1000 Blank White Cards II - Round 7!

Yeah, for some reason I butchered the spelling of it!

I'm still going to get this done, but summer classese have started this week and I don't have as much free time now. Sorry to make you all wait so much, I hope you still manage to enjoy this game despite the slowness.

I don’t mind. On the other hand, I’m the only player who has played a card in over a month.

Recap Time!

And boy, do we need one. Terribly sorry it's been so long since some of you had turns; after this recap the rest of the updates shouldn't be hard to do and I'll be able to do them despite being more busy now. My tentative goal is to update at least once every two days. Let's see if I can get this thing moving at a good pace from now on; things are getting interesting!

Before anyone could react, a wormhole opened up and a temporally-displaced jsz2 appeared, completing the sword strike he started last round instantly! Before BlueHairedMeerkat could work out what was happening, his faithful partner Magnebro was cut down so harshly its HP technically went NEGATIVE. Not content to cheat continuity just once, Jsz2's Magical Girl enhanced the move and created a double time loop! Jsz2 acted twice at a time when he shouldn't have acted at all! He used the extra time to accumulate cards.

Phantaskippy used Silverleaf's signature move to make everyone assume he had permission to always use his Pochimera, even on other people's turns! It whiped itself up into a frenzy of energy( er, card)-draining and toxin-slinging. However, the extra exertion really didn't do anything to help Weepinoom's poisoning, which started weakening it significantly faster.

BlueHairedMeerkat thought that traveling to Soviet Russia was really fun, and decided to take everyone on another journey: A mobile defense platform containing another mobile defense platform containing another mobile defense platform! The recursion started trippling every played card's effect.

Ronway turned into a ghost, stealing cards from phantaskippy.

Silverleaf missed her turn.

jsz2 used their Tentatortle to put an end to Just Assume I'm Always Doing That. They also pulled me into the game somehow, gaining three more card plays in the process. They then channeled Ronway's power to clone himself, replacing the next turns of Humble-Knight, phantaskippy, and BlueHairedMeerkat. Next, jsz2 summoned an army of Gene-Bound Bunnies, which began multiplying exponentially. They attacked the same three players. Finally, they pulled out even more rodents and handed the spiny things to Ronway, Phantaskippy, and Silverleaf. The hedghogs' painful pricks caused them to lose their hands.

Humble-Knight's turn got replaced by jsz2, who realized he'd been pretty mean to everyone, and just gave everybody 9000 points to make up for it.

At the end of the round, phantaskippy's Weepinoom survived the poisoning! It faded away!

Status:

The deck has 20 cards remaining.

  • -Anyone who destroys another player's Pochimera gets 1000 points and 2 cards. Pochimera cards are indestructable above 250HP.
  • -All cards, when first played, have their effects applied thrice in succession.

I have 9000 points.

Phantaskippy has 9754 points, 34 deer teeth, and 0 cards.

  • -Loses 50 points every time he fails to speak in iambic pentameter.
  • -Must convert his iambic pentameter into Ubbi-Dubbi before posting or lose 60 points.
  • -Has a Weepinoom with two single-use turn abilities: , 150HP
  •     -Absorb(Expended)- Steal random card from player.
  •     -Poison Powder(Expended)- Player loses 50pts at end of each round. Effect has 20% chance of going away at start of each round.
  • -Has lost his next turn, in which jsz2 will go instead.

BlueHairedMeerkat has 9075 points and 8 cards.

  • -Cannot use the letters I, J, K, or L.
  • -Has lost his next turn, in which jsz2 will go instead.

Ronway has 8600 points and 0 cards.

  • -Can get one almost-accurate answer to a question each round. , 1000HP
  • -Can cast a spell, gaining +1 Entropy Point, if he discards a card and instead of playing one and doesn't have 3 Entropy Points. , spells are

Silverleaf has 8850 points and 0 cards.

  • -Has a Dragoneot with two single-use turn abilities: , 450HP
  •     -Dragon Dance(Ready)- Double the effect of your next card play.
  •     -Aerial Ace(Expended)- Ignore all non-pregame rules regarding card plays, and play a card. Then stop ignoring them.
  • -Will lose 50 points each round. (Poisonpowder)
  • -Dragoneot will lose 50HP each round. (Poisonpowder)

jsz2 has 10,000 points, 125 Cuteness Points, and 11 cards.

