A Hero's Guide to Guise or How I Learned to Stop Worrying and Love the Bomb

Fair enough.  I will accept the ruling, but count me squarely in the "the card doesn't acutally say that" camp.

Thanks Ronway. Also, if you look at the art and flavor text it emphasizes that idea as well that Guise is essentially stealing the equipment.  

Fixed that for you.  There really isn't a better base power for Guise to copy than Resolute.

Sky-Scraper isn't really important at all to the Guise + Fixer bouncy Grease Gun, you just need ongoing destruction between their turns.

For Example:

Fixer-Visionary-Guise -Tempest-Scholar can keep it going infinitely.

Fixer plays Grease Gun, Guise borrows it, next turn Visionary destroys Lemme-see that with her power, then Tempest-scholar run the Reclaim->DDA engine to put Lemmee see that into play (as well as other cards) then Visionary destroys it.

In that situation you only lose Fixer's power and draw phase and Guise's draw phase the first round. no one else will lose abilities on their turn.  You lose out of turn powers and card play for guise, but if you move Scholar to first hero it gets better.  Either way you get Grease gun for as long as you can keep it from being destroyed.

I updated it already to note that any hero with ongoing destruction could be used in place of Setback.   I'll add info regarding Scholar and Tempest in a bit.  

Unfriendly fire:  Total Beefcake + I'm that Guy copying Friendly Fire.  The first time anyone attacks a non-hero each turn, you can have them also attack Guise, which bounces off of Beefcake into another villain.

And since a hero just damaged a villain, you could jump in front of it again for another 2 damage.  You won't be able to redirect it, but if you have Gritty Reboot you might not want to.

 

Also, if Setback has Silver Linings, and then you use I Can Do that Too (on Mainstay or AA) or Lemme See That (on Bunker) to get a point of damage reduction, and you can take enough friendly fire to kill yourself, you can actually gain health while (or instead of) drawing a ridiculous number of cards.

The stalled buildup: Skip your turns, use O-X, Rogue Agent or someone who gives you powers to put new cards in play. You then get to keep building up and keep everything. just need some extra card draw for Blatant Reference and your golden.

That Guise+Sacrosanct Martyr gets even better when you borrow Dual Crowbars.

Ooh! Ooh! I have one!

 

This one came up recently in a game against omni:

Parse plays Exploit Vulnerability, Expat plays Hairtrigger Reflexes, Guise plays Yeah, I'm that guy on expat, 4 dmg whenever a villain target enters play!

Lemme see that! on Jack Handle, Guise the Barbarian and I can do that too on a Huge Sky-Scraper = pain.

Ho Ym Dog!

Never actually thought of that one.

Pain. . . lots of pain!

It gets worse if you add in The Sentinels, Unity or Captain Cosmic as well.

Varmint Shooting:  Promo Chrono-Ranger + Uh, Yeah, I'm that Guy

Normally, UYItG doesn't work so well with CR's bounties.  It copies them all, but since they're not next to a target, they don't do anything (Well, Dead or Alive will heal you for 1).  But CR's new base power allows all bounties to target the target of his choice - including UYItG!  You can also use I Can Do That Too to apply the double stack of bounties to a second target.

 

Reference Hunting:

If CR has Hunter and Hunted out, Guise will get that too.  And UYItG counts as a bounty (Unfortunately, I'm guessing it only counts as one bounty), increasing the damage boost that CR and Guise get by 1.  If Guise has Blatant Reference out, meaning that he's dealing several instances of damage...

UYItG only copies the gameplay text, not the keywords, so it doesn't count as a bounty.

Also UYItG only copies ongoing cards in that player's play area, bounties don't go in hero play areas. (other than No executions, which would cause Guise to be shuffled into his deck instead of being destroyed if it was on a Golem and Guise UYItG'd Unity)

The big combo with Guise and Promo Chrono (apart from Hunter and Hunted, which isn't promo specific) is Guise can put all the bounties on a new target with I can do that too.

With Ultimate Target in play that can get fun for Chrono.

 

What?  Keywords are game text, aren't they?  It's text that affects the game after all.

 

Phantaskippy brings up a good point about play areas, though.  That's no fun.

Open your rulebook to page 4. You'll find an arrow labeled 3 pointing at where Keywords go, over on the table you'll see that part of the card is called "Keywords". Next find 4, it points at the area what explains what the card does, on the table it is listed as "Game Text". This means Keywords are not apart of the Game Text.

Keywords are not Game Text, and Game Text does not include Keywords.

Unless that card somehow still uses AoL.

