XTreme Prime Wardens Haka Unlock

My go-to team is TLT, Gramps Legacy and Tempest, plus the neccessary fourth hero.

TLT and Grandpa Legacy were my old go tos, but XPW AA gives essentially full turns to the hero you're trying to have do things with no equipment, and just the small cost of 1-2 HP.

People keep suggesting this, even though it was proven incorrect from the very beginning.

It looks like Ta Moko is required (which makes sense) and Mere and Taiaha cannot be used (not clear if they can be played and just not used).

I just checked my log, and my successful unlock did have one round in which Haka destroyed nothing and dealt no damage, so that's not it.

Every unlock I've seen so far do have him playing both Elbow Smash and Rampage–and since those are his two melee attack cards, that may not be a coincidence.  So right now my best guess is: win a game in Magmaria, Haka must play Ta Moko, Elbow Smash, and Rampage, but not Mere or Taiaha.

Failed to unlock https://pastebin.com/RnZbFGvC

XPW Haka Unlocked https://pastebin.com/GLWFBv1P

Both had Voss in Magmaria with Old Legacy, TLT, Wraith, Haka, and AA.

In both attempts Haka did all the killing with liberal use of Elbow and Rampage. He did not play Mere or Taiaha. Haka had the final blow in both games.

In the failed attempt Haka did not play Enduring Intercession and failed to kill all of the Magmarians.

In the successful attempt Haka did play Enduring Intercession and killed all of the Magmarians.

I never used Enduring Intercession. Did use Rampage and Elbow

We’ve already proved that killing all the Environment targets and using Intercession is not necessary.

I have to say, Vanilla Argent Adept is my favorite.

PW is too unpredictable, XPW is too slow, and Dark Conductor/Kvothe is too swingy.

While original AA is definitely the most generally versatile, the goal of most of these unlocks is for the target Hero to do things, and XPW AA can make this happen every turn from turn 1 with no setup required.

PWAA might be a little unpredictable, but there are very few cards of his that would be detrimental to play. About the only one would be Polyphoric Flare, but there's only two of those in the deck, and the risk is well worth being able to double his card plays. Plus it lets you get a double play out of Arcane Cadence, while with normal AA, putting a card at the bottom of the deck puts it effectively out of reach.

OK, went through the logs a bit. I see 5 success logs on these forums and a handful of failures as well.

In all the success logs, the four cards played in common are: Rampage, Ta Moko, Dominion and Elbow Smash.

However, there is at least one failure log where those same four cards were played and the weapons were not played, so the cards themselves are definitely not enough. (https://pastebin.com/RnZbFGvC)

It is not based on total damage done to Haka. The pass logs range from 13-36 damage done to Haka. The same failure log listed above has 18 damage done to Haka.

It is not damage dealt to Haka that is reduced. We have a Pass where only 5 damage is reduced and others with much more reduced, but the above failure log has only 6 damage reduced.

The above failure has Haka destory 16 targets. (not including Savage Mana destroying targets) Another pass has Haka destroying only 13 targets. I didn't check the types of targets.

 

Hopefully that gives someone some insight on what we need.

 

Maybe it's about Haka drawing cards through Dominion?

That's very possible with all the Rampages being thrown around. And Savage Mana will let you double dip on Dominion, getting cards when you destory the environment target and again when you destroy them under Savage Mana.

Plus Dominion being non-Limited, so you can get up to three draws per destruction.

Here are more things that do not explain DeviantQuail's failure (looking through logs):

  • Having Haka destroy a certain number of targets with Crush specifically, unless it's a strange number.  (Quail destroyed 6, but one success had 8.)
  • Having Haka destroy 2 Behemoths.  (One success had only one.)
  • Drawing a certain number of cards from Dominion, unless it's a strange number (Coincidentally, Quail again got 6, but one success got 8.)
  • Regaining a certain number of HP (Quail healed Haka for 15, my first other comparison healed him for only 11.)
  • Playing Rampage or Elbow Smash a certain number of times, or killing a certain number of targets with either (I played Rampage only once for 5 kills, which Quail outdid, and Quail played all 3 Elbows for a kill each; another played only 2 for zero kills).

It could involve Ta Moko preventing a certain amount of damage.  Quail's failure had it reduce damage by only 2 points total (it came out late).  The next-lowest one I could find had it prevent 7 points.

I checked prevented damage, but that doesn't work either. GainzofCastamere's pass log only has Ta Moko prevent 5 damage.

https://pastebin.com/xXHGUEQp

8 isn't a crazy number for this unlock, since Die Hard was released in 1988. Maybe it's a stretch, but it's not insane.

 

Well, it's not just card draw.

I tried a game in which the only cards Haka played were Ta Moko, two Dominions, Elbow Smash and Rampage, and then he let everyone else pound on the environment and drew about sixteen cards. No one died. No unlock. 

I've got a failed unlock for people to look at (which I finally learned how to find). https://pastebin.com/f9nZkQXf

It was Haka, TLT, GP Legacy, and Xtreme AA against Ambuscade in Magmaria.

Haka played two Dominions, Savage Mana, Punish the Weak, Ta Moko, Rampage, and Elbow Smash, and did not play Mere, Taiaha, Enduring Intercession, or any Hakas.

Haka destroyed a lot of devices and a behemoth, but only one magmarian (it was the only one that came out all game), which I suspect was the problem.

If it's just killing Magmarians, that would be similar to Fanatic and a little disappointing. I had a similar game as FrivYeti with no unlock. Perhaps time to check logs for environment targets that have been destoryed, done damage or otherwise interacting with Haka.

 

Another fail for the pile. 

https://pastebin.com/zA21fYBV

Definitely included Ta Moko, Enduring Intercession, Dominion (x2), Elbow Smash, and Rampage. The only other cards that I played were hakas, and Haka killed all of the Magmarian environment targets plus most of the Ambuscade targets. Ta Moko reduced a lot of damage, and I drew a lot of cards. 

No unlock.

*EDIT* I just had a thought, but I don't have time to comb through the existing logs. Could it be related to Haka using Magma Crystal powers in some way?