TNAZ myself. Regular AZ I have figured out fine and love playing, but TNAZ is just so ultra-reliant on having all his modules and one-shots available. Also I usually love Thermal Shockwave, but it's almost impossible to use it with TNAZ.
One thing about TNAZ is that his ongoings are big damage cards, Cold Snap becomes 3 damage to everything, 4 damage if you have the Focus. Impale is 4 and 5.
I had Legacy and nothing on AZ's board except Cold Snap and the Focus, and was doing 6 damage to everything every turn. Sure, the modules make him an insane yo-yo of damage and healing (Frost bound deals 5 to enemy, 7 fire to you, heal for 11) but being able to deal that consistent big damage is amazing for him.
IMO