Which they don't.

Not a good joke, but a joke regardless.

Hell, skip the Total Beefcake and just steal a Jack Handle instead. Add Barbarian for fun.

Now that I've had a chance to play him some, here's my take.

Worst Card: X-treeeeeeeeame!!!!

In five games, I have not played this card once. It is discard fodder, unless you're in a situation where you need to cut through DR.

Second most useless is Lemme See That. Since it is literally stolen, the other character does not make use of it. Tat makes it situational... the other character must have something better to do, or a good second. Stealing Tactical Shotgun from Expat when she has only that one weapon is a selfish choice. many characters have no equipment worth stealing (reduce Damage Dealt by 1 for 1 Turn is pointless, when the other character is going to take +1 damage). Lemme See That gets discarded a lot, too.

> Gimmicky Character is possibly the best one-shot heal in the game. My groups don't care about milling decks that will shuffle back or in a game with so much trash searching, and come to understand that the randomness of drawing the second card vs the top card is not detrimental in any way. GC finishes with another card play. There are very few healing one-shots that can give you 5-7 HP then let you play another card.

Please disregard this paragraph. I overlooked "target" on Gimmicky Character. Since it allows a second card play, it isn't terrible beyond belief, but it will wind up being Blatant Reference fodder from now on.

Best Solo Combo

Guise must be last in Turn Order to make best use of this. Play Selling Out on Guise's turn. At end of Environment Turn, discard Ongoing, put into play Guise the Barbarian, Blatant Reference, Super Ultra Kawaii!! At the end of each Hero Turn, play a card, typically a damaging One-Shot, then discard a card to deal 1 projectile. If the card played is Best Card Ever, you draw 2, damage, and play another which can be damage again. Discard Uh, Yeah, I'm That Guy or other semi-useful Ongoings. Another good play is I Can Do That Too, used on Guise. This is another Hero's Turn, so you can use Guise's Power to play yet another card (or draw if you need it) and deal 1 damage, which is really 3 due to Barbarian. The number of instances of damage dealt can be truly incredible, if you have built up a lot of cards. If you haven't, use Where did I leave That? to get Best Card Ever from trash and play that on next Hero Turn to get more discard fodder. Unsupported, I typically drop 30 damage per round (H=4). I've pumped it as high as 43 without support, but haven't yet seen it in full bloom with Support -- +2 from Legacy, stolen Gene-bound Shackles (or Micro-Targetting Computer for References' projectile damage), and a pair of Obsidian Fields (9 projectile damage minimum, 9-13 cold/melee multiple times, every Hero Turn). I wouldn't be surprised if someone broke the 100 damage threshold. There are few characters that can dump this much damage twice per game, but I have hit that combo twice in a couple games. The biggest problem I see with people missing this combo is getting too caught up in what they might do with the cards they have in hand (ie. being too greedy for potential), instead of looking at what a discard does now, and with all Guise's card draw, that future use is often irrelevant to Guise. But it sounds liek some people are too impatient for it, too. You must let some of those good one-shots sit in hand waiting for the boosts of chaining cards together.

Best Supporting Characters: Legacy, Captain Cosmic, Tempest

Legacy is obvious. CC can give Guise a pair of Autonomous Blades. With the above Combo, add 2 more instances of damage, though not buffed by Barbarian. Since Guise can hit in a lot of Hero turns with Blatant Reference, he makes great use of this. Guise can stay high HP, so Energy barrier is very effective, and Guise has the card draw to support Augmented Ally and Cosmic Weapon.

Steal Gene-bound Shackles for the above combo, and "Suck it up and heal while I shred, lizard breath."

I have a hard time with stealing Powers via Lemme See That. Using LST on Tac Shotgun takes it out of Expat's hands, so while Guise gets a whopping +3 damage for no play/draw card, Expat is using lesser equipment, so unless she has P&P or wants to use SMG, you're only moving damage around, not increasing overall party damage. There may be an equipment that I'm overlooking that might be a good positive, but too often it hurts the owner to take it, making them as support questionable.

Best Decks Supported: Argent Adept, Captain Cosmic

Already mentioned above, Guise doesn't do much direct support, but he can for AA, by triggering AA to Power use on Guise's turn. Another complication on this is to have Argent Adept re-trigger Guise to use a Power after using just Harp and Lyre to heal AA 2 and Counterpoint Bulwark Accompany to have Guise draw one. Without damage buffs, Guise deals a lot of 1 damage, which can hit CC's "when dealt damage" Constructs to maximal effect.