A little while ago I was playing a simplified version of DnD with my 6 year old nephew. He had a great time, and when it was over, he wanted to play again. But, it was a little late, so we both sat on the couch and I made up this other game called "3 Spells." The premise was very simple. You are an apprentice wizard, and you only know 3 basic (and silly) spells. As the story teller, I gave him some scenarios to overcome, and the only way to do it was to use the spells that he knew.
In this game, he had the following spells:
1) Make a little rain cloud that can rain on something.
2) Turn himself into a little girl. (I was curious to see how he would use this.)
3) Turn invisible (his choice).
It was a lot of fun. He turned invisible to get to the dragon, and used the rain cloud so that he wouldn't get burned. With very little rules, it was all about creativity, and he showed a lot of it. At one point, I said he was on the way to the dragon and ran out of food and water. I assumed he would use the rain cloud to get some water, but he had something else entirely in mind. He turned himself into a little girl and went up to everyone saying, "I am lost, I can't find my parents, and I am hungry. Can I have some food?" I couldn't stop laughing, and we both had a great time.
The problem was that afterwards, he wanted to play again, but I couldn't think of any spells off the top of my head. So, I was thinking I ask the forum. If there are enough spells, I could just make a deck of them, and he could draw three at the beginning of the game.
I was also possibly thinking about making a small deck of obstacles, so that we can play together, and I don;t have to be the one telling the story. With more people, you could also add in some basic rules, for example, you can only use each spell once. This could really get the creative juices flowing.