  • -Has a Tentatortle with two single-use turn abilities: , 500HP
  •    -Water Gun(Expended)- Move a card back to the hand of whoever played it.
  •    -Water Gun(Expended)- Move a card back to the hand of whoever played it.
  • -Can spend 25 Cuteness Points to change some quantity on a just-played card by +1 or -1, once per round., 700HP
  • -Has 4 Gene-Bound Bunnies, each with the following properties: , 3HP
  •    -1 player loses 25 points at end of jsz2's turn.
  •    -1 more Bunny enters play at the start of jsz2's turn.

Humble-Knight has 8800 points and 5 cards.

  • -Has a Slowfable with two single-use turn abilities: , 500HP
  •    -Water Gun(Ready)- Move a card back to the hand of whoever played it.
  •    -Charm(Ready)-Player may not target you with undesirable cards or other abilities for 1-3 rounds.
  • -Reduces all point loss directed at them by 100.

Alright!  I'm going to take Phantaskippy and BlueHairedMeerkat's turns in a row so in order to save on time.

Turn 1: Let's be Fwends!

First, my bunnies multiply.  I'm not sure whether the three bunnies made by the first bunny are affected by recursive engineering.  If they are, then I get 12 new bunnies.  If not, I get 6 new bunnies.

Now it's finally time for all of us to become

 

I use 25 more cuteness points to choose two players, rather than one player.  Recursive Engineering then takes effect, so I play Fwends three times.  The first time make me friends with Humble-Knight and Phantaskippy.  The second makes me friends with BlueHairedMeerkat and Silverleaf, and the third makes me friends with Ronway and Alex (if Pile on the Squid is still active).  

Now a water-gun bounces

back to whoever's hand the card came from.

(Wow.  Typing without using I,J,K, and L is harder than I expected.  Thank goodness for Humble-Knight's Slowfable.)

Incidentally, I should be loosing points for not talking in Iambic Ubbi Dubbi, but the point losses are convinently canceled by Ronway of Not Caring, so I'm not caring.

Now, my indeterminent number of bunnies deals an indeterminent amount of life loss to some of us, but it's all canceled by the Ronway of Not Caring, so I don't care.

Now we don't have any opponents, which would make the game a bit boring.  But I have a solution!

 

Turn 2:  Attack of the Platypodes

First off, all the bunnies make more bunnies.  We should now either have 64 or 24 bunnies, I'm not sure which.

Suddenly, a

Appears!

Only, because of recursive engineering, three platypodes appear!

Then our bunnies start attacking the platypodes.  I'll distribute the damage as evenly as possible, which is either 1,600 damage to each platypus or 225 damage to one platypus and 200 damage to the other two.

Also, we and the dragoneot loose points due to poisonpowder, but we don't care about that, either.

 

Also, I think we have a combined total of 64,254 points.

 

Also (again), I'm now very sorry I made you discard Just Assume I'm always doing that, Phantaskippy.  It would have worked well with Fwends to create a bunnysplosion,

PAHAHAHAHAHAHAHAHAH.

That was beautiful.

Go Team Not Platypodes!

Boo Duck Billed Egg laying Mammals!

I think that since they weren't technically played, the copies aren't affected. So the original spawns 3, and the other 3 spawn 1. So there are 10 bunnies at this point.

Argh, totally forgot that PotS! should've gone away at the start of your turn! Let's just say it went away at the end of the round. Also, Humble-Knight's score should've been 8800, because he didn't care about the bunnies. Lemme just uptate that real quick…

22, actually.

Oh god, why do all your cards make so much work for me? :neutral_face: Um. So. Let's see. I'll need to expand the board…

…deal in 3 new hands( Only 5 cards left in the deck now, folks!)…

I think, to make this more interesting, I'll give Team Platypus a little bit of AI. Like, if the card does something bad, they won't play it on another platypus. Other than that, everything they do is random.

As for the bunnies, there are 22 now, so you can sic 7 of them on each platypus, plus one extra. So Platypus A loses 200 points and the other two lose 175.

Theeeen… at your turn's end, everybody's Pochimeras attempt to recharge their powers. The status is now:

  • Weepinoom: Absorb is ready.
  • Dragoneot: Dragon Dance is ready.
  • Tentatortle: Both Water Guns are ready.
  • Slowfable: Charm is ready.
Whew! Next turn: Ronway!

 

Ah, right. I was thinking of the first bunny as three bunnies, which added two to my calculation

I don't know when I can act but I'm going to absorb a Platypus as soon as I'm able.